Code refactor.

Signed-off-by: Robin <rbarrand@amazon.com>
Signed-off-by: rbarrand <rbarrand@amazon.com>
This commit is contained in:
Robin
2021-09-13 16:07:10 -07:00
committed by rbarrand
parent 20cf2a837c
commit ddbba7d37c
4 changed files with 4 additions and 41 deletions
@@ -50,10 +50,10 @@ float3 HslToRgb(float3 hsl)
}
// Color temperature
float3 KelvinToRgb(float k)
float3 KelvinToRgb(float kelvin)
{
float3 ret;
const float kelvin = clamp(k, 1000.0f, 40000.0f) / 100.0f;
kelvin = clamp(kelvin, 1000.0f, 40000.0f) / 100.0f;
if(kelvin <= 66.0f)
{
ret.r = 1.0f;
@@ -50,10 +50,10 @@ float3 HslToRgb(float3 hsl)
}
// Color temperature
float3 KelvinToRgb(float k)
float3 KelvinToRgb(float kelvin)
{
float3 ret;
const float kelvin = clamp(k, 1000.0f, 40000.0f) / 100.0f;
kelvin = clamp(kelvin, 1000.0f, 40000.0f) / 100.0f;
if(kelvin <= 66.0f)
{
ret.r = 1.0f;
@@ -1,16 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
float3 HsvToLinearColor(float3 color)
{
const float4 k = float4(1.0f, 2.0f / 3.0f, 1.0f / 3.0f, 3.0f);
const float3 p = abs(frac(color.xxx + k.xyz) * 6.0f - k.www);
return color.z * lerp(k.xxx, saturate(p - k.xxx), color.y);
}
@@ -1,21 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI/Math.azsli>
float3 LinearColorToHsv(float3 color)
{
const float4 k = float4(0.0f, -1.0f / 3.0f, 2.0f / 3.0f, -1.0f);
const float4 p = lerp(float4(color.bg, k.wz), float4(color.gb, k.xy), step(color.b, color.g));
const float4 q = lerp(float4(p.xyw, color.r), float4(color.r, p.yzx), step(p.x, color.r));
const float d = q.x - min(q.w, q.y);
const float e = EPSILON;
return float3(abs(q.z + (q.w - q.y) / (6.0f * d + e)), d / (q.x + e), q.x);
}