Fix some typos and comments
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@@ -66,7 +66,7 @@ namespace Multiplayer
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//! @param state The state of this connection
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virtual void InitializeMultiplayer(MultiplayerAgentType state) = 0;
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//! Adds a ClientDisconnectedEvent Handler which is invoked on the client when a disconnectio occurs
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//! Adds a ClientDisconnectedEvent Handler which is invoked on the client when a disconnection occurs
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//! @param handler The ClientDisconnectedEvent Handler to add
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virtual void AddClientDisconnectedHandler(ClientDisconnectedEvent::Handler& handler) = 0;
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