Merge pull request #512 from aws-lumberyard-dev/AtomDebugDisplayFixes
Atom debug display fixes to work in GameMode
This commit is contained in:
+1
@@ -336,6 +336,7 @@ namespace AZ
|
||||
bool needsFullRefresh = HandleLightTypeChange();
|
||||
|
||||
LmbrCentral::EditorShapeComponentRequestsBus::Event(GetEntityId(), &LmbrCentral::EditorShapeComponentRequests::SetShapeColor, m_controller.m_configuration.m_color);
|
||||
LmbrCentral::EditorShapeComponentRequestsBus::Event(GetEntityId(), &LmbrCentral::EditorShapeComponentRequests::SetShapeWireframeColor, m_controller.m_configuration.m_color);
|
||||
|
||||
// If photometric unit changes, convert the intensities so the actual intensity doesn't change.
|
||||
m_controller.ConvertToIntensityMode(m_controller.m_configuration.m_intensityMode);
|
||||
|
||||
Reference in New Issue
Block a user