Made a bunch of display name and description updates to core material types.
- Renamed "Details" group to "Overview". - Renamed "UV Names" group to "UV Sets". - Renamed "General" group to "General Settings". - Renamed "Parallax" group to "Displacement". - Renamed "Texture Map" properties to just "Texture". In cases where a specific type of texture is mentioned like "roughness texture map" I called this "roughness map" (which is more common according to google). - Renamed "Heightmap" to "Height map" (which is more common according to google). ATOM-14002 [Material Editor] Revisit user facing organization and layout of material types
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@@ -32,7 +32,7 @@ namespace AZ
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//! In the source data, properties and UV names are loaded separately.
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//! However, treating UV names as a special property group can greatly simplify the editor code.
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//! See MaterialInspector::AddUvNamesGroup() for more details.
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static constexpr const char UvGroupName[] = "UvNames";
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static constexpr const char UvGroupName[] = "uvSets";
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class MaterialAsset;
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