Merge branch 'development' into cmake/SPEC-7484

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/ToolBox.cpp
This commit is contained in:
Esteban Papp
2021-08-02 18:45:25 -07:00
450 changed files with 7261 additions and 5529 deletions
@@ -84,7 +84,7 @@ namespace AZ
else
{
AZ::Debug::Trace::Instance().Assert(__FILE__, __LINE__, AZ_FUNCTION_SIGNATURE,
"Bus has multiple threads in its callstack records. Configure MutexType on the bus, or don't send to it from multiple threads");
"Bus %s has multiple threads in its callstack records. Configure MutexType on the bus, or don't send to it from multiple threads", BusType::GetName());
}
}
+3 -3
View File
@@ -268,7 +268,7 @@ namespace AZ
m_messages.pop();
if (numMessages == 1)
{
m_messages.get_container().clear(); // If it was the last message, free all memory.
m_messages = {};
}
}
//////////////////////////////////////////////////////////////////////////
@@ -280,7 +280,7 @@ namespace AZ
void Clear()
{
AZStd::lock_guard<MutexType> lock(m_messagesMutex);
m_messages.get_container().clear();
m_messages = {};
}
void SetActive(bool isActive)
@@ -289,7 +289,7 @@ namespace AZ
m_isActive = isActive;
if (!m_isActive)
{
m_messages.get_container().clear();
m_messages = {};
}
};
+312
View File
@@ -0,0 +1,312 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/base.h>
#include <AzCore/Jobs/Job.h>
#include <AzCore/Jobs/JobCancelGroup.h>
#include <AzCore/Jobs/JobContext.h>
#include <AzCore/Jobs/JobManager.h>
#include <AzCore/std/parallel/atomic.h>
namespace AZ
{
Job::Job(bool isAutoDelete, AZ::JobContext* context, bool isCompletion, AZ::s8 priority)
{
if (context)
{
m_context = context;
}
else
{
m_context = JobContext::GetParentContext();
}
unsigned int countAndFlags = 1;
if (isAutoDelete)
{
countAndFlags |= (unsigned int)FLAG_AUTO_DELETE;
}
if (isCompletion)
{
countAndFlags |= (unsigned int)FLAG_COMPLETION;
}
countAndFlags |= (unsigned int)((priority << FLAG_PRIORITY_START_BIT) & FLAG_PRIORITY_MASK);
SetDependentCountAndFlags(countAndFlags);
StoreDependent(NULL);
#ifdef AZ_DEBUG_JOB_STATE
SetState(STATE_SETUP);
#endif // AZ_DEBUG_JOB_STATE
}
void Job::Start()
{
//jobs are created with a count set to 1, we remove that count to allow the job to start
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_SETUP, ("Jobs must be in the setup state before they can be started"));
SetState(STATE_STARTED);
#endif
DecrementDependentCount();
}
void Job::Reset(bool isClearDependent)
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert((m_state == STATE_SETUP) || (m_state == STATE_PROCESSING), "Jobs must not be running when they are reset");
SetState(STATE_SETUP);
#endif
unsigned int countAndFlags = GetDependentCountAndFlags();
AZ_Assert((countAndFlags & (unsigned int)FLAG_AUTO_DELETE) == 0, "You can't call reset on AutoDelete jobs!");
// Remove the FLAG_DEPENDENTCOUNT_MASK and FLAG_CHILD_JOBS flags
countAndFlags = (countAndFlags & (~(FLAG_DEPENDENTCOUNT_MASK) & ~(FLAG_CHILD_JOBS))) | 1;
SetDependentCountAndFlags(countAndFlags);
if (isClearDependent)
{
StoreDependent(NULL);
}
else
{
Job* dependent = GetDependent();
if (dependent)
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(dependent->m_state == STATE_SETUP, ("Dependent must be in setup state before it can be re-initialized"));
#endif
dependent->IncrementDependentCount();
}
}
}
void Job::SetDependent(Job* dependent)
{
AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done"));
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started"));
AZ_Assert(dependent->m_state == STATE_SETUP, ("Dependent must be in the setup state"));
#endif
dependent->IncrementDependentCount();
StoreDependent(dependent);
}
void Job::SetDependentStarted(Job* dependent)
{
AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done"));
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started"));
//We don't require the dependent to be in STATE_SETUP, the user can call this from a context where they
//know the dependent has not started yet, although it is in STATE_STARTED already, e.g. if SetDependent
//is called from a job which the dependent is already dependent on.
//Note that if the user gets this wrong, the dependent may start before this job is finished, and the asserts
//may not even trigger due to race conditions. Hence why this function is 'experts only'.
AZ_Assert((dependent->m_state == STATE_SETUP) || (dependent->m_state == STATE_STARTED)
|| (dependent->m_state == STATE_SUSPENDED), "Dependent must be in the setup, started, or suspended state");
#endif
dependent->IncrementDependentCount();
StoreDependent(dependent);
}
void Job::SetDependentChild(Job* dependent)
{
AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done"));
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started"));
AZ_Assert(dependent->m_state == STATE_PROCESSING, "Dependent must be processing to add a child");
#endif
dependent->IncrementDependentCountAndSetChildFlag();
StoreDependent(dependent);
}
void Job::SetContinuation(Job* continuationJob)
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_PROCESSING, "Continuation jobs can only be set while we are processing, otherwise a regular dependent should be used");
#endif
Job* dependent = GetDependent();
if (dependent) //nothing to do if there is no dependent... doesn't usually happen, except with synchronous processing and assists
{
continuationJob->SetDependentStarted(dependent);
}
}
void Job::StartAsChild(Job* childJob)
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_PROCESSING, "Child jobs can only be added while we are processing");
#endif
childJob->SetDependentChild(this);
childJob->Start();
}
void Job::WaitForChildren()
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_PROCESSING, "We must be currently processing in order to suspend");
#endif
if (GetDependentCount() != 0)
{
#ifdef AZ_DEBUG_JOB_STATE
SetState(STATE_SUSPENDED);
#endif // AZ_DEBUG_JOB_STATE
m_context->GetJobManager().SuspendJobUntilReady(this);
#ifdef AZ_DEBUG_JOB_STATE
SetState(STATE_PROCESSING);
#endif // AZ_DEBUG_JOB_STATE
}
AZ_Assert(GetDependentCount() == 0, "Suspended job has resumed, but still has non-zero dependent count, bug in JobManager?");
}
bool Job::IsCancelled() const
{
JobCancelGroup* cancelGroup = m_context->GetCancelGroup();
if (cancelGroup && cancelGroup->IsCancelled())
{
if (!IsCompletion()) // always run completion jobs, as they can be holding a synchronization primitive
{
return true;
}
}
return false;
}
bool Job::IsAutoDelete() const
{
return (GetDependentCountAndFlags() & (unsigned int)FLAG_AUTO_DELETE) ? true : false;
}
bool Job::IsCompletion() const
{
return (GetDependentCountAndFlags() & (unsigned int)FLAG_COMPLETION) ? true : false;
}
void Job::StartAndAssistUntilComplete()
{
m_context->GetJobManager().StartJobAndAssistUntilComplete(this);
}
void Job::StartAndWaitForCompletion()
{
//check if we are in a worker thread or a general user thread
Job* currentJob = m_context->GetJobManager().GetCurrentJob();
if (currentJob)
{
//worker thread, so just suspend this current job until the empty job completes
currentJob->StartAsChild(this);
currentJob->WaitForChildren();
}
else
{
StartAndAssistUntilComplete();
}
}
unsigned int Job::GetDependentCount() const
{
return (GetDependentCountAndFlags() & FLAG_DEPENDENTCOUNT_MASK);
}
void Job::IncrementDependentCount()
{
AZ_Assert(GetDependentCount() < FLAG_DEPENDENTCOUNT_MASK, "Dependent count overflow");
#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS
++m_dependentCountAndFlags;
#else
m_dependentCountAndFlags.fetch_add(1, AZStd::memory_order_acq_rel);
#endif
}
void Job::IncrementDependentCountAndSetChildFlag()
{
AZ_Assert(GetDependentCount() < FLAG_DEPENDENTCOUNT_MASK, "Dependent count overflow");
#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS
int oldCount = m_dependentCountAndFlags & FLAG_DEPENDENTCOUNT_MASK;
m_dependentCountAndFlags = (m_dependentCountAndFlags & ~FLAG_DEPENDENTCOUNT_MASK) | (oldCount + 1) | FLAG_CHILD_JOBS;
#else
//use a single atomic operation to increment the count and set the child flag if possible
unsigned int oldCountAndFlags, newCountAndFlags;
do
{
oldCountAndFlags = m_dependentCountAndFlags.load(AZStd::memory_order_acquire);
int oldCount = oldCountAndFlags & FLAG_DEPENDENTCOUNT_MASK;
newCountAndFlags = (oldCountAndFlags & ~FLAG_DEPENDENTCOUNT_MASK) | (oldCount + 1) | FLAG_CHILD_JOBS;
} while (!m_dependentCountAndFlags.compare_exchange_weak(oldCountAndFlags, newCountAndFlags, AZStd::memory_order_acq_rel, AZStd::memory_order_acquire));
#endif
}
void Job::DecrementDependentCount()
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert((m_state == STATE_SETUP) || (m_state == STATE_STARTED)
|| (m_state == STATE_PROCESSING) || (m_state == STATE_SUSPENDED), //child jobs
"Job dependent count should not be decremented after job is already pending");
#endif
AZ_Assert(GetDependentCount() > 0, ("Job dependent count is already zero"));
#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS
unsigned int countAndFlags = m_dependentCountAndFlags--;
#else
unsigned int countAndFlags = m_dependentCountAndFlags.fetch_sub(1, AZStd::memory_order_acq_rel);
#endif
unsigned int count = countAndFlags & FLAG_DEPENDENTCOUNT_MASK;
if (count == 1)
{
if (!(countAndFlags & FLAG_CHILD_JOBS))
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_STARTED, "Job has not been started but the dependent count is zero, must be a dependency error");
SetState(STATE_PENDING);
#endif
m_context->GetJobManager().AddPendingJob(this);
}
}
}
AZ::s8 Job::GetPriority() const
{
return (GetDependentCountAndFlags() >> FLAG_PRIORITY_START_BIT) & 0xff;
}
#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS
void Job::StoreDependent(Job* job)
{
m_dependent = job;
}
Job* Job::GetDependent() const
{
return m_dependent;
}
void Job::SetDependentCountAndFlags(unsigned int countAndFlags)
{
m_dependentCountAndFlags = countAndFlags;
}
unsigned int Job::GetDependentCountAndFlags() const
{
return m_dependentCountAndFlags;
}
#else
void Job::StoreDependent(Job* job)
{
m_dependent.store(job, AZStd::memory_order_release);
}
Job* Job::GetDependent() const
{
return m_dependent.load(AZStd::memory_order_acquire);
}
void Job::SetDependentCountAndFlags(unsigned int countAndFlags)
{
m_dependentCountAndFlags.store(countAndFlags, AZStd::memory_order_release);
}
unsigned int Job::GetDependentCountAndFlags() const
{
return m_dependentCountAndFlags.load(AZStd::memory_order_acquire);
}
#endif
}
+13 -311
View File
@@ -5,15 +5,14 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef AZCORE_JOBS_JOB_H
#define AZCORE_JOBS_JOB_H 1
#include <AzCore/base.h>
#include <AzCore/Jobs/JobCancelGroup.h>
#include <AzCore/Jobs/JobContext.h>
#include <AzCore/Jobs/JobManager.h>
#include <AzCore/std/parallel/atomic.h>
#pragma once
#include <AzCore/base.h>
#include <AzCore/Jobs/JobCancelGroup.h>
#include <AzCore/Jobs/JobContext.h>
#include <AzCore/Jobs/JobManager.h>
#include <AzCore/std/parallel/atomic.h>
#include <AzCore/Memory/PoolAllocator.h>
#if defined(_DEBUG)
@@ -234,319 +233,22 @@ namespace AZ
//would require atomic ops to set/read it, so not really worth it.
int m_state;
};
//============================================================================================================
//============================================================================================================
//============================================================================================================
inline Job::Job(bool isAutoDelete, JobContext* context, bool isCompletion, AZ::s8 priority)
{
if (context)
{
m_context = context;
}
else
{
m_context = JobContext::GetParentContext();
}
unsigned int countAndFlags = 1;
if (isAutoDelete)
{
countAndFlags |= (unsigned int)FLAG_AUTO_DELETE;
}
if (isCompletion)
{
countAndFlags |= (unsigned int)FLAG_COMPLETION;
}
countAndFlags |= (unsigned int)((priority << FLAG_PRIORITY_START_BIT) & FLAG_PRIORITY_MASK);
SetDependentCountAndFlags(countAndFlags);
StoreDependent(NULL);
#ifdef AZ_DEBUG_JOB_STATE
SetState(STATE_SETUP);
#endif // AZ_DEBUG_JOB_STATE
}
AZ_FORCE_INLINE void Job::Start()
{
//jobs are created with a count set to 1, we remove that count to allow the job to start
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_SETUP, ("Jobs must be in the setup state before they can be started"));
SetState(STATE_STARTED);
#endif
DecrementDependentCount();
}
inline void Job::Reset(bool isClearDependent)
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert((m_state == STATE_SETUP) || (m_state == STATE_PROCESSING), "Jobs must not be running when they are reset");
SetState(STATE_SETUP);
#endif
unsigned int countAndFlags = GetDependentCountAndFlags();
AZ_Assert((countAndFlags & (unsigned int)FLAG_AUTO_DELETE) == 0, "You can't call reset on AutoDelete jobs!");
// Remove the FLAG_DEPENDENTCOUNT_MASK and FLAG_CHILD_JOBS flags
countAndFlags = (countAndFlags & (~(FLAG_DEPENDENTCOUNT_MASK) & ~(FLAG_CHILD_JOBS))) | 1;
SetDependentCountAndFlags(countAndFlags);
if (isClearDependent)
{
StoreDependent(NULL);
}
else
{
Job* dependent = GetDependent();
if (dependent)
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(dependent->m_state == STATE_SETUP, ("Dependent must be in setup state before it can be re-initialized"));
#endif
dependent->IncrementDependentCount();
}
}
}
AZ_FORCE_INLINE void Job::SetDependent(Job* dependent)
{
AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done"));
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started"));
AZ_Assert(dependent->m_state == STATE_SETUP, ("Dependent must be in the setup state"));
#endif
dependent->IncrementDependentCount();
StoreDependent(dependent);
}
AZ_FORCE_INLINE void Job::SetDependentStarted(Job* dependent)
{
AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done"));
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started"));
//We don't require the dependent to be in STATE_SETUP, the user can call this from a context where they
//know the dependent has not started yet, although it is in STATE_STARTED already, e.g. if SetDependent
//is called from a job which the dependent is already dependent on.
//Note that if the user gets this wrong, the dependent may start before this job is finished, and the asserts
//may not even trigger due to race conditions. Hence why this function is 'experts only'.
AZ_Assert((dependent->m_state == STATE_SETUP) || (dependent->m_state == STATE_STARTED)
|| (dependent->m_state == STATE_SUSPENDED), "Dependent must be in the setup, started, or suspended state");
#endif
dependent->IncrementDependentCount();
StoreDependent(dependent);
}
AZ_FORCE_INLINE void Job::SetDependentChild(Job* dependent)
{
AZ_Assert(!GetDependent(), ("Job already has a dependent, should be cleared after the job is done"));
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_SETUP, ("Dependent can only be set before the jobs are started"));
AZ_Assert(dependent->m_state == STATE_PROCESSING, "Dependent must be processing to add a child");
#endif
dependent->IncrementDependentCountAndSetChildFlag();
StoreDependent(dependent);
}
AZ_FORCE_INLINE void Job::SetContinuation(Job* continuationJob)
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_PROCESSING, "Continuation jobs can only be set while we are processing, otherwise a regular dependent should be used");
#endif
Job* dependent = GetDependent();
if (dependent) //nothing to do if there is no dependent... doesn't usually happen, except with synchronous processing and assists
{
continuationJob->SetDependentStarted(dependent);
}
}
AZ_FORCE_INLINE void Job::StartAsChild(Job* childJob)
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_PROCESSING, "Child jobs can only be added while we are processing");
#endif
childJob->SetDependentChild(this);
childJob->Start();
}
AZ_FORCE_INLINE void Job::WaitForChildren()
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_PROCESSING, "We must be currently processing in order to suspend");
#endif
if (GetDependentCount() != 0)
{
#ifdef AZ_DEBUG_JOB_STATE
SetState(STATE_SUSPENDED);
#endif // AZ_DEBUG_JOB_STATE
m_context->GetJobManager().SuspendJobUntilReady(this);
#ifdef AZ_DEBUG_JOB_STATE
SetState(STATE_PROCESSING);
#endif // AZ_DEBUG_JOB_STATE
}
AZ_Assert(GetDependentCount() == 0, "Suspended job has resumed, but still has non-zero dependent count, bug in JobManager?");
}
AZ_FORCE_INLINE bool Job::IsCancelled() const
{
JobCancelGroup* cancelGroup = m_context->GetCancelGroup();
if (cancelGroup && cancelGroup->IsCancelled())
{
if (!IsCompletion()) // always run completion jobs, as they can be holding a synchronization primitive
{
return true;
}
}
return false;
}
AZ_FORCE_INLINE bool Job::IsAutoDelete() const
{
return (GetDependentCountAndFlags() & (unsigned int)FLAG_AUTO_DELETE) ? true : false;
}
AZ_FORCE_INLINE bool Job::IsCompletion() const
{
return (GetDependentCountAndFlags() & (unsigned int)FLAG_COMPLETION) ? true : false;
}
AZ_FORCE_INLINE void Job::StartAndAssistUntilComplete()
{
m_context->GetJobManager().StartJobAndAssistUntilComplete(this);
}
inline void Job::StartAndWaitForCompletion()
{
//check if we are in a worker thread or a general user thread
Job* currentJob = m_context->GetJobManager().GetCurrentJob();
if (currentJob)
{
//worker thread, so just suspend this current job until the empty job completes
currentJob->StartAsChild(this);
currentJob->WaitForChildren();
}
else
{
StartAndAssistUntilComplete();
}
}
AZ_FORCE_INLINE JobContext* Job::GetContext() const
//////////////////////////////////////////////////////////////////////////////////////////////////////
// Inline implementations
inline JobContext* Job::GetContext() const
{
return m_context;
}
AZ_FORCE_INLINE unsigned int Job::GetDependentCount() const
{
return (GetDependentCountAndFlags() & FLAG_DEPENDENTCOUNT_MASK);
}
AZ_FORCE_INLINE void Job::IncrementDependentCount()
{
AZ_Assert(GetDependentCount() < FLAG_DEPENDENTCOUNT_MASK, "Dependent count overflow");
#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS
++m_dependentCountAndFlags;
#else
m_dependentCountAndFlags.fetch_add(1, AZStd::memory_order_acq_rel);
#endif
}
inline void Job::IncrementDependentCountAndSetChildFlag()
{
AZ_Assert(GetDependentCount() < FLAG_DEPENDENTCOUNT_MASK, "Dependent count overflow");
#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS
int oldCount = m_dependentCountAndFlags & FLAG_DEPENDENTCOUNT_MASK;
m_dependentCountAndFlags = (m_dependentCountAndFlags & ~FLAG_DEPENDENTCOUNT_MASK) | (oldCount + 1) | FLAG_CHILD_JOBS;
#else
//use a single atomic operation to increment the count and set the child flag if possible
unsigned int oldCountAndFlags, newCountAndFlags;
do
{
oldCountAndFlags = m_dependentCountAndFlags.load(AZStd::memory_order_acquire);
int oldCount = oldCountAndFlags & FLAG_DEPENDENTCOUNT_MASK;
newCountAndFlags = (oldCountAndFlags & ~FLAG_DEPENDENTCOUNT_MASK) | (oldCount + 1) | FLAG_CHILD_JOBS;
} while (!m_dependentCountAndFlags.compare_exchange_weak(oldCountAndFlags, newCountAndFlags, AZStd::memory_order_acq_rel, AZStd::memory_order_acquire));
#endif
}
inline void Job::DecrementDependentCount()
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert((m_state == STATE_SETUP) || (m_state == STATE_STARTED)
|| (m_state == STATE_PROCESSING) || (m_state == STATE_SUSPENDED), //child jobs
"Job dependent count should not be decremented after job is already pending");
#endif
AZ_Assert(GetDependentCount() > 0, ("Job dependent count is already zero"));
#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS
unsigned int countAndFlags = m_dependentCountAndFlags--;
#else
unsigned int countAndFlags = m_dependentCountAndFlags.fetch_sub(1, AZStd::memory_order_acq_rel);
#endif
unsigned int count = countAndFlags & FLAG_DEPENDENTCOUNT_MASK;
if (count == 1)
{
if (!(countAndFlags & FLAG_CHILD_JOBS))
{
#ifdef AZ_DEBUG_JOB_STATE
AZ_Assert(m_state == STATE_STARTED, "Job has not been started but the dependent count is zero, must be a dependency error");
SetState(STATE_PENDING);
#endif
m_context->GetJobManager().AddPendingJob(this);
}
}
}
inline AZ::s8 Job::GetPriority() const
{
return (GetDependentCountAndFlags() >> FLAG_PRIORITY_START_BIT) & 0xff;
}
#ifdef AZ_DEBUG_JOB_STATE
AZ_FORCE_INLINE void Job::SetState(int state)
inline void Job::SetState(int state)
{
m_state = state;
}
#endif
#ifdef AZCORE_JOBS_IMPL_SYNCHRONOUS
AZ_FORCE_INLINE void Job::StoreDependent(Job* job)
{
m_dependent = job;
}
AZ_FORCE_INLINE Job* Job::GetDependent() const
{
return m_dependent;
}
AZ_FORCE_INLINE void Job::SetDependentCountAndFlags(unsigned int countAndFlags)
{
m_dependentCountAndFlags = countAndFlags;
}
AZ_FORCE_INLINE unsigned int Job::GetDependentCountAndFlags() const
{
return m_dependentCountAndFlags;
}
#else
AZ_FORCE_INLINE void Job::StoreDependent(Job* job)
{
m_dependent.store(job, AZStd::memory_order_release);
}
AZ_FORCE_INLINE Job* Job::GetDependent() const
{
return m_dependent.load(AZStd::memory_order_acquire);
}
AZ_FORCE_INLINE void Job::SetDependentCountAndFlags(unsigned int countAndFlags)
{
m_dependentCountAndFlags.store(countAndFlags, AZStd::memory_order_release);
}
AZ_FORCE_INLINE unsigned int Job::GetDependentCountAndFlags() const
{
return m_dependentCountAndFlags.load(AZStd::memory_order_acquire);
}
#endif
}
#endif
#pragma once
@@ -42,8 +42,6 @@ namespace AZStd
class unordered_multiset;
template<AZStd::size_t NumBits>
class bitset;
template<class T, class Container/* = AZStd::deque<T>*/ >
class stack;
template<class T>
class intrusive_ptr;
@@ -236,6 +236,17 @@ namespace AZ
*/
ClassBuilder* ClassElement(Crc32 elementIdCrc, const char* description);
/**
* Declare element with attributes that belong to the class SerializeContext::Class, this is a logical structure, you can have one or more GroupElementToggles.
* T must be a boolean variable that will enable and disable each DataElement attached to this structure.
* \param description - Descriptive name of the field that will typically appear in a tooltip.
* \param memberVariable - reference to the member variable so we can bind to serialization data.
*/
template<class T>
ClassBuilder* GroupElementToggle(const char* description, T memberVariable);
/**
* Declare element with an associated UI handler that does not represent a specific class member variable.
* \param uiId - name of a UI handler used to display the element
@@ -515,6 +526,15 @@ namespace AZ
return this;
}
//=========================================================================
// ClassElement
//=========================================================================
template<class T>
inline EditContext::ClassBuilder* EditContext::ClassBuilder::GroupElementToggle(const char* name, T memberVariable)
{
return DataElement(AZ::Edit::ClassElements::Group, memberVariable, name, name, "");
}
//=========================================================================
// UIElement
//=========================================================================
@@ -57,6 +57,7 @@ namespace AZ::Internal
// and avoid all this logic.
using namespace AZ::SettingsRegistryMergeUtils;
using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
AZ::IO::FixedMaxPath engineRoot;
if (auto engineManifestPath = AZ::Utils::GetEngineManifestPath(); !engineManifestPath.empty())
@@ -72,45 +73,16 @@ namespace AZ::Internal
struct EngineInfo
{
AZ::IO::FixedMaxPath m_path;
AZ::SettingsRegistryInterface::FixedValueString m_moniker;
FixedValueString m_moniker;
};
struct EnginePathsVisitor : public AZ::SettingsRegistryInterface::Visitor
{
void Visit(
[[maybe_unused]] AZStd::string_view path, [[maybe_unused]] AZStd::string_view valueName,
[[maybe_unused]] AZStd::string_view path, AZStd::string_view valueName,
[[maybe_unused]] AZ::SettingsRegistryInterface::Type type, AZStd::string_view value) override
{
m_enginePaths.emplace_back(EngineInfo{AZ::IO::FixedMaxPath{value}.LexicallyNormal(), {}});
}
AZ::SettingsRegistryInterface::VisitResponse Traverse(
[[maybe_unused]] AZStd::string_view path, AZStd::string_view valueName,
AZ::SettingsRegistryInterface::VisitAction action, AZ::SettingsRegistryInterface::Type type) override
{
auto response = AZ::SettingsRegistryInterface::VisitResponse::Continue;
if (action == AZ::SettingsRegistryInterface::VisitAction::Begin)
{
if (type == AZ::SettingsRegistryInterface::Type::Array)
{
if (valueName.compare("engines") != 0)
{
response = AZ::SettingsRegistryInterface::VisitResponse::Skip;
}
}
}
else if (action == AZ::SettingsRegistryInterface::VisitAction::Value)
{
if (type == AZ::SettingsRegistryInterface::Type::String)
{
if (valueName.compare("path") != 0)
{
response = AZ::SettingsRegistryInterface::VisitResponse::Skip;
}
}
}
return response;
m_enginePaths.emplace_back(EngineInfo{ AZ::IO::FixedMaxPath{value}.LexicallyNormal(), FixedValueString{valueName} });
}
AZStd::vector<EngineInfo> m_enginePaths{};
@@ -119,11 +91,11 @@ namespace AZ::Internal
EnginePathsVisitor pathVisitor;
if (manifestLoaded)
{
auto enginePathsKey = AZ::SettingsRegistryInterface::FixedValueString::format("%s/engines", EngineManifestRootKey);
auto enginePathsKey = FixedValueString::format("%s/engines_path", EngineManifestRootKey);
settingsRegistry.Visit(pathVisitor, enginePathsKey);
}
const auto engineMonikerKey = AZ::SettingsRegistryInterface::FixedValueString::format("%s/engine_name", EngineSettingsRootKey);
const auto engineMonikerKey = FixedValueString::format("%s/engine_name", EngineSettingsRootKey);
AZStd::set<AZ::IO::FixedMaxPath> projectPathsNotFound;
@@ -135,7 +107,15 @@ namespace AZ::Internal
if (settingsRegistry.MergeSettingsFile(
engineSettingsPath.Native(), AZ::SettingsRegistryInterface::Format::JsonMergePatch, EngineSettingsRootKey))
{
settingsRegistry.Get(engineInfo.m_moniker, engineMonikerKey);
FixedValueString engineName;
settingsRegistry.Get(engineName, engineMonikerKey);
AZ_Warning("SettingsRegistryMergeUtils",engineInfo.m_moniker == engineName,
R"(The engine name key "%s" mapped to engine path "%s" within the global manifest of "%s")"
R"( does not match the "engine_name" field "%s" in the engine.json)" "\n"
"This engine should be re-registered.",
engineInfo.m_moniker.c_str(), engineInfo.m_path.c_str(), engineManifestPath.c_str(),
engineName.c_str())
engineInfo.m_moniker = engineName;
}
}
@@ -221,6 +221,7 @@ set(FILES
Jobs/Internal/JobManagerWorkStealing.cpp
Jobs/Internal/JobManagerWorkStealing.h
Jobs/Internal/JobNotify.h
Jobs/Job.cpp
Jobs/Job.h
Jobs/JobCancelGroup.h
Jobs/JobCompletion.h
@@ -5,206 +5,17 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef AZSTD_QUEUE_H
#define AZSTD_QUEUE_H 1
#pragma once
#include <AzCore/std/containers/deque.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/functional_basic.h>
#include <queue>
namespace AZStd
{
/**
* FIFO queue complaint with \ref CStd (23.2.3.1)
* The only extension we have is that we allow access
* to the underlying container via: get_container function.
* Check the queue \ref AZStdExamples.
*/
template<class T, class Container = AZStd::deque<T> >
class queue
{
enum
{
CONTAINER_VERSION = 1
};
public:
typedef queue<T, Container> this_type;
typedef Container container_type;
typedef typename Container::value_type value_type;
typedef typename Container::size_type size_type;
typedef typename Container::reference reference;
typedef typename Container::const_reference const_reference;
AZ_FORCE_INLINE queue() {}
AZ_FORCE_INLINE explicit queue(const container_type& container)
: m_container(container) {}
AZ_FORCE_INLINE bool empty() const { return m_container.empty(); }
AZ_FORCE_INLINE size_type size() const { return m_container.size(); }
AZ_FORCE_INLINE reference front() { return m_container.front(); }
AZ_FORCE_INLINE const_reference front() const { return m_container.front(); }
AZ_FORCE_INLINE reference back() { return m_container.back(); }
AZ_FORCE_INLINE const_reference back() const { return m_container.back(); }
AZ_FORCE_INLINE void push(const value_type& value) { m_container.push_back(value); }
AZ_FORCE_INLINE void pop() { m_container.pop_front(); }
AZ_FORCE_INLINE void push() { m_container.push_back(); }
AZ_FORCE_INLINE queue(this_type&& rhs)
: m_container(AZStd::move(rhs.m_container)) {}
AZ_FORCE_INLINE explicit queue(Container&& container)
: m_container(AZStd::move(container)) {}
this_type& operator=(this_type&& rhs)
{
m_container = AZStd::move(rhs.m_container);
return (*this);
}
void push(value_type&& value) { m_container.push_back(AZStd::move(value)); }
template<class... Args>
void emplace(Args&&... args) { m_container.emplace_back(AZStd::forward<Args>(args)...); }
void swap(this_type& rhs) { AZStd::swap(m_container, rhs.m_container); }
AZ_FORCE_INLINE Container& get_container() { return m_container; }
AZ_FORCE_INLINE const Container& get_container() const { return m_container; }
protected:
Container m_container;
};
// queue TEMPLATE FUNCTIONS
template<class T, class Container>
AZ_FORCE_INLINE bool operator==(const AZStd::queue<T, Container>& left, const AZStd::queue<T, Container>& right)
{
return left.get_container() == right.get_container();
}
template<class T, class Container>
AZ_FORCE_INLINE bool operator!=(const AZStd::queue<T, Container>& left, const AZStd::queue<T, Container>& right)
{
return left.get_container() != right.get_container();
}
/* template<class T, class Container>
AZ_FORCE_INLINE bool operator<(const queue<T,Container>& left, const queue<T,Container>& right)
{
return left.get_container() < right.get_container();
}
template<class T, class Container>
AZ_FORCE_INLINE bool operator>(const queue<T,Container>& left, const queue<T,Container>& right)
{
return left.get_container() > right.get_container();
}
template<class T, class Container>
AZ_FORCE_INLINE operator<=(const queue<T,Container>& left, const queue<T,Container>& right)
{
return left.get_container() <= right.get_container();
}
template<class T, class Container>
AZ_FORCE_INLINE bool operator>=(const queue<T,Container>& left, const queue<T,Container>& right)
{
return left.get_container() >= right.get_container();
}*/
/**
* Priority queue is complaint with \ref CStd (23.2.3.2)
* The only extension we have is that we allow access
* to the underlying container via: get_container function.
* Check the priority_queue \ref AZStdExamples.
*/
template<class T, class Container = AZStd::vector<T>, class Predicate = AZStd::less<typename Container::value_type> >
class priority_queue
{
enum
{
CONTAINER_VERSION = 1
};
public:
typedef priority_queue<T, Container, Predicate> this_type;
typedef Container container_type;
typedef typename Container::value_type value_type;
typedef typename Container::size_type size_type;
typedef typename Container::reference reference;
typedef typename Container::const_reference const_reference;
AZ_FORCE_INLINE priority_queue() {}
AZ_FORCE_INLINE explicit priority_queue(const Predicate& comp)
: m_comp(comp) {}
AZ_FORCE_INLINE priority_queue(const Predicate& comp, const container_type& container)
: m_container(container)
, m_comp(comp)
{
// construct by copying specified container, comparator
AZStd::make_heap(m_container.begin(), m_container.end(), comp);
}
template<class InputIterator>
AZ_FORCE_INLINE priority_queue(InputIterator first, InputIterator last)
: m_container(first, last)
, m_comp()
{
AZStd::make_heap(m_container.begin(), m_container.end(), m_comp);
}
template<class InputIterator>
AZ_FORCE_INLINE priority_queue(InputIterator first, InputIterator last, const Predicate& comp)
: m_container(first, last)
, m_comp(comp)
{ // construct by copying [_First, _Last), specified comparator
AZStd::make_heap(m_container.begin(), m_container.end(), m_comp);
}
template<class InputIterator>
AZ_FORCE_INLINE priority_queue(InputIterator first, InputIterator last, const Predicate& comp, const container_type& container)
: m_container(container)
, m_comp(comp)
{ // construct by copying [_First, _Last), container, and comparator
m_container.insert(m_container.end(), first, last);
AZStd::make_heap(m_container.begin(), m_container.end(), m_comp);
}
AZ_FORCE_INLINE bool empty() const { return m_container.empty(); }
AZ_FORCE_INLINE size_type size() const { return m_container.size(); }
AZ_FORCE_INLINE const_reference top() const { return m_container.front(); }
AZ_FORCE_INLINE reference top() { return m_container.front(); }
AZ_FORCE_INLINE void push(const value_type& value)
{
m_container.push_back(value);
AZStd::push_heap(m_container.begin(), m_container.end(), m_comp);
}
AZ_FORCE_INLINE void pop()
{
AZStd::pop_heap(m_container.begin(), m_container.end(), m_comp);
m_container.pop_back();
}
AZ_FORCE_INLINE priority_queue(this_type&& rhs)
: m_container(AZStd::move(rhs.m_container))
, m_comp(AZStd::move(rhs.m_comp)) {}
AZ_FORCE_INLINE explicit priority_queue(const Predicate& pred, Container&& container)
: m_container(AZStd::move(container))
, m_comp(pred) {}
this_type& operator=(this_type&& rhs)
{
m_container = AZStd::move(rhs.m_container);
m_comp = AZStd::move(rhs.m_comp);
return (*this);
}
void push(value_type&& value) { m_container.push_back(AZStd::move(value)); AZStd::push_heap(m_container.begin(), m_container.end(), m_comp); }
template<class Args>
void emplace(Args&& args) { m_container.emplace_back(AZStd::forward<Args>(args)); AZStd::push_heap(m_container.begin(), m_container.end(), m_comp); }
void swap(this_type& rhs) { AZStd::swap(m_container, rhs.m_container); AZStd::swap(m_comp, rhs.m_comp); }
AZ_FORCE_INLINE Container& get_container() { return m_container; }
AZ_FORCE_INLINE const Container& get_container() const { return m_container; }
protected:
Container m_container;
Predicate m_comp;
};
template<class T, class Container = AZStd::deque<T>>
using queue = std::queue<T, Container>;
template<class T, class Container = AZStd::vector<T>, class Compare = AZStd::less<typename Container::value_type>>
using priority_queue = std::priority_queue<T, Container, Compare>;
}
#endif // AZSTD_QUEUE_H
#pragma once
@@ -5,103 +5,13 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef AZSTD_STACK_H
#define AZSTD_STACK_H 1
#pragma once
#include <AzCore/std/containers/deque.h>
#include <stack>
namespace AZStd
{
/**
* Stack container is complaint with \ref CStd (23.2.3.3)
* The only extension we have is that we allow access
* to the underlying container via: get_container function.
* Check the stack \ref AZStdExamples.
*/
template<class T, class Container = AZStd::deque<T> >
class stack
{
enum
{
CONTAINER_VERSION = 1
};
public:
typedef stack<T, Container> this_type;
typedef Container container_type;
typedef typename Container::value_type value_type;
typedef typename Container::size_type size_type;
typedef typename Container::reference reference;
typedef typename Container::const_reference const_reference;
AZ_FORCE_INLINE stack() {}
AZ_FORCE_INLINE explicit stack(const container_type& container)
: m_container(container) {}
AZ_FORCE_INLINE bool empty() const { return m_container.empty(); }
AZ_FORCE_INLINE size_type size() const { return m_container.size(); }
AZ_FORCE_INLINE reference top() { return m_container.back(); }
AZ_FORCE_INLINE const_reference top() const { return m_container.back(); }
AZ_FORCE_INLINE reference back() { return m_container.back(); }
AZ_FORCE_INLINE const_reference back() const { return m_container.back(); }
AZ_FORCE_INLINE void push(const value_type& value) { m_container.push_back(value); }
AZ_FORCE_INLINE void pop() { m_container.pop_back(); }
AZ_FORCE_INLINE void push() { m_container.push_back(); }
AZ_FORCE_INLINE stack(this_type&& rhs)
: m_container(AZStd::move(rhs.m_container)) {}
AZ_FORCE_INLINE explicit stack(Container&& container)
: m_container(AZStd::move(container)) {}
this_type& operator=(this_type&& rhs) { m_container = AZStd::move(rhs.m_container); return *this; }
void push(value_type&& value) { m_container.push_back(AZStd::move(value)); }
template<class Args>
void emplace(Args&& args) { m_container.emplace_back(AZStd::forward<Args>(args)); }
void swap(this_type&& rhs) { m_container.swap(AZStd::move(rhs.m_container)); }
void swap(this_type& rhs) { AZStd::swap(m_container, rhs.m_container); }
AZ_FORCE_INLINE Container& get_container() { return m_container; }
AZ_FORCE_INLINE const Container& get_container() const { return m_container; }
protected:
Container m_container;
};
// queue TEMPLATE FUNCTIONS
template<class T, class Container>
AZ_FORCE_INLINE bool operator==(const AZStd::stack<T, Container>& left, const AZStd::stack<T, Container>& right)
{
return left.get_container() == right.get_container();
}
template<class T, class Container>
AZ_FORCE_INLINE bool operator!=(const AZStd::stack<T, Container>& left, const AZStd::stack<T, Container>& right)
{
return left.get_container() != right.get_container();
}
/* template<class T, class Container>
AZ_FORCE_INLINE bool operator<(const queue<T,Container>& left, const queue<T,Container>& right)
{
return left.get_container() < right.get_container();
}
template<class T, class Container>
AZ_FORCE_INLINE bool operator>(const queue<T,Container>& left, const queue<T,Container>& right)
{
return left.get_container() > right.get_container();
}
template<class T, class Container>
AZ_FORCE_INLINE operator<=(const queue<T,Container>& left, const queue<T,Container>& right)
{
return left.get_container() <= right.get_container();
}
template<class T, class Container>
AZ_FORCE_INLINE bool operator>=(const queue<T,Container>& left, const queue<T,Container>& right)
{
return left.get_container() >= right.get_container();
}*/
template<class T, class Container = AZStd::deque<T>>
using stack = std::stack<T, Container>;
}
#endif // AZSTD_STACK_H
#pragma once
@@ -298,7 +298,7 @@ namespace UnitTest
AZ_TEST_ASSERT(int_queue.empty());
AZ_TEST_ASSERT(int_queue.size() == 0);
// Queue uses deque as default container, so try to contruct to queue from a deque.
// Queue uses deque as default container, so try to construct to queue from a deque.
deque<int> container(40, 10);
int_queue_type int_queue2(container);
AZ_TEST_ASSERT(!int_queue2.empty());
@@ -324,7 +324,7 @@ namespace UnitTest
AZ_TEST_ASSERT(int_queue2.size() == 40);
AZ_TEST_ASSERT(int_queue2.back() == 20);
int_queue.push();
int_queue.emplace();
AZ_TEST_ASSERT(!int_queue.empty());
AZ_TEST_ASSERT(int_queue.size() == 1);
@@ -423,7 +423,7 @@ namespace UnitTest
AZ_TEST_ASSERT(int_stack2.size() == 40);
AZ_TEST_ASSERT(int_stack2.top() == 10);
int_stack.push();
int_stack.emplace();
AZ_TEST_ASSERT(!int_stack.empty());
AZ_TEST_ASSERT(int_stack.size() == 1);
// StackContainerTest-End
@@ -669,4 +669,19 @@ namespace UnitTest
++iteration;
}
}
using StackContainerTestFixture = ScopedAllocatorSetupFixture;
TEST_F(StackContainerTestFixture, StackEmplaceOperator_SupportsZeroOrMoreArguments)
{
using TestPairType = AZStd::pair<int, int>;
AZStd::stack<TestPairType> testStack;
testStack.emplace();
testStack.emplace(1);
testStack.emplace(2, 3);
using ContainerType = typename AZStd::stack<TestPairType>::container_type;
AZStd::stack<TestPairType> expectedStack(ContainerType{ TestPairType{ 0, 0 }, TestPairType{ 1, 0 }, TestPairType{ 2, 3 } });
EXPECT_EQ(expectedStack, testStack);
}
}