Merge pull request #512 from aws-lumberyard-dev/AtomDebugDisplayFixes

Atom debug display fixes to work in GameMode
This commit is contained in:
rgba16f
2021-05-04 11:35:42 -05:00
committed by GitHub
5 changed files with 68 additions and 20 deletions
@@ -336,6 +336,7 @@ namespace AZ
bool needsFullRefresh = HandleLightTypeChange();
LmbrCentral::EditorShapeComponentRequestsBus::Event(GetEntityId(), &LmbrCentral::EditorShapeComponentRequests::SetShapeColor, m_controller.m_configuration.m_color);
LmbrCentral::EditorShapeComponentRequestsBus::Event(GetEntityId(), &LmbrCentral::EditorShapeComponentRequests::SetShapeWireframeColor, m_controller.m_configuration.m_color);
// If photometric unit changes, convert the intensities so the actual intensity doesn't change.
m_controller.ConvertToIntensityMode(m_controller.m_configuration.m_intensityMode);