Fix several merge conflicts and auto-formatting issues

This commit is contained in:
nvsickle
2021-06-18 13:41:59 -07:00
parent e55580af57
commit ea3adc8405
5 changed files with 16 additions and 13 deletions
@@ -27,9 +27,11 @@ namespace AZ
const Data::Asset<ShaderVariantAsset>& shaderVariantAsset,
SupervariantIndex supervariantIndex)
{
m_pipelineStateType = shaderAsset.GetPipelineStateType();
m_pipelineLayoutDescriptor = shaderAsset.GetPipelineLayoutDescriptor(supervariantIndex); m_shaderVariantAsset = shaderVariantAsset;
m_renderStates = &shaderAsset.GetRenderStates(supervariantIndex);
m_pipelineStateType = shaderAsset->GetPipelineStateType();
m_pipelineLayoutDescriptor = shaderAsset->GetPipelineLayoutDescriptor(supervariantIndex);
m_shaderVariantAsset = shaderVariantAsset;
m_renderStates = &shaderAsset->GetRenderStates(supervariantIndex);
m_supervariantIndex = supervariantIndex;
return true;
}
@@ -86,14 +88,14 @@ namespace AZ
if (asset.GetAs<ShaderVariantAsset>())
{
Data::Asset<ShaderVariantAsset> shaderVariantAsset = { asset.GetAs<ShaderVariantAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
Init(m_shaderAsset, shaderVariantAsset);
Init(m_shaderAsset, shaderVariantAsset, m_supervariantIndex);
ShaderReloadNotificationBus::Event(m_shaderAsset.GetId(), &ShaderReloadNotificationBus::Events::OnShaderVariantReinitialized, *this);
}
if (asset.GetAs<ShaderAsset>())
{
Data::Asset<ShaderAsset> shaderAsset = { asset.GetAs<ShaderAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
Init(shaderAsset, m_shaderVariantAsset);
Init(shaderAsset, m_shaderVariantAsset, m_supervariantIndex);
ShaderReloadNotificationBus::Event(m_shaderAsset.GetId(), &ShaderReloadNotificationBus::Events::OnShaderVariantReinitialized, *this);
}
}