Do not clear input channels everytime focus changes (#5044)
* remove HandleFocusChange from FocusIn/Out events in QtEventToAzInputManager Signed-off-by: hultonha <hultonha@amazon.co.uk> * ensure we clear input channels when application state changes Signed-off-by: hultonha <hultonha@amazon.co.uk> * wip changes for focus switching tests Signed-off-by: hultonha <hultonha@amazon.co.uk> * updates to test to verify focus change not affecting input Signed-off-by: hultonha <hultonha@amazon.co.uk> * add test to ensure input is not cleared when focus changes Signed-off-by: hultonha <hultonha@amazon.co.uk> * ensure key press goes to correct widget Signed-off-by: hultonha <hultonha@amazon.co.uk> * add test to verify input is cleared when application state changes Signed-off-by: hultonha <hultonha@amazon.co.uk> * clear input for all types of application state change Signed-off-by: hultonha <hultonha@amazon.co.uk> * update input key for focus test Signed-off-by: hultonha <hultonha@amazon.co.uk> * use the Settings Registry to tell the InputSystemComponent to disable various devices Signed-off-by: hultonha <hultonha@amazon.co.uk> * update how we simulate the application state change event Signed-off-by: hultonha <hultonha@amazon.co.uk> * revert Settings Registry changes Signed-off-by: hultonha <hultonha@amazon.co.uk>
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@@ -210,8 +210,8 @@ namespace AzToolsFramework
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m_enabled = enabled;
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if (!enabled)
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{
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// Send an internal focus change event to reset our input state to fresh if we're disabled.
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HandleFocusChange(nullptr);
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// Clear input channels to reset our input state if we're disabled.
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ClearInputChannels(nullptr);
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}
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}
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@@ -246,7 +246,7 @@ namespace AzToolsFramework
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if (eventType == QEvent::Type::MouseMove)
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{
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// clear override cursor when moving outside of the viewport
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// Clear override cursor when moving outside of the viewport
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const auto* mouseEvent = static_cast<const QMouseEvent*>(event);
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if (m_overrideCursor && !m_sourceWidget->geometry().contains(m_sourceWidget->mapFromGlobal(mouseEvent->globalPos())))
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{
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@@ -255,6 +255,13 @@ namespace AzToolsFramework
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}
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}
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// If the application state changes (e.g. we have alt-tabbed or minimized the
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// main editor window) then ensure all input channels are cleared
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if (eventType == QEvent::ApplicationStateChange)
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{
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ClearInputChannels(event);
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}
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// Only accept mouse & key release events that originate from an object that is not our target widget,
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// as we don't want to erroneously intercept user input meant for another component.
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if (object != m_sourceWidget && eventType != QEvent::Type::KeyRelease && eventType != QEvent::Type::MouseButtonRelease)
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@@ -264,9 +271,6 @@ namespace AzToolsFramework
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if (eventType == QEvent::FocusIn || eventType == QEvent::FocusOut)
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{
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// If our focus changes, go ahead and reset all input devices.
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HandleFocusChange(event);
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// If we focus in on the source widget and the mouse is contained in its
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// bounds, refresh the cached cursor position to ensure it is up to date (this
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// ensures cursor positions are refreshed correctly with context menu focus changes)
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@@ -451,7 +455,7 @@ namespace AzToolsFramework
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NotifyUpdateChannelIfNotIdle(cursorZChannel, wheelEvent);
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}
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void QtEventToAzInputMapper::HandleFocusChange(QEvent* event)
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void QtEventToAzInputMapper::ClearInputChannels(QEvent* event)
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{
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for (auto& channelData : m_channels)
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{
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@@ -138,8 +138,9 @@ namespace AzToolsFramework
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void HandleKeyEvent(QKeyEvent* keyEvent);
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// Handles mouse wheel events.
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void HandleWheelEvent(QWheelEvent* wheelEvent);
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// Handles focus change events.
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void HandleFocusChange(QEvent* event);
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// Clear all input channels (set all channel states to 'ended').
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void ClearInputChannels(QEvent* event);
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// Populates m_keyMappings.
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void InitializeKeyMappings();
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