Fix several merge conflicts and auto-formatting issues

This commit is contained in:
nvsickle
2021-06-18 13:41:59 -07:00
parent e55580af57
commit ea3adc8405
5 changed files with 16 additions and 13 deletions
@@ -53,7 +53,8 @@ namespace AZ
virtual void OnShaderReinitialized(const Shader& shader) { AZ_UNUSED(shader); }
//! Called when a particular shader variant is reinitialized.
virtual void OnShaderVariantReinitialized(const ShaderVariant& shaderVariant) { AZ_UNUSED(shaderVariant); } };
virtual void OnShaderVariantReinitialized(const ShaderVariant& shaderVariant) { AZ_UNUSED(shaderVariant); }
};
typedef EBus<ShaderReloadNotifications> ShaderReloadNotificationBus;
@@ -59,7 +59,7 @@ namespace AZ
// Called by Shader. Initializes runtime data from asset data. Returns whether the call succeeded.
bool Init(
const Data::Asset<ShaderAsset>& shaderAsset,
const Data::Asset<ShaderVariantAsset>& shaderVariantAsset);
const Data::Asset<ShaderVariantAsset>& shaderVariantAsset,
SupervariantIndex supervariantIndex);
// AssetBus overrides...
@@ -77,6 +77,7 @@ namespace AZ
Data::Asset<ShaderVariantAsset> m_shaderVariantAsset;
const RHI::RenderStates* m_renderStates = nullptr; // Cached from ShaderAsset.
SupervariantIndex m_supervariantIndex;
};
}
}