Made a bunch of display name and description updates to core material types.
- Renamed "Details" group to "Overview". - Renamed "UV Names" group to "UV Sets". - Renamed "General" group to "General Settings". - Renamed "Parallax" group to "Displacement". - Renamed "Texture Map" properties to just "Texture". In cases where a specific type of texture is mentioned like "roughness texture map" I called this "roughness map" (which is more common according to google). - Renamed "Heightmap" to "Height map" (which is more common according to google). ATOM-14002 [Material Editor] Revisit user facing organization and layout of material types
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@@ -184,7 +184,7 @@ namespace AZ
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void MaterialPropertyInspector::AddUvNamesGroup()
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{
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const AZStd::string groupNameId = AZ::RPI::UvGroupName;
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const AZStd::string groupDisplayName = "UV Names";
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const AZStd::string groupDisplayName = "UV Sets";
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const AZStd::string groupDescription = "UV set names in this material, which can be renamed to match those in the model.";
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auto& group = m_groups[groupNameId];
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