Updated remaining Project Configurator references to Project Manager.

Signed-off-by: Chris Galvan <chgalvan@amazon.com>
This commit is contained in:
Chris Galvan
2021-08-30 09:43:11 -05:00
parent b065837450
commit dbf12ae697
10 changed files with 11 additions and 11 deletions
@@ -71,7 +71,7 @@ namespace EMotionFX
}
else
{
m_dock->setWidget(CreateErrorContentWidget("Cloth collider editor depends on the NVIDIA Cloth gem. Please enable it in the project configurator."));
m_dock->setWidget(CreateErrorContentWidget("Cloth collider editor depends on the NVIDIA Cloth gem. Please enable it in the Project Manager."));
}
return true;
@@ -57,7 +57,7 @@ namespace EMotionFX
}
else
{
m_dock->setWidget(CreateErrorContentWidget("Hit detection collider editor depends on the PhysX gem. Please enable it in the project configurator."));
m_dock->setWidget(CreateErrorContentWidget("Hit detection collider editor depends on the PhysX gem. Please enable it in the Project Manager."));
}
return true;
@@ -86,7 +86,7 @@ namespace EMotionFX
}
else
{
m_dock->setWidget(CreateErrorContentWidget("Ragdoll editor depends on the PhysX gem. Please enable it in the project configurator."));
m_dock->setWidget(CreateErrorContentWidget("Ragdoll editor depends on the PhysX gem. Please enable it in the Project Manager."));
}
return true;
@@ -389,7 +389,7 @@ namespace EMotionFX
{
QLabel* noColliders = new QLabel(
"To adjust the properties of the Simulated Object Colliders, "
"enable the PhysX gem via the Project Configurator");
"enable the PhysX gem via the Project Manager");
colliderWidgetLayout->addWidget(noColliders);
}