Made a bunch of display name and description updates to core material types.

- Renamed "Details" group to "Overview".
- Renamed "UV Names" group to "UV Sets".
- Renamed "General" group to "General Settings".
- Renamed "Parallax" group to "Displacement".
- Renamed "Texture Map" properties to just "Texture". In cases where a specific type of texture is mentioned like "roughness texture map" I called this "roughness map" (which is more common according to google).
- Renamed "Heightmap" to "Height map" (which is more common according to google).

ATOM-14002 [Material Editor] Revisit user facing organization and layout of material types
This commit is contained in:
Chris Santora
2021-05-28 13:38:56 -07:00
parent da5a77925a
commit de4e6957e8
10 changed files with 302 additions and 302 deletions
@@ -184,7 +184,7 @@ namespace AZ
void MaterialPropertyInspector::AddUvNamesGroup()
{
const AZStd::string groupNameId = AZ::RPI::UvGroupName;
const AZStd::string groupDisplayName = "UV Names";
const AZStd::string groupDisplayName = "UV Sets";
const AZStd::string groupDescription = "UV set names in this material, which can be renamed to match those in the model.";
auto& group = m_groups[groupNameId];