Made a bunch of display name and description updates to core material types.

- Renamed "Details" group to "Overview".
- Renamed "UV Names" group to "UV Sets".
- Renamed "General" group to "General Settings".
- Renamed "Parallax" group to "Displacement".
- Renamed "Texture Map" properties to just "Texture". In cases where a specific type of texture is mentioned like "roughness texture map" I called this "roughness map" (which is more common according to google).
- Renamed "Heightmap" to "Height map" (which is more common according to google).

ATOM-14002 [Material Editor] Revisit user facing organization and layout of material types
This commit is contained in:
Chris Santora
2021-05-28 13:38:56 -07:00
parent da5a77925a
commit de4e6957e8
10 changed files with 302 additions and 302 deletions
@@ -32,7 +32,7 @@ namespace AZ
//! In the source data, properties and UV names are loaded separately.
//! However, treating UV names as a special property group can greatly simplify the editor code.
//! See MaterialInspector::AddUvNamesGroup() for more details.
static constexpr const char UvGroupName[] = "UvNames";
static constexpr const char UvGroupName[] = "uvSets";
class MaterialAsset;