Fix several merge conflicts and auto-formatting issues
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@@ -53,7 +53,8 @@ namespace AZ
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virtual void OnShaderReinitialized(const Shader& shader) { AZ_UNUSED(shader); }
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//! Called when a particular shader variant is reinitialized.
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virtual void OnShaderVariantReinitialized(const ShaderVariant& shaderVariant) { AZ_UNUSED(shaderVariant); } };
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virtual void OnShaderVariantReinitialized(const ShaderVariant& shaderVariant) { AZ_UNUSED(shaderVariant); }
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};
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typedef EBus<ShaderReloadNotifications> ShaderReloadNotificationBus;
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@@ -59,7 +59,7 @@ namespace AZ
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// Called by Shader. Initializes runtime data from asset data. Returns whether the call succeeded.
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bool Init(
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const Data::Asset<ShaderAsset>& shaderAsset,
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const Data::Asset<ShaderVariantAsset>& shaderVariantAsset);
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const Data::Asset<ShaderVariantAsset>& shaderVariantAsset,
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SupervariantIndex supervariantIndex);
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// AssetBus overrides...
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@@ -77,6 +77,7 @@ namespace AZ
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Data::Asset<ShaderVariantAsset> m_shaderVariantAsset;
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const RHI::RenderStates* m_renderStates = nullptr; // Cached from ShaderAsset.
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SupervariantIndex m_supervariantIndex;
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};
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}
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}
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