Made a bunch of display name and description updates to core material types.

- Renamed "Details" group to "Overview".
- Renamed "UV Names" group to "UV Sets".
- Renamed "General" group to "General Settings".
- Renamed "Parallax" group to "Displacement".
- Renamed "Texture Map" properties to just "Texture". In cases where a specific type of texture is mentioned like "roughness texture map" I called this "roughness map" (which is more common according to google).
- Renamed "Heightmap" to "Height map" (which is more common according to google).

ATOM-14002 [Material Editor] Revisit user facing organization and layout of material types
This commit is contained in:
Chris Santora
2021-05-28 13:38:56 -07:00
parent da5a77925a
commit de4e6957e8
10 changed files with 302 additions and 302 deletions
@@ -819,10 +819,10 @@ namespace MaterialEditor
// is implemented.
AtomToolsFramework::DynamicPropertyConfig propertyConfig;
propertyConfig.m_dataType = AtomToolsFramework::DynamicPropertyType::Asset;
propertyConfig.m_id = "details.materialType";
propertyConfig.m_id = "overview.materialType";
propertyConfig.m_nameId = "materialType";
propertyConfig.m_displayName = "Material Type";
propertyConfig.m_groupName = "Details";
propertyConfig.m_groupName = "Overview";
propertyConfig.m_description = "The material type defines the layout, properties, default values, shader connections, and other "
"data needed to create and edit a derived material.";
propertyConfig.m_defaultValue = AZStd::any(materialTypeAsset);
@@ -834,10 +834,10 @@ namespace MaterialEditor
propertyConfig = {};
propertyConfig.m_dataType = AtomToolsFramework::DynamicPropertyType::Asset;
propertyConfig.m_id = "details.parentMaterial";
propertyConfig.m_id = "overview.parentMaterial";
propertyConfig.m_nameId = "parentMaterial";
propertyConfig.m_displayName = "Parent Material";
propertyConfig.m_groupName = "Details";
propertyConfig.m_groupName = "Overview";
propertyConfig.m_description =
"The parent material provides an initial configuration whose properties are inherited and overriden by a derived material.";
propertyConfig.m_defaultValue = AZStd::any(parentMaterialAsset);
@@ -860,7 +860,7 @@ namespace MaterialEditor
propertyConfig.m_id = MaterialPropertyId(UvGroupName, shaderInput).GetCStr();
propertyConfig.m_nameId = shaderInput;
propertyConfig.m_displayName = shaderInput;
propertyConfig.m_groupName = "UV Names";
propertyConfig.m_groupName = "UV Sets";
propertyConfig.m_description = shaderInput;
propertyConfig.m_defaultValue = uvName;
propertyConfig.m_originalValue = uvName;
@@ -79,8 +79,8 @@ namespace MaterialEditor
if (!m_documentId.IsNull() && isOpen)
{
// Create the top group for displaying details about the material
AddDetailsGroup();
// Create the top group for displaying overview info about the material
AddOverviewGroup();
// Create groups for displaying editable UV names
AddUvNamesGroup();
// Create groups for displaying editable properties
@@ -105,25 +105,25 @@ namespace MaterialEditor
return property && AtomToolsFramework::ArePropertyValuesEqual(property->GetValue(), property->GetConfig().m_parentValue);
}
void MaterialInspector::AddDetailsGroup()
void MaterialInspector::AddOverviewGroup()
{
const AZ::RPI::MaterialTypeSourceData* materialTypeSourceData = nullptr;
MaterialDocumentRequestBus::EventResult(
materialTypeSourceData, m_documentId, &MaterialDocumentRequestBus::Events::GetMaterialTypeSourceData);
const AZStd::string groupNameId = "details";
const AZStd::string groupDisplayName = "Details";
const AZStd::string groupNameId = "overview";
const AZStd::string groupDisplayName = "Overview";
const AZStd::string groupDescription = materialTypeSourceData->m_description;
auto& group = m_groups[groupNameId];
AtomToolsFramework::DynamicProperty property;
MaterialDocumentRequestBus::EventResult(
property, m_documentId, &MaterialDocumentRequestBus::Events::GetProperty, AZ::Name("details.materialType"));
property, m_documentId, &MaterialDocumentRequestBus::Events::GetProperty, AZ::Name("overview.materialType"));
group.m_properties.push_back(property);
property = {};
MaterialDocumentRequestBus::EventResult(
property, m_documentId, &MaterialDocumentRequestBus::Events::GetProperty, AZ::Name("details.parentMaterial"));
property, m_documentId, &MaterialDocumentRequestBus::Events::GetProperty, AZ::Name("overview.parentMaterial"));
group.m_properties.push_back(property);
// Passing in same group as main and comparison instance to enable custom value comparison for highlighting modified properties
@@ -139,7 +139,7 @@ namespace MaterialEditor
MaterialDocumentRequestBus::EventResult(materialAsset, m_documentId, &MaterialDocumentRequestBus::Events::GetAsset);
const AZStd::string groupNameId = UvGroupName;
const AZStd::string groupDisplayName = "UV Names";
const AZStd::string groupDisplayName = "UV Sets";
const AZStd::string groupDescription = "UV set names in this material, which can be renamed to match those in the model.";
auto& group = m_groups[groupNameId];
@@ -52,7 +52,7 @@ namespace MaterialEditor
bool CompareInstanceNodeProperties(
const AzToolsFramework::InstanceDataNode* source, const AzToolsFramework::InstanceDataNode* target) const;
void AddDetailsGroup();
void AddOverviewGroup();
void AddUvNamesGroup();
void AddPropertiesGroup();