Edit comment and add marker for version update.
Signed-off-by: Robin <rbarrand@amazon.com>
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@@ -47,7 +47,7 @@ namespace AZ
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{
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AssetBuilderSDK::AssetBuilderDesc materialBuilderDescriptor;
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materialBuilderDescriptor.m_name = JobKey;
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materialBuilderDescriptor.m_version = 108;
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materialBuilderDescriptor.m_version = 108; // Set materialtype dependency to OrderOnce
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materialBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.material", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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materialBuilderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.materialtype", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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materialBuilderDescriptor.m_busId = azrtti_typeid<MaterialBuilder>();
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@@ -223,8 +223,11 @@ namespace AZ
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parentMaterialPath = materialTypePath;
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}
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// If includeMaterialPropertyNames is true, then we need materials to depend on materialtype only once in order to get
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// the property names. After the initial processing, materials will no longer be dependent on materialtype files.
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// If includeMaterialPropertyNames is false, then a job dependency is needed so the material builder can validate MaterialAsset properties
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// against the MaterialTypeAsset at asset build time.
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// If includeMaterialPropertyNames is true, the material properties will be validated at runtime when the material is loaded, so the job dependency
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// is needed only for first-time processing to set up the initial MaterialAsset. This speeds up AP processing time when a materialtype file
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// is edited (e.g. 10s when editing StandardPBR.materialtype on AtomTest project from 45s).
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bool includeMaterialPropertyNames = true;
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if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr)
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{
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