LYN-7121 | Focus Mode - Make editing a prefab an undoable operation (#4582)
* Refactor the PrefabFocusInterface to differentiate between Public and Internal functions. Introduce PrefabFocusUndo nodes to allow undoing Prefab Edit operations. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Fix selection code to avoid warning message Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Removed changed property from PrefabFocusUndo node Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Switch from size == 0 to empty in EntityOutlinerWidget::OnSelectionChanged Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * condense if check on Prefab Edit context menu item setup Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Correct interface usage in PrefabIntegrationManager (interface was renamed to public) Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Remove rej file that was included by mistake Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Fix missing interface initialization in PrefabFocusTests Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
This commit is contained in:
@@ -8,12 +8,14 @@
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#include <AzToolsFramework/Prefab/PrefabFocusHandler.h>
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#include <AzToolsFramework/Commands/SelectionCommand.h>
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#include <AzToolsFramework/ContainerEntity/ContainerEntityInterface.h>
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#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
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#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
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#include <AzToolsFramework/Prefab/Instance/Instance.h>
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#include <AzToolsFramework/Prefab/Instance/InstanceEntityMapperInterface.h>
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#include <AzToolsFramework/Prefab/PrefabFocusNotificationBus.h>
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#include <AzToolsFramework/Prefab/PrefabFocusUndo.h>
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namespace AzToolsFramework::Prefab
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{
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@@ -28,10 +30,12 @@ namespace AzToolsFramework::Prefab
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EditorEntityContextNotificationBus::Handler::BusConnect();
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AZ::Interface<PrefabFocusInterface>::Register(this);
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AZ::Interface<PrefabFocusPublicInterface>::Register(this);
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}
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PrefabFocusHandler::~PrefabFocusHandler()
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{
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AZ::Interface<PrefabFocusPublicInterface>::Unregister(this);
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AZ::Interface<PrefabFocusInterface>::Unregister(this);
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EditorEntityContextNotificationBus::Handler::BusDisconnect();
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}
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@@ -61,6 +65,44 @@ namespace AzToolsFramework::Prefab
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}
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PrefabFocusOperationResult PrefabFocusHandler::FocusOnOwningPrefab(AZ::EntityId entityId)
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{
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// Initialize Undo Batch object
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ScopedUndoBatch undoBatch("Edit Prefab");
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// Clear selection
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{
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const EntityIdList selectedEntities = EntityIdList{};
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auto selectionUndo = aznew SelectionCommand(selectedEntities, "Clear Selection");
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selectionUndo->SetParent(undoBatch.GetUndoBatch());
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ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::SetSelectedEntities, selectedEntities);
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}
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// Edit Prefab
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{
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auto editUndo = aznew PrefabFocusUndo("Edit Prefab");
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editUndo->Capture(entityId);
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editUndo->SetParent(undoBatch.GetUndoBatch());
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ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::RunRedoSeparately, editUndo);
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}
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return AZ::Success();
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}
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PrefabFocusOperationResult PrefabFocusHandler::FocusOnPathIndex([[maybe_unused]] AzFramework::EntityContextId entityContextId, int index)
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{
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if (index < 0 || index >= m_instanceFocusVector.size())
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{
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return AZ::Failure(AZStd::string("Prefab Focus Handler: Invalid index on FocusOnPathIndex."));
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}
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InstanceOptionalReference focusedInstance = m_instanceFocusVector[index];
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FocusOnOwningPrefab(focusedInstance->get().GetContainerEntityId());
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return AZ::Success();
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}
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PrefabFocusOperationResult PrefabFocusHandler::FocusOnPrefabInstanceOwningEntityId(AZ::EntityId entityId)
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{
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InstanceOptionalReference focusedInstance;
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@@ -85,18 +127,6 @@ namespace AzToolsFramework::Prefab
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return FocusOnPrefabInstance(focusedInstance);
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}
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PrefabFocusOperationResult PrefabFocusHandler::FocusOnPathIndex([[maybe_unused]] AzFramework::EntityContextId entityContextId, int index)
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{
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if (index < 0 || index >= m_instanceFocusVector.size())
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{
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return AZ::Failure(AZStd::string("Prefab Focus Handler: Invalid index on FocusOnPathIndex."));
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}
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InstanceOptionalReference focusedInstance = m_instanceFocusVector[index];
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return FocusOnPrefabInstance(focusedInstance);
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}
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PrefabFocusOperationResult PrefabFocusHandler::FocusOnPrefabInstance(InstanceOptionalReference focusedInstance)
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{
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if (!focusedInstance.has_value())
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@@ -122,17 +152,10 @@ namespace AzToolsFramework::Prefab
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if (focusedInstance->get().GetParentInstance() != AZStd::nullopt)
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{
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containerEntityId = focusedInstance->get().GetContainerEntityId();
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// Select the container entity
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AzToolsFramework::SelectEntity(containerEntityId);
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}
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else
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{
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containerEntityId = AZ::EntityId();
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// Clear the selection
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AzToolsFramework::SelectEntities({});
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}
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// Focus on the descendants of the container entity
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@@ -161,6 +184,17 @@ namespace AzToolsFramework::Prefab
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return m_focusedInstance;
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}
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AZ::EntityId PrefabFocusHandler::GetFocusedPrefabContainerEntityId([[maybe_unused]] AzFramework::EntityContextId entityContextId) const
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{
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if (!m_focusedInstance.has_value())
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{
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// PrefabFocusHandler has not been initialized yet.
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return AZ::EntityId();
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}
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return m_focusedInstance->get().GetContainerEntityId();
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}
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bool PrefabFocusHandler::IsOwningPrefabBeingFocused(AZ::EntityId entityId) const
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{
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if (!m_focusedInstance.has_value())
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@@ -200,7 +234,7 @@ namespace AzToolsFramework::Prefab
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m_instanceFocusVector.clear();
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// Focus on the root prefab (AZ::EntityId() will default to it)
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FocusOnOwningPrefab(AZ::EntityId());
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FocusOnPrefabInstanceOwningEntityId(AZ::EntityId());
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}
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void PrefabFocusHandler::RefreshInstanceFocusList()
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@@ -13,6 +13,7 @@
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
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#include <AzToolsFramework/Prefab/PrefabFocusInterface.h>
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#include <AzToolsFramework/Prefab/PrefabFocusPublicInterface.h>
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#include <AzToolsFramework/Prefab/Template/Template.h>
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namespace AzToolsFramework
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@@ -28,6 +29,7 @@ namespace AzToolsFramework::Prefab
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//! Handles Prefab Focus mode, determining which prefab file entity changes will target.
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class PrefabFocusHandler final
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: private PrefabFocusInterface
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, private PrefabFocusPublicInterface
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, private EditorEntityContextNotificationBus::Handler
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{
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public:
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@@ -39,10 +41,14 @@ namespace AzToolsFramework::Prefab
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void Initialize();
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// PrefabFocusInterface overrides ...
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PrefabFocusOperationResult FocusOnOwningPrefab(AZ::EntityId entityId) override;
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PrefabFocusOperationResult FocusOnPathIndex(AzFramework::EntityContextId entityContextId, int index) override;
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PrefabFocusOperationResult FocusOnPrefabInstanceOwningEntityId(AZ::EntityId entityId) override;
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TemplateId GetFocusedPrefabTemplateId(AzFramework::EntityContextId entityContextId) const override;
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InstanceOptionalReference GetFocusedPrefabInstance(AzFramework::EntityContextId entityContextId) const override;
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// PrefabFocusPublicInterface overrides ...
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PrefabFocusOperationResult FocusOnOwningPrefab(AZ::EntityId entityId) override;
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PrefabFocusOperationResult FocusOnPathIndex(AzFramework::EntityContextId entityContextId, int index) override;
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AZ::EntityId GetFocusedPrefabContainerEntityId(AzFramework::EntityContextId entityContextId) const override;
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bool IsOwningPrefabBeingFocused(AZ::EntityId entityId) const override;
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const AZ::IO::Path& GetPrefabFocusPath(AzFramework::EntityContextId entityContextId) const override;
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const int GetPrefabFocusPathLength(AzFramework::EntityContextId entityContextId) const override;
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@@ -20,7 +20,7 @@ namespace AzToolsFramework::Prefab
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{
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using PrefabFocusOperationResult = AZ::Outcome<void, AZStd::string>;
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//! Interface to handle operations related to the Prefab Focus system.
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//! Interface to handle internal operations related to the Prefab Focus system.
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class PrefabFocusInterface
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{
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public:
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@@ -28,29 +28,13 @@ namespace AzToolsFramework::Prefab
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//! Set the focused prefab instance to the owning instance of the entityId provided.
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//! @param entityId The entityId of the entity whose owning instance we want the prefab system to focus on.
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virtual PrefabFocusOperationResult FocusOnOwningPrefab(AZ::EntityId entityId) = 0;
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//! Set the focused prefab instance to the instance at position index of the current path.
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//! @param index The index of the instance in the current path that we want the prefab system to focus on.
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virtual PrefabFocusOperationResult FocusOnPathIndex(AzFramework::EntityContextId entityContextId, int index) = 0;
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virtual PrefabFocusOperationResult FocusOnPrefabInstanceOwningEntityId(AZ::EntityId entityId) = 0;
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//! Returns the template id of the instance the prefab system is focusing on.
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virtual TemplateId GetFocusedPrefabTemplateId(AzFramework::EntityContextId entityContextId) const = 0;
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//! Returns a reference to the instance the prefab system is focusing on.
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virtual InstanceOptionalReference GetFocusedPrefabInstance(AzFramework::EntityContextId entityContextId) const = 0;
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//! Returns whether the entity belongs to the instance that is being focused on, or one of its descendants.
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//! @param entityId The entityId of the queried entity.
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//! @return true if the entity belongs to the focused instance or one of its descendants, false otherwise.
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virtual bool IsOwningPrefabBeingFocused(AZ::EntityId entityId) const = 0;
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//! Returns the path from the root instance to the currently focused instance.
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//! @return A path composed from the names of the container entities for the instance path.
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virtual const AZ::IO::Path& GetPrefabFocusPath(AzFramework::EntityContextId entityContextId) const = 0;
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//! Returns the size of the path to the currently focused instance.
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virtual const int GetPrefabFocusPathLength(AzFramework::EntityContextId entityContextId) const = 0;
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};
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} // namespace AzToolsFramework::Prefab
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@@ -0,0 +1,53 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzFramework/Entity/EntityContext.h>
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#include <AzToolsFramework/Prefab/Instance/Instance.h>
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#include <AzToolsFramework/Prefab/Template/Template.h>
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namespace AzToolsFramework::Prefab
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{
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using PrefabFocusOperationResult = AZ::Outcome<void, AZStd::string>;
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//! Public Interface for external systems to utilize the Prefab Focus system.
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class PrefabFocusPublicInterface
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{
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public:
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AZ_RTTI(PrefabFocusPublicInterface, "{53EE1D18-A41F-4DB1-9B73-9448F425722E}");
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//! Set the focused prefab instance to the owning instance of the entityId provided. Supports undo/redo.
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//! @param entityId The entityId of the entity whose owning instance we want the prefab system to focus on.
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virtual PrefabFocusOperationResult FocusOnOwningPrefab(AZ::EntityId entityId) = 0;
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//! Set the focused prefab instance to the instance at position index of the current path. Supports undo/redo.
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//! @param index The index of the instance in the current path that we want the prefab system to focus on.
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virtual PrefabFocusOperationResult FocusOnPathIndex(AzFramework::EntityContextId entityContextId, int index) = 0;
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//! Returns the entity id of the container entity for the instance the prefab system is focusing on.
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virtual AZ::EntityId GetFocusedPrefabContainerEntityId(AzFramework::EntityContextId entityContextId) const = 0;
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//! Returns whether the entity belongs to the instance that is being focused on, or one of its descendants.
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//! @param entityId The entityId of the queried entity.
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//! @return true if the entity belongs to the focused instance or one of its descendants, false otherwise.
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virtual bool IsOwningPrefabBeingFocused(AZ::EntityId entityId) const = 0;
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//! Returns the path from the root instance to the currently focused instance.
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//! @return A path composed from the names of the container entities for the instance path.
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virtual const AZ::IO::Path& GetPrefabFocusPath(AzFramework::EntityContextId entityContextId) const = 0;
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//! Returns the size of the path to the currently focused instance.
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virtual const int GetPrefabFocusPathLength(AzFramework::EntityContextId entityContextId) const = 0;
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};
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} // namespace AzToolsFramework::Prefab
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@@ -0,0 +1,52 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzToolsFramework/Prefab/PrefabFocusUndo.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/Prefab/PrefabFocusInterface.h>
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#include <AzToolsFramework/Prefab/PrefabFocusPublicInterface.h>
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namespace AzToolsFramework::Prefab
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{
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PrefabFocusUndo::PrefabFocusUndo(const AZStd::string& undoOperationName)
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: UndoSystem::URSequencePoint(undoOperationName)
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{
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m_prefabFocusInterface = AZ::Interface<PrefabFocusInterface>::Get();
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AZ_Assert(m_prefabFocusInterface, "PrefabFocusUndo - Failed to grab prefab focus interface");
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m_prefabFocusPublicInterface = AZ::Interface<PrefabFocusPublicInterface>::Get();
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AZ_Assert(m_prefabFocusPublicInterface, "PrefabFocusUndo - Failed to grab prefab focus public interface");
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}
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bool PrefabFocusUndo::Changed() const
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{
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return true;
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}
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void PrefabFocusUndo::Capture(AZ::EntityId entityId)
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{
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auto entityContextId = AzFramework::EntityContextId::CreateNull();
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EditorEntityContextRequestBus::BroadcastResult(entityContextId, &EditorEntityContextRequests::GetEditorEntityContextId);
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m_beforeEntityId = m_prefabFocusPublicInterface->GetFocusedPrefabContainerEntityId(entityContextId);
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m_afterEntityId = entityId;
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}
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void PrefabFocusUndo::Undo()
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{
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m_prefabFocusInterface->FocusOnPrefabInstanceOwningEntityId(m_beforeEntityId);
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}
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void PrefabFocusUndo::Redo()
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{
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m_prefabFocusInterface->FocusOnPrefabInstanceOwningEntityId(m_afterEntityId);
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}
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} // namespace AzToolsFramework::Prefab
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@@ -0,0 +1,39 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/EntityId.h>
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#include <AzToolsFramework/Undo/UndoSystem.h>
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namespace AzToolsFramework::Prefab
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{
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class PrefabFocusInterface;
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class PrefabFocusPublicInterface;
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//! Undo node for prefab focus change operations.
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class PrefabFocusUndo
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: public UndoSystem::URSequencePoint
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{
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public:
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explicit PrefabFocusUndo(const AZStd::string& undoOperationName);
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bool Changed() const override;
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void Capture(AZ::EntityId entityId);
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void Undo() override;
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void Redo() override;
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protected:
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PrefabFocusInterface* m_prefabFocusInterface = nullptr;
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PrefabFocusPublicInterface* m_prefabFocusPublicInterface = nullptr;
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AZ::EntityId m_beforeEntityId;
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AZ::EntityId m_afterEntityId;
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};
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} // namespace AzToolsFramework::Prefab
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