From de4e6957e8606fb3ca7fa49cc0fefaf81f8af357 Mon Sep 17 00:00:00 2001 From: Chris Santora Date: Fri, 28 May 2021 13:38:56 -0700 Subject: [PATCH] Made a bunch of display name and description updates to core material types. - Renamed "Details" group to "Overview". - Renamed "UV Names" group to "UV Sets". - Renamed "General" group to "General Settings". - Renamed "Parallax" group to "Displacement". - Renamed "Texture Map" properties to just "Texture". In cases where a specific type of texture is mentioned like "roughness texture map" I called this "roughness map" (which is more common according to google). - Renamed "Heightmap" to "Height map" (which is more common according to google). ATOM-14002 [Material Editor] Revisit user facing organization and layout of material types --- .../Materials/Types/EnhancedPBR.materialtype | 128 ++++----- .../Assets/Materials/Types/Skin.materialtype | 72 ++--- .../Types/StandardMultilayerPBR.materialtype | 256 +++++++++--------- .../Materials/Types/StandardPBR.materialtype | 114 ++++---- .../RPI.Edit/Material/MaterialSourceData.h | 2 +- .../Document/MaterialDocumentRequestBus.h | 2 +- .../Code/Source/Document/MaterialDocument.cpp | 10 +- .../MaterialInspector/MaterialInspector.cpp | 16 +- .../MaterialInspector/MaterialInspector.h | 2 +- .../EditorMaterialComponentInspector.cpp | 2 +- 10 files changed, 302 insertions(+), 302 deletions(-) diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR.materialtype b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR.materialtype index 3696188514..3b5a653f43 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR.materialtype +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/EnhancedPBR.materialtype @@ -60,8 +60,8 @@ }, { "id": "parallax", - "displayName": "Parallax Mapping", - "description": "Properties for parallax effect produced by depthmap." + "displayName": "Displacement", + "description": "Properties for parallax effect produced by a height map." }, { "id": "subsurfaceScattering", @@ -86,7 +86,7 @@ }, { "id": "general", - "displayName": "General", + "displayName": "General Settings", "description": "General settings." } ], @@ -197,7 +197,7 @@ }, { "id": "textureMap", - "displayName": "Texture Map", + "displayName": "Texture", "description": "Base color texture map", "type": "Image", "connection": { @@ -208,14 +208,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map.", + "description": "Whether to use the texture.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Base color texture map UV set", + "description": "Base color map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -227,7 +227,7 @@ { "id": "textureBlendMode", "displayName": "Texture Blend Mode", - "description": "Selects the equation to use when combining Color, Factor, and Texture Map.", + "description": "Selects the equation to use when combining Color, Factor, and Texture.", "type": "Enum", "enumValues": [ "Multiply", "LinearLight", "Lerp", "Overlay" ], "defaultValue": "Multiply", @@ -253,7 +253,7 @@ }, { "id": "textureMap", - "displayName": "Texture Map", + "displayName": "Texture", "description": "", "type": "Image", "connection": { @@ -264,14 +264,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Metallic texture map UV set", + "description": "Metallic map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -284,8 +284,8 @@ "roughness": [ { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface roughness.", + "displayName": "Texture", + "description": "Texture for defining surface roughness.", "type": "Image", "connection": { "type": "ShaderInput", @@ -295,14 +295,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Roughness texture map UV set", + "description": "Roughness map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -315,7 +315,7 @@ // Note that "factor" is mutually exclusive with "lowerBound"/"upperBound". These are swapped by a lua functor. "id": "lowerBound", "displayName": "Lower Bound", - "description": "The roughness value that corresponds to black in the texture map.", + "description": "The roughness value that corresponds to black in the texture.", "type": "Float", "defaultValue": 0.0, "min": 0.0, @@ -329,7 +329,7 @@ // Note that "factor" is mutually exclusive with "lowerBound"/"upperBound". These are swapped by a lua functor. "id": "upperBound", "displayName": "Upper Bound", - "description": "The roughness value that corresponds to white in the texture map.", + "description": "The roughness value that corresponds to white in the texture.", "type": "Float", "defaultValue": 1.0, "min": 0.0, @@ -409,8 +409,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface reflectance.", + "displayName": "Texture", + "description": "Texture for defining surface reflectance.", "type": "Image", "connection": { "type": "ShaderInput", @@ -420,14 +420,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Specular reflection texture map UV set", + "description": "Specular reflection map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -472,7 +472,7 @@ { "id": "influenceMap", "displayName": " Influence Map", - "description": "Strength factor texture map", + "description": "Strength factor texture", "type": "Image", "connection": { "type": "ShaderInput", @@ -482,14 +482,14 @@ { "id": "useInfluenceMap", "displayName": " Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "influenceMapUv", "displayName": " UV", - "description": "Strength factor texture map UV set", + "description": "Strength factor map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -514,7 +514,7 @@ { "id": "roughnessMap", "displayName": " Roughness Map", - "description": "Roughness texture map", + "description": "Texture for defining surface roughness", "type": "Image", "connection": { "type": "ShaderInput", @@ -524,14 +524,14 @@ { "id": "useRoughnessMap", "displayName": " Use Texture", - "description": "Whether to use the texture map, or just default to the roughness value.", + "description": "Whether to use the texture, or just default to the roughness value.", "type": "Bool", "defaultValue": true }, { "id": "roughnessMapUv", "displayName": " UV", - "description": "Roughness texture map UV set", + "description": "Roughness map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -573,7 +573,7 @@ { "id": "normalMapUv", "displayName": " UV", - "description": "Normal texture map UV set", + "description": "Normal map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -586,8 +586,8 @@ "normal": [ { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface normal direction.", + "displayName": "Texture", + "description": "Texture for defining surface normal direction.", "type": "Image", "connection": { "type": "ShaderInput", @@ -597,14 +597,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just rely on vertex normals.", + "description": "Whether to use the texture, or just rely on vertex normals.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Normal texture map UV set", + "description": "Normal map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -653,7 +653,7 @@ { "id": "mode", "displayName": "Opacity Mode", - "description": "Opacity mode for this texture.", + "description": "Indicates the general approach how transparency is to be applied.", "type": "Enum", "enumValues": [ "Opaque", "Cutout", "Blended", "TintedTransparent" ], "defaultValue": "Opaque", @@ -665,7 +665,7 @@ { "id": "alphaSource", "displayName": "Alpha Source", - "description": "Source texture of alpha value.", + "description": "Indicates whether to get the opacity texture from the Base Color map (Packed) or from a separate greyscale texture (Split).", "type": "Enum", "enumValues": [ "Packed", "Split", "None" ], "defaultValue": "Packed", @@ -676,8 +676,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface opacity.", + "displayName": "Texture", + "description": "Texture for defining surface opacity.", "type": "Image", "connection": { "type": "ShaderInput", @@ -687,7 +687,7 @@ { "id": "textureMapUv", "displayName": "UV", - "description": "Opacity texture map UV set", + "description": "Opacity map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -782,7 +782,7 @@ { "id": "diffuseTextureMap", "displayName": "Diffuse AO", - "description": "Texture map for defining occlusion area for diffuse ambient lighting.", + "description": "Texture for defining occlusion area for diffuse ambient lighting.", "type": "Image", "connection": { "type": "ShaderInput", @@ -792,14 +792,14 @@ { "id": "diffuseUseTexture", "displayName": " Use Texture", - "description": "Whether to use the Diffuse AO texture map.", + "description": "Whether to use the Diffuse AO map.", "type": "Bool", "defaultValue": true }, { "id": "diffuseTextureMapUv", "displayName": " UV", - "description": "Diffuse AO texture map UV set.", + "description": "Diffuse AO map UV set.", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -824,7 +824,7 @@ { "id": "specularTextureMap", "displayName": "Specular Cavity", - "description": "Texture map for defining occlusion area for specular lighting.", + "description": "Texture for defining occlusion area for specular lighting.", "type": "Image", "connection": { "type": "ShaderInput", @@ -834,14 +834,14 @@ { "id": "specularUseTexture", "displayName": " Use Texture", - "description": "Whether to use the Specular Cavity texture map.", + "description": "Whether to use the Specular Cavity map.", "type": "Bool", "defaultValue": true }, { "id": "specularTextureMapUv", "displayName": " UV", - "description": "Specular Cavity texture map UV set.", + "description": "Specular Cavity map UV set.", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -904,8 +904,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining emissive area.", + "displayName": "Texture", + "description": "Texture for defining emissive area.", "type": "Image", "connection": { "type": "ShaderInput", @@ -915,14 +915,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map.", + "description": "Whether to use the texture.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Emissive texture map UV set", + "description": "Emissive map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -935,8 +935,8 @@ "parallax": [ { "id": "textureMap", - "displayName": "Heightmap", - "description": "Displacement heightmap to create parallax effect.", + "displayName": "Height Map", + "description": "Displacement height map to create parallax effect.", "type": "Image", "connection": { "type": "ShaderInput", @@ -946,14 +946,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the heightmap.", + "description": "Whether to use the height map.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Heightmap UV set", + "description": "Height map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -964,8 +964,8 @@ }, { "id": "factor", - "displayName": "Heightmap Scale", - "description": "The total height of the heightmap in local model units.", + "displayName": "Height Map Scale", + "description": "The total height of the height map in local model units.", "type": "Float", "defaultValue": 0.05, "min": 0.0, @@ -1026,7 +1026,7 @@ { "id": "showClipping", "displayName": "Show Clipping", - "description": "Highlight areas where the heightmap is clipped by the mesh surface.", + "description": "Highlight areas where the height map is clipped by the mesh surface.", "type": "Bool", "defaultValue": false, "connection": { @@ -1063,7 +1063,7 @@ { "id": "influenceMap", "displayName": " Influence Map", - "description": "Use texture map to control the strength of subsurface scattering", + "description": "Texture for controlling the strength of subsurface scattering", "type": "Image", "connection": { "type": "ShaderInput", @@ -1073,7 +1073,7 @@ { "id": "useInfluenceMap", "displayName": " Use Influence Map", - "description": "Whether to use the texture map as influence mask.", + "description": "Whether to use the influence map.", "type": "Bool", "defaultValue": true }, @@ -1142,7 +1142,7 @@ { "id": "thicknessMap", "displayName": " Thickness Map", - "description": "Use a greyscale texture for per pixel thickness", + "description": "Texture for controlling per pixel thickness", "type": "Image", "connection": { "type": "ShaderInput", @@ -1171,7 +1171,7 @@ { "id": "transmissionTint", "displayName": " Transmission Tint", - "description": "Color of the volume light travelling through", + "description": "Color of the volume light traveling through", "type": "Color", "defaultValue": [ 1.0, 0.8, 0.6 ] }, @@ -1246,7 +1246,7 @@ { "id": "enableDetailMaskTexture", "displayName": " Use Texture", - "description": "Enable detail mask texture", + "description": "Enable detail blend mask", "type": "Bool", "defaultValue": true }, @@ -1265,7 +1265,7 @@ { "id": "textureMapUv", "displayName": "Detail Map UVs", - "description": "Which UV set to use for detail map texture sampling", + "description": "Which UV set to use for detail map sampling", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1283,8 +1283,8 @@ }, { "id": "baseColorDetailMap", - "displayName": " Texture Map", - "description": "Detailed Base Color Texture map", + "displayName": " Texture", + "description": "Detailed Base Color Texture", "type": "Image", "connection": { "type": "ShaderInput", @@ -1307,7 +1307,7 @@ { "id": "enableNormals", "displayName": "Enable Normal", - "description": "Enable detail normal texture to be used for fine detail normal such as scratches and small dents", + "description": "Enable detail normal map to be used for fine detail normal such as scratches and small dents", "type": "Bool", "defaultValue": false }, @@ -1326,8 +1326,8 @@ }, { "id": "normalDetailMap", - "displayName": " Texture Map", - "description": "Detailed Normal Texture map", + "displayName": " Texture", + "description": "Detailed Normal map", "type": "Image", "connection": { "type": "ShaderInput", diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.materialtype b/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.materialtype index f8c49d579c..ab36853723 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.materialtype +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/Skin.materialtype @@ -50,7 +50,7 @@ }, { "id": "general", - "displayName": "General", + "displayName": "General Settings", "description": "General settings." } ], @@ -150,7 +150,7 @@ }, { "id": "textureMap", - "displayName": "Texture Map", + "displayName": "Texture", "description": "Base color texture map", "type": "Image", "connection": { @@ -161,14 +161,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map.", + "description": "Whether to use the texture.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Base color texture map UV set", + "description": "Base color map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Unwrapped", @@ -180,7 +180,7 @@ { "id": "textureBlendMode", "displayName": "Texture Blend Mode", - "description": "Selects the equation to use when combining Color, Factor, and Texture Map.", + "description": "Selects the equation to use when combining Color, Factor, and Texture.", "type": "Enum", "enumValues": [ "Multiply", "LinearLight", "Lerp", "Overlay" ], "defaultValue": "Multiply", @@ -193,8 +193,8 @@ "roughness": [ { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface roughness.", + "displayName": "Texture", + "description": "Texture for defining surface roughness.", "type": "Image", "connection": { "type": "ShaderInput", @@ -204,14 +204,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Roughness texture map UV set", + "description": "Roughness map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Unwrapped", @@ -224,7 +224,7 @@ // Note that "factor" is mutually exclusive with "lowerBound"/"upperBound". These are swapped by a lua functor. "id": "lowerBound", "displayName": "Lower Bound", - "description": "The roughness value that corresponds to black in the texture map.", + "description": "The roughness value that corresponds to black in the texture.", "type": "Float", "defaultValue": 0.0, "min": 0.0, @@ -238,7 +238,7 @@ // Note that "factor" is mutually exclusive with "lowerBound"/"upperBound". These are swapped by a lua functor. "id": "upperBound", "displayName": "Upper Bound", - "description": "The roughness value that corresponds to white in the texture map.", + "description": "The roughness value that corresponds to white in the texture.", "type": "Float", "defaultValue": 1.0, "min": 0.0, @@ -279,8 +279,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface reflectance.", + "displayName": "Texture", + "description": "Texture for defining surface reflectance.", "type": "Image", "connection": { "type": "ShaderInput", @@ -290,14 +290,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Specular reflection texture map UV set", + "description": "Specular reflection map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Unwrapped", @@ -321,8 +321,8 @@ "normal": [ { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface normal direction.", + "displayName": "Texture", + "description": "Texture for defining surface normal direction.", "type": "Image", "connection": { "type": "ShaderInput", @@ -332,14 +332,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just rely on vertex normals.", + "description": "Whether to use the texture, or just rely on vertex normals.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Normal texture map UV set", + "description": "Normal map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Unwrapped", @@ -388,7 +388,7 @@ { "id": "diffuseTextureMap", "displayName": "Diffuse AO", - "description": "Texture map for defining occlusion area for diffuse ambient lighting.", + "description": "Texture for defining occlusion area for diffuse ambient lighting.", "type": "Image", "connection": { "type": "ShaderInput", @@ -398,14 +398,14 @@ { "id": "diffuseUseTexture", "displayName": " Use Texture", - "description": "Whether to use the Diffuse AO texture map.", + "description": "Whether to use the Diffuse AO map.", "type": "Bool", "defaultValue": true }, { "id": "diffuseTextureMapUv", "displayName": " UV", - "description": "Diffuse AO texture map UV set.", + "description": "Diffuse AO map UV set.", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -430,7 +430,7 @@ { "id": "specularTextureMap", "displayName": "Specular Cavity", - "description": "Texture map for defining occlusion area for specular lighting.", + "description": "Texture for defining occlusion area for specular lighting.", "type": "Image", "connection": { "type": "ShaderInput", @@ -440,14 +440,14 @@ { "id": "specularUseTexture", "displayName": " Use Texture", - "description": "Whether to use the Specular Cavity texture map.", + "description": "Whether to use the Specular Cavity map.", "type": "Bool", "defaultValue": true }, { "id": "specularTextureMapUv", "displayName": " UV", - "description": "Specular Cavity texture map UV set.", + "description": "Specular Cavity map UV set.", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -498,7 +498,7 @@ { "id": "influenceMap", "displayName": " Influence Map", - "description": "Use texture map to control the strength of subsurface scattering", + "description": "Texture for controlling the strength of subsurface scattering", "type": "Image", "connection": { "type": "ShaderInput", @@ -508,7 +508,7 @@ { "id": "useInfluenceMap", "displayName": " Use Influence Map", - "description": "Whether to use the texture map as influence mask.", + "description": "Whether to use the influence map.", "type": "Bool", "defaultValue": true }, @@ -577,7 +577,7 @@ { "id": "thicknessMap", "displayName": " Thickness Map", - "description": "Use a greyscale texture for per pixel thickness", + "description": "Texture for controlling per pixel thickness", "type": "Image", "connection": { "type": "ShaderInput", @@ -606,7 +606,7 @@ { "id": "transmissionTint", "displayName": " Transmission Tint", - "description": "Color of the volume light travelling through", + "description": "Color of the volume light traveling through", "type": "Color", "defaultValue": [ 1.0, 0.8, 0.6 ] }, @@ -792,7 +792,7 @@ { "id": "enableDetailMaskTexture", "displayName": " Use Texture", - "description": "Enable detail mask texture", + "description": "Enable detail blend mask", "type": "Bool", "defaultValue": true }, @@ -811,7 +811,7 @@ { "id": "textureMapUv", "displayName": "Detail Map UVs", - "description": "Which UV set to use for detail map texture sampling", + "description": "Which UV set to use for detail map sampling", "type": "Enum", "enumIsUv": true, "defaultValue": "Unwrapped", @@ -829,8 +829,8 @@ }, { "id": "baseColorDetailMap", - "displayName": " Texture Map", - "description": "Detailed Base Color Texture map", + "displayName": " Texture", + "description": "Detailed Base Color Texture", "type": "Image", "connection": { "type": "ShaderInput", @@ -853,7 +853,7 @@ { "id": "enableNormals", "displayName": "Enable Normal", - "description": "Enable detail normal texture to be used for fine detail normal such as scratches and small dents", + "description": "Enable detail normal map to be used for fine detail normal such as scratches and small dents", "type": "Bool", "defaultValue": false }, @@ -872,8 +872,8 @@ }, { "id": "normalDetailMap", - "displayName": " Texture Map", - "description": "Detailed Normal Texture map", + "displayName": " Texture", + "description": "Detailed Normal map", "type": "Image", "connection": { "type": "ShaderInput", diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR.materialtype b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR.materialtype index ca6cb77b0a..5b6e5f30bc 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR.materialtype +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardMultilayerPBR.materialtype @@ -26,7 +26,7 @@ }, { "id": "general", - "displayName": "General", + "displayName": "General Settings", "description": "General settings." }, //############################################################################################## @@ -428,7 +428,7 @@ { "id": "showClipping", "displayName": "Show Clipping", - "description": "Highlight areas where the heightmap is clipped by the mesh surface.", + "description": "Highlight areas where the height map is clipped by the mesh surface.", "type": "Bool", "defaultValue": false, "connection": { @@ -550,7 +550,7 @@ }, { "id": "textureMap", - "displayName": "Texture Map", + "displayName": "Texture", "description": "Base color texture map", "type": "Image", "connection": { @@ -561,14 +561,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map.", + "description": "Whether to use the texture.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Base color texture map UV set", + "description": "Base color map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -580,7 +580,7 @@ { "id": "textureBlendMode", "displayName": "Texture Blend Mode", - "description": "Selects the equation to use when combining Color, Factor, and Texture Map.", + "description": "Selects the equation to use when combining Color, Factor, and Texture.", "type": "Enum", "enumValues": [ "Multiply", "LinearLight", "Lerp", "Overlay" ], "defaultValue": "Multiply", @@ -606,7 +606,7 @@ }, { "id": "textureMap", - "displayName": "Texture Map", + "displayName": "Texture", "description": "", "type": "Image", "connection": { @@ -617,14 +617,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Metallic texture map UV set", + "description": "Metallic map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -637,8 +637,8 @@ "layer1_roughness": [ { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface roughness.", + "displayName": "Texture", + "description": "Texture for defining surface roughness.", "type": "Image", "connection": { "type": "ShaderInput", @@ -648,14 +648,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Roughness texture map UV set", + "description": "Roughness map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -668,7 +668,7 @@ // Note that "factor" is mutually exclusive with "lowerBound"/"upperBound". These are swapped by a lua functor. "id": "lowerBound", "displayName": "Lower Bound", - "description": "The roughness value that corresponds to black in the texture map.", + "description": "The roughness value that corresponds to black in the texture.", "type": "Float", "defaultValue": 0.0, "min": 0.0, @@ -682,7 +682,7 @@ // Note that "factor" is mutually exclusive with "lowerBound"/"upperBound". These are swapped by a lua functor. "id": "upperBound", "displayName": "Upper Bound", - "description": "The roughness value that corresponds to white in the texture map.", + "description": "The roughness value that corresponds to white in the texture.", "type": "Float", "defaultValue": 1.0, "min": 0.0, @@ -723,8 +723,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface reflectance.", + "displayName": "Texture", + "description": "Texture for defining surface reflectance.", "type": "Image", "connection": { "type": "ShaderInput", @@ -734,14 +734,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Specular reflection texture map UV set", + "description": "Specular reflection map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -754,8 +754,8 @@ "layer1_normal": [ { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface normal direction.", + "displayName": "Texture", + "description": "Texture for defining surface normal direction.", "type": "Image", "connection": { "type": "ShaderInput", @@ -765,14 +765,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just rely on vertex normals.", + "description": "Whether to use the texture, or just rely on vertex normals.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Normal texture map UV set", + "description": "Normal map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -841,7 +841,7 @@ { "id": "influenceMap", "displayName": " Influence Map", - "description": "Strength factor texture map", + "description": "Strength factor texture", "type": "Image", "connection": { "type": "ShaderInput", @@ -851,14 +851,14 @@ { "id": "useInfluenceMap", "displayName": " Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "influenceMapUv", "displayName": " UV", - "description": "Strength factor texture map UV set", + "description": "Strength factor map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -883,7 +883,7 @@ { "id": "roughnessMap", "displayName": " Roughness Map", - "description": "Roughness texture map", + "description": "Texture for defining surface roughness", "type": "Image", "connection": { "type": "ShaderInput", @@ -893,14 +893,14 @@ { "id": "useRoughnessMap", "displayName": " Use Texture", - "description": "Whether to use the texture map, or just default to the roughness value.", + "description": "Whether to use the texture, or just default to the roughness value.", "type": "Bool", "defaultValue": true }, { "id": "roughnessMapUv", "displayName": " UV", - "description": "Roughness texture map UV set", + "description": "Roughness map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -942,7 +942,7 @@ { "id": "normalMapUv", "displayName": " UV", - "description": "Normal texture map UV set", + "description": "Normal map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -956,7 +956,7 @@ { "id": "diffuseTextureMap", "displayName": "Diffuse AO", - "description": "Texture map for defining occlusion area for diffuse ambient lighting.", + "description": "Texture for defining occlusion area for diffuse ambient lighting.", "type": "Image", "connection": { "type": "ShaderInput", @@ -966,14 +966,14 @@ { "id": "diffuseUseTexture", "displayName": " Use Texture", - "description": "Whether to use the Diffuse AO texture map.", + "description": "Whether to use the Diffuse AO map.", "type": "Bool", "defaultValue": true }, { "id": "diffuseTextureMapUv", "displayName": " UV", - "description": "Diffuse AO texture map UV set.", + "description": "Diffuse AO map UV set.", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -998,7 +998,7 @@ { "id": "specularTextureMap", "displayName": "Specular Cavity", - "description": "Texture map for defining occlusion area for specular lighting.", + "description": "Texture for defining occlusion area for specular lighting.", "type": "Image", "connection": { "type": "ShaderInput", @@ -1008,14 +1008,14 @@ { "id": "specularUseTexture", "displayName": " Use Texture", - "description": "Whether to use the Specular Cavity texture map.", + "description": "Whether to use the Specular Cavity map.", "type": "Bool", "defaultValue": true }, { "id": "specularTextureMapUv", "displayName": " UV", - "description": "Specular Cavity texture map UV set.", + "description": "Specular Cavity map UV set.", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1078,8 +1078,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining emissive area.", + "displayName": "Texture", + "description": "Texture for defining emissive area.", "type": "Image", "connection": { "type": "ShaderInput", @@ -1089,14 +1089,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map.", + "description": "Whether to use the texture.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Emissive texture map UV set", + "description": "Emissive map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1109,8 +1109,8 @@ "layer1_parallax": [ { "id": "textureMap", - "displayName": "Heightmap", - "description": "Displacement heightmap, which can be used for layer blending and/or a parallax effect.", + "displayName": "Height Map", + "description": "Displacement height map, which can be used for layer blending and/or a parallax effect.", "type": "Image", "connection": { "type": "ShaderInput", @@ -1120,14 +1120,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the heightmap.", + "description": "Whether to use the height map.", "type": "Bool", "defaultValue": true }, { "id": "factor", "displayName": "Scale", - "description": "The total height of the heightmap in local model units.", + "description": "The total height of the height map in local model units.", "type": "Float", "defaultValue": 0.05, "min": 0.0, @@ -1245,7 +1245,7 @@ }, { "id": "textureMap", - "displayName": "Texture Map", + "displayName": "Texture", "description": "Base color texture map", "type": "Image", "connection": { @@ -1256,14 +1256,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map.", + "description": "Whether to use the texture.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Base color texture map UV set", + "description": "Base color map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1275,7 +1275,7 @@ { "id": "textureBlendMode", "displayName": "Texture Blend Mode", - "description": "Selects the equation to use when combining Color, Factor, and Texture Map.", + "description": "Selects the equation to use when combining Color, Factor, and Texture.", "type": "Enum", "enumValues": [ "Multiply", "LinearLight", "Lerp", "Overlay" ], "defaultValue": "Multiply", @@ -1301,7 +1301,7 @@ }, { "id": "textureMap", - "displayName": "Texture Map", + "displayName": "Texture", "description": "", "type": "Image", "connection": { @@ -1312,14 +1312,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Metallic texture map UV set", + "description": "Metallic map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1332,8 +1332,8 @@ "layer2_roughness": [ { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface roughness.", + "displayName": "Texture", + "description": "Texture for defining surface roughness.", "type": "Image", "connection": { "type": "ShaderInput", @@ -1343,14 +1343,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Roughness texture map UV set", + "description": "Roughness map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1363,7 +1363,7 @@ // Note that "factor" is mutually exclusive with "lowerBound"/"upperBound". These are swapped by a lua functor. "id": "lowerBound", "displayName": "Lower Bound", - "description": "The roughness value that corresponds to black in the texture map.", + "description": "The roughness value that corresponds to black in the texture.", "type": "Float", "defaultValue": 0.0, "min": 0.0, @@ -1377,7 +1377,7 @@ // Note that "factor" is mutually exclusive with "lowerBound"/"upperBound". These are swapped by a lua functor. "id": "upperBound", "displayName": "Upper Bound", - "description": "The roughness value that corresponds to white in the texture map.", + "description": "The roughness value that corresponds to white in the texture.", "type": "Float", "defaultValue": 1.0, "min": 0.0, @@ -1418,8 +1418,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface reflectance.", + "displayName": "Texture", + "description": "Texture for defining surface reflectance.", "type": "Image", "connection": { "type": "ShaderInput", @@ -1429,14 +1429,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Specular reflection texture map UV set", + "description": "Specular reflection map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1449,8 +1449,8 @@ "layer2_normal": [ { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface normal direction.", + "displayName": "Texture", + "description": "Texture for defining surface normal direction.", "type": "Image", "connection": { "type": "ShaderInput", @@ -1460,14 +1460,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just rely on vertex normals.", + "description": "Whether to use the texture, or just rely on vertex normals.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Normal texture map UV set", + "description": "Normal map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1536,7 +1536,7 @@ { "id": "influenceMap", "displayName": " Influence Map", - "description": "Strength factor texture map", + "description": "Strength factor texture", "type": "Image", "connection": { "type": "ShaderInput", @@ -1546,14 +1546,14 @@ { "id": "useInfluenceMap", "displayName": " Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "influenceMapUv", "displayName": " UV", - "description": "Strength factor texture map UV set", + "description": "Strength factor map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1578,7 +1578,7 @@ { "id": "roughnessMap", "displayName": " Roughness Map", - "description": "Roughness texture map", + "description": "Texture for defining surface roughness", "type": "Image", "connection": { "type": "ShaderInput", @@ -1588,14 +1588,14 @@ { "id": "useRoughnessMap", "displayName": " Use Texture", - "description": "Whether to use the texture map, or just default to the roughness value.", + "description": "Whether to use the texture, or just default to the roughness value.", "type": "Bool", "defaultValue": true }, { "id": "roughnessMapUv", "displayName": " UV", - "description": "Roughness texture map UV set", + "description": "Roughness map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1637,7 +1637,7 @@ { "id": "normalMapUv", "displayName": " UV", - "description": "Normal texture map UV set", + "description": "Normal map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1651,7 +1651,7 @@ { "id": "diffuseTextureMap", "displayName": "Diffuse AO", - "description": "Texture map for defining occlusion area for diffuse ambient lighting.", + "description": "Texture for defining occlusion area for diffuse ambient lighting.", "type": "Image", "connection": { "type": "ShaderInput", @@ -1661,14 +1661,14 @@ { "id": "diffuseUseTexture", "displayName": " Use Texture", - "description": "Whether to use the Diffuse AO texture map.", + "description": "Whether to use the Diffuse AO map.", "type": "Bool", "defaultValue": true }, { "id": "diffuseTextureMapUv", "displayName": " UV", - "description": "Diffuse AO texture map UV set.", + "description": "Diffuse AO map UV set.", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1693,7 +1693,7 @@ { "id": "specularTextureMap", "displayName": "Specular Cavity", - "description": "Texture map for defining occlusion area for specular lighting.", + "description": "Texture for defining occlusion area for specular lighting.", "type": "Image", "connection": { "type": "ShaderInput", @@ -1703,14 +1703,14 @@ { "id": "specularUseTexture", "displayName": " Use Texture", - "description": "Whether to use the Specular Cavity texture map.", + "description": "Whether to use the Specular Cavity map.", "type": "Bool", "defaultValue": true }, { "id": "specularTextureMapUv", "displayName": " UV", - "description": "Specular Cavity texture map UV set.", + "description": "Specular Cavity map UV set.", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1773,8 +1773,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining emissive area.", + "displayName": "Texture", + "description": "Texture for defining emissive area.", "type": "Image", "connection": { "type": "ShaderInput", @@ -1784,14 +1784,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map.", + "description": "Whether to use the texture.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Emissive texture map UV set", + "description": "Emissive map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1804,8 +1804,8 @@ "layer2_parallax": [ { "id": "textureMap", - "displayName": "Heightmap", - "description": "Displacement heightmap, which can be used for layer blending and/or a parallax effect.", + "displayName": "Height Map", + "description": "Displacement height map, which can be used for layer blending and/or a parallax effect.", "type": "Image", "connection": { "type": "ShaderInput", @@ -1815,14 +1815,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the heightmap.", + "description": "Whether to use the height map.", "type": "Bool", "defaultValue": true }, { "id": "factor", "displayName": "Scale", - "description": "The total height of the heightmap in local model units.", + "description": "The total height of the height map in local model units.", "type": "Float", "defaultValue": 0.05, "min": 0.0, @@ -1940,7 +1940,7 @@ }, { "id": "textureMap", - "displayName": "Texture Map", + "displayName": "Texture", "description": "Base color texture map", "type": "Image", "connection": { @@ -1951,14 +1951,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map.", + "description": "Whether to use the texture.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Base color texture map UV set", + "description": "Base color map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -1970,7 +1970,7 @@ { "id": "textureBlendMode", "displayName": "Texture Blend Mode", - "description": "Selects the equation to use when combining Color, Factor, and Texture Map.", + "description": "Selects the equation to use when combining Color, Factor, and Texture.", "type": "Enum", "enumValues": [ "Multiply", "LinearLight", "Lerp", "Overlay" ], "defaultValue": "Multiply", @@ -1996,7 +1996,7 @@ }, { "id": "textureMap", - "displayName": "Texture Map", + "displayName": "Texture", "description": "", "type": "Image", "connection": { @@ -2007,14 +2007,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Metallic texture map UV set", + "description": "Metallic map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -2027,8 +2027,8 @@ "layer3_roughness": [ { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface roughness.", + "displayName": "Texture", + "description": "Texture for defining surface roughness.", "type": "Image", "connection": { "type": "ShaderInput", @@ -2038,14 +2038,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Roughness texture map UV set", + "description": "Roughness map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -2058,7 +2058,7 @@ // Note that "factor" is mutually exclusive with "lowerBound"/"upperBound". These are swapped by a lua functor. "id": "lowerBound", "displayName": "Lower Bound", - "description": "The roughness value that corresponds to black in the texture map.", + "description": "The roughness value that corresponds to black in the texture.", "type": "Float", "defaultValue": 0.0, "min": 0.0, @@ -2072,7 +2072,7 @@ // Note that "factor" is mutually exclusive with "lowerBound"/"upperBound". These are swapped by a lua functor. "id": "upperBound", "displayName": "Upper Bound", - "description": "The roughness value that corresponds to white in the texture map.", + "description": "The roughness value that corresponds to white in the texture.", "type": "Float", "defaultValue": 1.0, "min": 0.0, @@ -2113,8 +2113,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface reflectance.", + "displayName": "Texture", + "description": "Texture for defining surface reflectance.", "type": "Image", "connection": { "type": "ShaderInput", @@ -2124,14 +2124,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Specular reflection texture map UV set", + "description": "Specular reflection map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -2144,8 +2144,8 @@ "layer3_normal": [ { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface normal direction.", + "displayName": "Texture", + "description": "Texture for defining surface normal direction.", "type": "Image", "connection": { "type": "ShaderInput", @@ -2155,14 +2155,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just rely on vertex normals.", + "description": "Whether to use the texture, or just rely on vertex normals.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Normal texture map UV set", + "description": "Normal map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -2231,7 +2231,7 @@ { "id": "influenceMap", "displayName": " Influence Map", - "description": "Strength factor texture map", + "description": "Strength factor texture", "type": "Image", "connection": { "type": "ShaderInput", @@ -2241,14 +2241,14 @@ { "id": "useInfluenceMap", "displayName": " Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "influenceMapUv", "displayName": " UV", - "description": "Strength factor texture map UV set", + "description": "Strength factor map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -2273,7 +2273,7 @@ { "id": "roughnessMap", "displayName": " Roughness Map", - "description": "Roughness texture map", + "description": "Texture for defining surface roughness", "type": "Image", "connection": { "type": "ShaderInput", @@ -2283,14 +2283,14 @@ { "id": "useRoughnessMap", "displayName": " Use Texture", - "description": "Whether to use the texture map, or just default to the roughness value.", + "description": "Whether to use the texture, or just default to the roughness value.", "type": "Bool", "defaultValue": true }, { "id": "roughnessMapUv", "displayName": " UV", - "description": "Roughness texture map UV set", + "description": "Roughness map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -2332,7 +2332,7 @@ { "id": "normalMapUv", "displayName": " UV", - "description": "Normal texture map UV set", + "description": "Normal map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -2346,7 +2346,7 @@ { "id": "diffuseTextureMap", "displayName": "Diffuse AO", - "description": "Texture map for defining occlusion area for diffuse ambient lighting.", + "description": "Texture for defining occlusion area for diffuse ambient lighting.", "type": "Image", "connection": { "type": "ShaderInput", @@ -2356,14 +2356,14 @@ { "id": "diffuseUseTexture", "displayName": " Use Texture", - "description": "Whether to use the Diffuse AO texture map.", + "description": "Whether to use the Diffuse AO map.", "type": "Bool", "defaultValue": true }, { "id": "diffuseTextureMapUv", "displayName": " UV", - "description": "Diffuse AO texture map UV set.", + "description": "Diffuse AO map UV set.", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -2388,7 +2388,7 @@ { "id": "specularTextureMap", "displayName": "Specular Cavity", - "description": "Texture map for defining occlusion area for specular lighting.", + "description": "Texture for defining occlusion area for specular lighting.", "type": "Image", "connection": { "type": "ShaderInput", @@ -2398,14 +2398,14 @@ { "id": "specularUseTexture", "displayName": " Use Texture", - "description": "Whether to use the Specular Cavity texture map.", + "description": "Whether to use the Specular Cavity map.", "type": "Bool", "defaultValue": true }, { "id": "specularTextureMapUv", "displayName": " UV", - "description": "Specular Cavity texture map UV set.", + "description": "Specular Cavity map UV set.", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -2468,8 +2468,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining emissive area.", + "displayName": "Texture", + "description": "Texture for defining emissive area.", "type": "Image", "connection": { "type": "ShaderInput", @@ -2479,14 +2479,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map.", + "description": "Whether to use the texture.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Emissive texture map UV set", + "description": "Emissive map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -2499,8 +2499,8 @@ "layer3_parallax": [ { "id": "textureMap", - "displayName": "Heightmap", - "description": "Displacement heightmap, which can be used for layer blending and/or a parallax effect.", + "displayName": "Height Map", + "description": "Displacement height map, which can be used for layer blending and/or a parallax effect.", "type": "Image", "connection": { "type": "ShaderInput", @@ -2510,14 +2510,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the heightmap.", + "description": "Whether to use the height map.", "type": "Bool", "defaultValue": true }, { "id": "factor", "displayName": "Scale", - "description": "The total height of the heightmap in local model units.", + "description": "The total height of the height map in local model units.", "type": "Float", "defaultValue": 0.05, "min": 0.0, diff --git a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR.materialtype b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR.materialtype index 183cddd4cb..0904302085 100644 --- a/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR.materialtype +++ b/Gems/Atom/Feature/Common/Assets/Materials/Types/StandardPBR.materialtype @@ -55,8 +55,8 @@ }, { "id": "parallax", - "displayName": "Parallax Mapping", - "description": "Properties for parallax effect produced by depthmap." + "displayName": "Displacement", + "description": "Properties for parallax effect produced by a height map." }, { "id": "subsurfaceScattering", @@ -71,7 +71,7 @@ }, { "id": "general", - "displayName": "General", + "displayName": "General Settings", "description": "General settings." } ], @@ -182,7 +182,7 @@ }, { "id": "textureMap", - "displayName": "Texture Map", + "displayName": "Texture", "description": "Base color texture map", "type": "Image", "connection": { @@ -193,14 +193,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map.", + "description": "Whether to use the texture.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Base color texture map UV set", + "description": "Base color map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -212,7 +212,7 @@ { "id": "textureBlendMode", "displayName": "Texture Blend Mode", - "description": "Selects the equation to use when combining Color, Factor, and Texture Map.", + "description": "Selects the equation to use when combining Color, Factor, and Texture.", "type": "Enum", "enumValues": [ "Multiply", "LinearLight", "Lerp", "Overlay" ], "defaultValue": "Multiply", @@ -238,7 +238,7 @@ }, { "id": "textureMap", - "displayName": "Texture Map", + "displayName": "Texture", "description": "", "type": "Image", "connection": { @@ -249,14 +249,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Metallic texture map UV set", + "description": "Metallic map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -269,8 +269,8 @@ "roughness": [ { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface roughness.", + "displayName": "Texture", + "description": "Texture for defining surface roughness.", "type": "Image", "connection": { "type": "ShaderInput", @@ -280,14 +280,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Roughness texture map UV set", + "description": "Roughness map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -300,7 +300,7 @@ // Note that "factor" is mutually exclusive with "lowerBound"/"upperBound". These are swapped by a lua functor. "id": "lowerBound", "displayName": "Lower Bound", - "description": "The roughness value that corresponds to black in the texture map.", + "description": "The roughness value that corresponds to black in the texture.", "type": "Float", "defaultValue": 0.0, "min": 0.0, @@ -314,7 +314,7 @@ // Note that "factor" is mutually exclusive with "lowerBound"/"upperBound". These are swapped by a lua functor. "id": "upperBound", "displayName": "Upper Bound", - "description": "The roughness value that corresponds to white in the texture map.", + "description": "The roughness value that corresponds to white in the texture.", "type": "Float", "defaultValue": 1.0, "min": 0.0, @@ -355,8 +355,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface reflectance.", + "displayName": "Texture", + "description": "Texture for defining surface reflectance.", "type": "Image", "connection": { "type": "ShaderInput", @@ -366,14 +366,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Specular reflection texture map UV set", + "description": "Specular reflection map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -418,7 +418,7 @@ { "id": "influenceMap", "displayName": " Influence Map", - "description": "Strength factor texture map", + "description": "Strength factor texture", "type": "Image", "connection": { "type": "ShaderInput", @@ -428,14 +428,14 @@ { "id": "useInfluenceMap", "displayName": " Use Texture", - "description": "Whether to use the texture map, or just default to the Factor value.", + "description": "Whether to use the texture, or just default to the Factor value.", "type": "Bool", "defaultValue": true }, { "id": "influenceMapUv", "displayName": " UV", - "description": "Strength factor texture map UV set", + "description": "Strength factor map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -460,7 +460,7 @@ { "id": "roughnessMap", "displayName": " Roughness Map", - "description": "Roughness texture map", + "description": "Texture for defining surface roughness", "type": "Image", "connection": { "type": "ShaderInput", @@ -470,14 +470,14 @@ { "id": "useRoughnessMap", "displayName": " Use Texture", - "description": "Whether to use the texture map, or just default to the roughness value.", + "description": "Whether to use the texture, or just default to the roughness value.", "type": "Bool", "defaultValue": true }, { "id": "roughnessMapUv", "displayName": " UV", - "description": "Roughness texture map UV set", + "description": "Roughness map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -519,7 +519,7 @@ { "id": "normalMapUv", "displayName": " UV", - "description": "Normal texture map UV set", + "description": "Normal map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -532,8 +532,8 @@ "normal": [ { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface normal direction.", + "displayName": "Texture", + "description": "Texture for defining surface normal direction.", "type": "Image", "connection": { "type": "ShaderInput", @@ -543,14 +543,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map, or just rely on vertex normals.", + "description": "Whether to use the texture, or just rely on vertex normals.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Normal texture map UV set", + "description": "Normal map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -599,7 +599,7 @@ { "id": "mode", "displayName": "Opacity Mode", - "description": "Opacity mode for this texture.", + "description": "Indicates the general approach how transparency is to be applied.", "type": "Enum", "enumValues": [ "Opaque", "Cutout", "Blended", "TintedTransparent" ], "defaultValue": "Opaque", @@ -611,7 +611,7 @@ { "id": "alphaSource", "displayName": "Alpha Source", - "description": "Source texture of alpha value.", + "description": "Indicates whether to get the opacity texture from the Base Color map (Packed) or from a separate greyscale texture (Split).", "type": "Enum", "enumValues": [ "Packed", "Split", "None" ], "defaultValue": "Packed", @@ -622,8 +622,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining surface opacity.", + "displayName": "Texture", + "description": "Texture for defining surface opacity.", "type": "Image", "connection": { "type": "ShaderInput", @@ -633,7 +633,7 @@ { "id": "textureMapUv", "displayName": "UV", - "description": "Opacity texture map UV set", + "description": "Opacity map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -728,7 +728,7 @@ { "id": "diffuseTextureMap", "displayName": "Diffuse AO", - "description": "Texture map for defining occlusion area for diffuse ambient lighting.", + "description": "Texture for defining occlusion area for diffuse ambient lighting.", "type": "Image", "connection": { "type": "ShaderInput", @@ -738,14 +738,14 @@ { "id": "diffuseUseTexture", "displayName": " Use Texture", - "description": "Whether to use the Diffuse AO texture map.", + "description": "Whether to use the Diffuse AO map.", "type": "Bool", "defaultValue": true }, { "id": "diffuseTextureMapUv", "displayName": " UV", - "description": "Diffuse AO texture map UV set.", + "description": "Diffuse AO map UV set.", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -770,7 +770,7 @@ { "id": "specularTextureMap", "displayName": "Specular Cavity", - "description": "Texture map for defining occlusion area for specular lighting.", + "description": "Texture for defining occlusion area for specular lighting.", "type": "Image", "connection": { "type": "ShaderInput", @@ -780,14 +780,14 @@ { "id": "specularUseTexture", "displayName": " Use Texture", - "description": "Whether to use the Specular Cavity texture map.", + "description": "Whether to use the Specular Cavity map.", "type": "Bool", "defaultValue": true }, { "id": "specularTextureMapUv", "displayName": " UV", - "description": "Specular Cavity texture map UV set.", + "description": "Specular Cavity map UV set.", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -850,8 +850,8 @@ }, { "id": "textureMap", - "displayName": "Texture Map", - "description": "Texture map for defining emissive area.", + "displayName": "Texture", + "description": "Texture for defining emissive area.", "type": "Image", "connection": { "type": "ShaderInput", @@ -861,14 +861,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the texture map.", + "description": "Whether to use the texture.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Emissive texture map UV set", + "description": "Emissive map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -881,8 +881,8 @@ "parallax": [ { "id": "textureMap", - "displayName": "Heightmap", - "description": "Displacement heightmap to create parallax effect.", + "displayName": "Height Map", + "description": "Displacement height map to create parallax effect.", "type": "Image", "connection": { "type": "ShaderInput", @@ -892,14 +892,14 @@ { "id": "useTexture", "displayName": "Use Texture", - "description": "Whether to use the heightmap.", + "description": "Whether to use the height map.", "type": "Bool", "defaultValue": true }, { "id": "textureMapUv", "displayName": "UV", - "description": "Heightmap UV set", + "description": "Height map UV set", "type": "Enum", "enumIsUv": true, "defaultValue": "Tiled", @@ -910,8 +910,8 @@ }, { "id": "factor", - "displayName": "Heightmap Scale", - "description": "The total height of the heightmap in local model units.", + "displayName": "Height Map Scale", + "description": "The total height of the height map in local model units.", "type": "Float", "defaultValue": 0.05, "min": 0.0, @@ -972,7 +972,7 @@ { "id": "showClipping", "displayName": "Show Clipping", - "description": "Highlight areas where the heightmap is clipped by the mesh surface.", + "description": "Highlight areas where the height map is clipped by the mesh surface.", "type": "Bool", "defaultValue": false, "connection": { @@ -1009,7 +1009,7 @@ { "id": "influenceMap", "displayName": " Influence Map", - "description": "Use texture map to control the strength of subsurface scattering", + "description": "Texture for controlling the strength of subsurface scattering", "type": "Image", "connection": { "type": "ShaderInput", @@ -1019,7 +1019,7 @@ { "id": "useInfluenceMap", "displayName": " Use Influence Map", - "description": "Whether to use the texture map as influence mask.", + "description": "Whether to use the influence map.", "type": "Bool", "defaultValue": true }, @@ -1088,7 +1088,7 @@ { "id": "thicknessMap", "displayName": " Thickness Map", - "description": "Use a greyscale texture for per pixel thickness", + "description": "Texture for controlling per pixel thickness", "type": "Image", "connection": { "type": "ShaderInput", @@ -1117,7 +1117,7 @@ { "id": "transmissionTint", "displayName": " Transmission Tint", - "description": "Color of the volume light travelling through", + "description": "Color of the volume light traveling through", "type": "Color", "defaultValue": [ 1.0, 0.8, 0.6 ] }, diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Edit/Material/MaterialSourceData.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Edit/Material/MaterialSourceData.h index 9baf80bae0..c8b406f94b 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Edit/Material/MaterialSourceData.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Edit/Material/MaterialSourceData.h @@ -32,7 +32,7 @@ namespace AZ //! In the source data, properties and UV names are loaded separately. //! However, treating UV names as a special property group can greatly simplify the editor code. //! See MaterialInspector::AddUvNamesGroup() for more details. - static constexpr const char UvGroupName[] = "UvNames"; + static constexpr const char UvGroupName[] = "uvSets"; class MaterialAsset; diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Document/MaterialDocumentRequestBus.h b/Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Document/MaterialDocumentRequestBus.h index c71d500d8c..7f36d3fabc 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Document/MaterialDocumentRequestBus.h +++ b/Gems/Atom/Tools/MaterialEditor/Code/Include/Atom/Document/MaterialDocumentRequestBus.h @@ -33,7 +33,7 @@ namespace AZ namespace MaterialEditor { //! UVs are processed in a property group but will be handled differently. - static constexpr const char UvGroupName[] = "UvNames"; + static constexpr const char UvGroupName[] = "uvSets"; class MaterialDocumentRequests : public AZ::EBusTraits diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocument.cpp b/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocument.cpp index 301fd69025..2242d3af1b 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocument.cpp +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Document/MaterialDocument.cpp @@ -819,10 +819,10 @@ namespace MaterialEditor // is implemented. AtomToolsFramework::DynamicPropertyConfig propertyConfig; propertyConfig.m_dataType = AtomToolsFramework::DynamicPropertyType::Asset; - propertyConfig.m_id = "details.materialType"; + propertyConfig.m_id = "overview.materialType"; propertyConfig.m_nameId = "materialType"; propertyConfig.m_displayName = "Material Type"; - propertyConfig.m_groupName = "Details"; + propertyConfig.m_groupName = "Overview"; propertyConfig.m_description = "The material type defines the layout, properties, default values, shader connections, and other " "data needed to create and edit a derived material."; propertyConfig.m_defaultValue = AZStd::any(materialTypeAsset); @@ -834,10 +834,10 @@ namespace MaterialEditor propertyConfig = {}; propertyConfig.m_dataType = AtomToolsFramework::DynamicPropertyType::Asset; - propertyConfig.m_id = "details.parentMaterial"; + propertyConfig.m_id = "overview.parentMaterial"; propertyConfig.m_nameId = "parentMaterial"; propertyConfig.m_displayName = "Parent Material"; - propertyConfig.m_groupName = "Details"; + propertyConfig.m_groupName = "Overview"; propertyConfig.m_description = "The parent material provides an initial configuration whose properties are inherited and overriden by a derived material."; propertyConfig.m_defaultValue = AZStd::any(parentMaterialAsset); @@ -860,7 +860,7 @@ namespace MaterialEditor propertyConfig.m_id = MaterialPropertyId(UvGroupName, shaderInput).GetCStr(); propertyConfig.m_nameId = shaderInput; propertyConfig.m_displayName = shaderInput; - propertyConfig.m_groupName = "UV Names"; + propertyConfig.m_groupName = "UV Sets"; propertyConfig.m_description = shaderInput; propertyConfig.m_defaultValue = uvName; propertyConfig.m_originalValue = uvName; diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialInspector/MaterialInspector.cpp b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialInspector/MaterialInspector.cpp index 706d365027..560c82be9b 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialInspector/MaterialInspector.cpp +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialInspector/MaterialInspector.cpp @@ -79,8 +79,8 @@ namespace MaterialEditor if (!m_documentId.IsNull() && isOpen) { - // Create the top group for displaying details about the material - AddDetailsGroup(); + // Create the top group for displaying overview info about the material + AddOverviewGroup(); // Create groups for displaying editable UV names AddUvNamesGroup(); // Create groups for displaying editable properties @@ -105,25 +105,25 @@ namespace MaterialEditor return property && AtomToolsFramework::ArePropertyValuesEqual(property->GetValue(), property->GetConfig().m_parentValue); } - void MaterialInspector::AddDetailsGroup() + void MaterialInspector::AddOverviewGroup() { const AZ::RPI::MaterialTypeSourceData* materialTypeSourceData = nullptr; MaterialDocumentRequestBus::EventResult( materialTypeSourceData, m_documentId, &MaterialDocumentRequestBus::Events::GetMaterialTypeSourceData); - const AZStd::string groupNameId = "details"; - const AZStd::string groupDisplayName = "Details"; + const AZStd::string groupNameId = "overview"; + const AZStd::string groupDisplayName = "Overview"; const AZStd::string groupDescription = materialTypeSourceData->m_description; auto& group = m_groups[groupNameId]; AtomToolsFramework::DynamicProperty property; MaterialDocumentRequestBus::EventResult( - property, m_documentId, &MaterialDocumentRequestBus::Events::GetProperty, AZ::Name("details.materialType")); + property, m_documentId, &MaterialDocumentRequestBus::Events::GetProperty, AZ::Name("overview.materialType")); group.m_properties.push_back(property); property = {}; MaterialDocumentRequestBus::EventResult( - property, m_documentId, &MaterialDocumentRequestBus::Events::GetProperty, AZ::Name("details.parentMaterial")); + property, m_documentId, &MaterialDocumentRequestBus::Events::GetProperty, AZ::Name("overview.parentMaterial")); group.m_properties.push_back(property); // Passing in same group as main and comparison instance to enable custom value comparison for highlighting modified properties @@ -139,7 +139,7 @@ namespace MaterialEditor MaterialDocumentRequestBus::EventResult(materialAsset, m_documentId, &MaterialDocumentRequestBus::Events::GetAsset); const AZStd::string groupNameId = UvGroupName; - const AZStd::string groupDisplayName = "UV Names"; + const AZStd::string groupDisplayName = "UV Sets"; const AZStd::string groupDescription = "UV set names in this material, which can be renamed to match those in the model."; auto& group = m_groups[groupNameId]; diff --git a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialInspector/MaterialInspector.h b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialInspector/MaterialInspector.h index 4080430ff5..65d095f42f 100644 --- a/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialInspector/MaterialInspector.h +++ b/Gems/Atom/Tools/MaterialEditor/Code/Source/Window/MaterialInspector/MaterialInspector.h @@ -52,7 +52,7 @@ namespace MaterialEditor bool CompareInstanceNodeProperties( const AzToolsFramework::InstanceDataNode* source, const AzToolsFramework::InstanceDataNode* target) const; - void AddDetailsGroup(); + void AddOverviewGroup(); void AddUvNamesGroup(); void AddPropertiesGroup(); diff --git a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentInspector.cpp b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentInspector.cpp index 3192900ca4..229606a238 100644 --- a/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentInspector.cpp +++ b/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentInspector.cpp @@ -184,7 +184,7 @@ namespace AZ void MaterialPropertyInspector::AddUvNamesGroup() { const AZStd::string groupNameId = AZ::RPI::UvGroupName; - const AZStd::string groupDisplayName = "UV Names"; + const AZStd::string groupDisplayName = "UV Sets"; const AZStd::string groupDescription = "UV set names in this material, which can be renamed to match those in the model."; auto& group = m_groups[groupNameId];