Merge pull request #5004 from aws-lumberyard-dev/animation/rhhong/RenderUtilOptions

Add wireframe rendering support
This commit is contained in:
Luis Sempé
2021-10-26 14:30:31 -07:00
committed by GitHub
2 changed files with 72 additions and 12 deletions
@@ -88,6 +88,10 @@ namespace AZ::Render
{
RenderTangents(mesh, globalTM);
}
if (renderWireframe)
{
RenderWireframe(mesh, globalTM);
}
}
}
}
@@ -255,8 +259,6 @@ namespace AZ::Render
m_auxVertices.clear();
m_auxVertices.reserve(numTriangles * 2);
m_auxColors.clear();
m_auxColors.reserve(m_auxVertices.size());
for (uint32 triangleIndex = 0; triangleIndex < numTriangles; ++triangleIndex)
{
@@ -275,17 +277,15 @@ namespace AZ::Render
const AZ::Vector3 normalPos = (posA + posB + posC) * (1.0f / 3.0f);
m_auxVertices.emplace_back(normalPos);
m_auxColors.emplace_back(colorFaceNormals);
m_auxVertices.emplace_back(normalPos + (normalDir * faceNormalsScale));
m_auxColors.emplace_back(colorFaceNormals);
}
}
RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments lineArgs;
lineArgs.m_verts = m_auxVertices.data();
lineArgs.m_vertCount = static_cast<uint32_t>(m_auxVertices.size());
lineArgs.m_colors = m_auxColors.data();
lineArgs.m_colorCount = static_cast<uint32_t>(m_auxColors.size());
lineArgs.m_colors = &colorFaceNormals;
lineArgs.m_colorCount = 1;
lineArgs.m_depthTest = RPI::AuxGeomDraw::DepthTest::Off;
auxGeom->DrawLines(lineArgs);
}
@@ -302,8 +302,6 @@ namespace AZ::Render
m_auxVertices.clear();
m_auxVertices.reserve(numVertices * 2);
m_auxColors.clear();
m_auxColors.reserve(m_auxVertices.size());
for (uint32 j = 0; j < numVertices; ++j)
{
@@ -312,17 +310,15 @@ namespace AZ::Render
const AZ::Vector3 normal = worldTM.TransformVector(normals[vertexIndex]).GetNormalizedSafe() * vertexNormalsScale;
m_auxVertices.emplace_back(position);
m_auxColors.emplace_back(colorFaceNormals);
m_auxVertices.emplace_back(position + normal);
m_auxColors.emplace_back(colorFaceNormals);
}
}
RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments lineArgs;
lineArgs.m_verts = m_auxVertices.data();
lineArgs.m_vertCount = static_cast<uint32_t>(m_auxVertices.size());
lineArgs.m_colors = m_auxColors.data();
lineArgs.m_colorCount = static_cast<uint32_t>(m_auxColors.size());
lineArgs.m_colors = &colorVertexNormals;
lineArgs.m_colorCount = 1;
lineArgs.m_depthTest = RPI::AuxGeomDraw::DepthTest::Off;
auxGeom->DrawLines(lineArgs);
}
@@ -412,4 +408,67 @@ namespace AZ::Render
lineArgs.m_depthTest = RPI::AuxGeomDraw::DepthTest::Off;
auxGeom->DrawLines(lineArgs);
}
void AtomActorDebugDraw::RenderWireframe(EMotionFX::Mesh* mesh, const AZ::Transform& worldTM)
{
// Check if the mesh is valid and skip the node in case it's not
if (!mesh)
{
return;
}
RPI::AuxGeomDrawPtr auxGeom = m_auxGeomFeatureProcessor->GetDrawQueue();
if (!auxGeom)
{
return;
}
PrepareForMesh(mesh, worldTM);
const float scale = 0.01f;
const AZ::Vector3* normals = (AZ::Vector3*)mesh->FindVertexData(EMotionFX::Mesh::ATTRIB_NORMALS);
const AZ::Color vertexColor = AZ::Color(0.8f, 0.24f, 0.88f, 1.0f);
const size_t numSubMeshes = mesh->GetNumSubMeshes();
for (uint32 subMeshIndex = 0; subMeshIndex < numSubMeshes; ++subMeshIndex)
{
EMotionFX::SubMesh* subMesh = mesh->GetSubMesh(subMeshIndex);
const uint32 numTriangles = subMesh->GetNumPolygons();
const uint32 startVertex = subMesh->GetStartVertex();
const uint32* indices = subMesh->GetIndices();
m_auxVertices.clear();
m_auxVertices.reserve(numTriangles * 6);
for (uint32 triangleIndex = 0; triangleIndex < numTriangles; ++triangleIndex)
{
const uint32 triangleStartIndex = triangleIndex * 3;
const uint32 indexA = indices[triangleStartIndex + 0] + startVertex;
const uint32 indexB = indices[triangleStartIndex + 1] + startVertex;
const uint32 indexC = indices[triangleStartIndex + 2] + startVertex;
const AZ::Vector3 posA = m_worldSpacePositions[indexA] + normals[indexA] * scale;
const AZ::Vector3 posB = m_worldSpacePositions[indexB] + normals[indexB] * scale;
const AZ::Vector3 posC = m_worldSpacePositions[indexC] + normals[indexC] * scale;
m_auxVertices.emplace_back(posA);
m_auxVertices.emplace_back(posB);
m_auxVertices.emplace_back(posB);
m_auxVertices.emplace_back(posC);
m_auxVertices.emplace_back(posC);
m_auxVertices.emplace_back(posA);
}
RPI::AuxGeomDraw::AuxGeomDynamicDrawArguments lineArgs;
lineArgs.m_verts = m_auxVertices.data();
lineArgs.m_vertCount = static_cast<uint32_t>(m_auxVertices.size());
lineArgs.m_colors = &vertexColor;
lineArgs.m_colorCount = 1;
lineArgs.m_depthTest = RPI::AuxGeomDraw::DepthTest::Off;
auxGeom->DrawLines(lineArgs);
}
}
} // namespace AZ::Render
@@ -43,6 +43,7 @@ namespace AZ::Render
void RenderEMFXDebugDraw(EMotionFX::ActorInstance* instance);
void RenderNormals(EMotionFX::Mesh* mesh, const AZ::Transform& worldTM, bool vertexNormals, bool faceNormals);
void RenderTangents(EMotionFX::Mesh* mesh, const AZ::Transform& worldTM);
void RenderWireframe(EMotionFX::Mesh* mesh, const AZ::Transform& worldTM);
EMotionFX::Mesh* m_currentMesh = nullptr; /**< A pointer to the mesh whose world space positions are in the pre-calculated positions buffer.
NULL in case we haven't pre-calculated any positions yet. */