Merge pull request #184 from aws-lumberyard-dev/nvsickle/CherryPickMoreViewportFixes

Cherry-pick viewport fixes to main
This commit is contained in:
Nicholas Van Sickle
2021-04-20 19:45:01 -07:00
committed by GitHub
14 changed files with 135 additions and 5 deletions
@@ -679,6 +679,11 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
}
SetCurrentCursor(STD_CURSOR_GAME);
}
if (m_renderViewport)
{
m_renderViewport->GetControllerList()->SetEnabled(false);
}
}
break;
@@ -697,6 +702,11 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
RestoreViewportAfterGameMode();
}
if (m_renderViewport)
{
m_renderViewport->GetControllerList()->SetEnabled(true);
}
break;
case eNotify_OnCloseScene:
@@ -727,6 +737,8 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
// meters above the terrain (default terrain height is 32)
viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
SetViewTM(viewTM);
UpdateScene();
}
break;
@@ -408,6 +408,13 @@ bool LegacyViewportCameraControllerInstance::HandleInputChannelEvent(const AzFra
}
}
UpdateCursorCapture(shouldCaptureCursor);
return shouldConsumeEvent;
}
void LegacyViewportCameraControllerInstance::UpdateCursorCapture(bool shouldCaptureCursor)
{
if (m_capturingCursor != shouldCaptureCursor)
{
if (shouldCaptureCursor)
@@ -427,8 +434,14 @@ bool LegacyViewportCameraControllerInstance::HandleInputChannelEvent(const AzFra
m_capturingCursor = shouldCaptureCursor;
}
}
return shouldConsumeEvent;
void LegacyViewportCameraControllerInstance::ResetInputChannels()
{
m_modifiers = 0;
m_pressedKeys.clear();
UpdateCursorCapture(false);
m_inRotateMode = m_inMoveMode = m_inOrbitMode = m_inZoomMode = false;
}
void LegacyViewportCameraControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
@@ -35,6 +35,7 @@ namespace SandboxEditor
explicit LegacyViewportCameraControllerInstance(AzFramework::ViewportId viewport);
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
void ResetInputChannels() override;
void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
private:
@@ -53,6 +54,7 @@ namespace SandboxEditor
bool HandleMouseMove(const AzFramework::ScreenPoint& currentMousePos, const AzFramework::ScreenPoint& previousMousePos);
bool HandleMouseWheel(float zDelta);
bool IsKeyDown(Qt::Key key) const;
void UpdateCursorCapture(bool shouldCaptureCursor);
bool m_inRotateMode = false;
bool m_inMoveMode = false;
@@ -202,6 +202,12 @@ bool ViewportManipulatorControllerInstance::HandleInputChannelEvent(const AzFram
return interactionHandled;
}
void ViewportManipulatorControllerInstance::ResetInputChannels()
{
m_pendingDoubleClicks.clear();
m_state = AzToolsFramework::ViewportInteraction::MouseInteraction();
}
void ViewportManipulatorControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
{
m_curTime = event.m_time;
@@ -26,6 +26,7 @@ namespace SandboxEditor
explicit ViewportManipulatorControllerInstance(AzFramework::ViewportId viewport);
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
void ResetInputChannels() override;
void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
private: