Fix for shader option in DepthExponentiation not being set on loading into Editor
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@@ -154,7 +154,7 @@ namespace AZ
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// --- Utility functions ---
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//! Queues the pass to have Build() and Initilize() called by the PassSystem on frame update
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//! Queues the pass to have Build() and Initialize() called by the PassSystem on frame update
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void QueueForBuildAndInitialization();
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//! Queues the pass to have RemoveFromParent() called by the PassSystem on frame update
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