Reduce inclusion overhead a little bit
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
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@@ -107,9 +107,6 @@ protected: // static functions
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static void Reflect(AZ::ReflectContext* context);
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//////////////////////////////////////////////////////////////////////////
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static bool VersionConverter(AZ::SerializeContext& context,
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AZ::SerializeContext::DataElementNode& classElement);
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protected: // functions
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//! Returns a string representation of the indices used to index sprite-sheet types.
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