Reduce inclusion overhead a little bit

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
This commit is contained in:
nemerle
2021-07-20 02:31:38 +02:00
parent 4a4e6eb376
commit e76b65fce9
26 changed files with 84 additions and 55 deletions
@@ -11,6 +11,7 @@
#include <AzCore/Math/Transform.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Math/Quaternion.h>
#include <AzCore/RTTI/RTTI.h>
#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
namespace AZ::SceneAPI
@@ -7,6 +7,7 @@
*/
#include "DebugOutput.h"
#include <AzCore/std/optional.h>
namespace AZ::SceneAPI::Utilities
{
@@ -11,6 +11,8 @@
#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
#include <SceneAPI/SceneCore/Utilities/HashHelper.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/vector.h>
#include <cinttypes>
namespace AZ::SceneAPI::Utilities