Fix for shader option in DepthExponentiation not being set on loading into Editor

This commit is contained in:
mriegger
2021-06-23 11:51:43 -07:00
parent 6557a14e36
commit da1390b7e8
3 changed files with 16 additions and 4 deletions
@@ -154,7 +154,7 @@ namespace AZ
// --- Utility functions ---
//! Queues the pass to have Build() and Initilize() called by the PassSystem on frame update
//! Queues the pass to have Build() and Initialize() called by the PassSystem on frame update
void QueueForBuildAndInitialization();
//! Queues the pass to have RemoveFromParent() called by the PassSystem on frame update