Give MultiViewportControllerInstances a pointer to their parent controller, to allow state management
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@@ -19,11 +19,14 @@
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namespace SandboxEditor
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{
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class ViewportManipulatorControllerInstance;
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using ViewportManipulatorController = AzFramework::MultiViewportController<ViewportManipulatorControllerInstance, AzFramework::ViewportControllerPriority::DispatchToAllPriorities>;
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class ViewportManipulatorControllerInstance final
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: public AzFramework::MultiViewportControllerInstanceInterface
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: public AzFramework::MultiViewportControllerInstanceInterface<ViewportManipulatorController>
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{
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public:
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explicit ViewportManipulatorControllerInstance(AzFramework::ViewportId viewport);
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explicit ViewportManipulatorControllerInstance(AzFramework::ViewportId viewport, ViewportManipulatorController* controller);
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bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
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void ResetInputChannels() override;
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@@ -40,6 +43,4 @@ namespace SandboxEditor
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AZStd::unordered_map<AzToolsFramework::ViewportInteraction::MouseButton, AZ::ScriptTimePoint> m_pendingDoubleClicks;
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AZ::ScriptTimePoint m_curTime;
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};
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using ViewportManipulatorController = AzFramework::MultiViewportController<ViewportManipulatorControllerInstance, AzFramework::ViewportControllerPriority::DispatchToAllPriorities>;
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} //namespace SandboxEditor
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