Removes CountdownNodeable.cpp/h from Gems/ScriptCanvas

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
monroegm-disable-blank-issue-2
Esteban Papp 4 years ago
parent 0b8859b246
commit d9dbd439d4

@ -1,90 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "CountdownNodeable.h"
#include <ScriptCanvas/Utils/SerializationUtils.h>
#include <ScriptCanvas/Utils/VersionConverters.h>
namespace ScriptCanvas
{
namespace Nodeables
{
namespace Time
{
CountdownNodeable::~CountdownNodeable()
{
AZ::TickBus::Handler::BusDisconnect();
}
void CountdownNodeable::InitiateCountdown(bool reset, float countdownSeconds, bool looping, float holdTime)
{
if (reset || !AZ::TickBus::Handler::BusIsConnected())
{
// If we're resetting, we need to disconnect.
AZ::TickBus::Handler::BusDisconnect();
m_countdownSeconds = countdownSeconds;
m_looping = looping;
m_holdTime = holdTime;
m_currentTime = m_countdownSeconds;
AZ::TickBus::Handler::BusConnect();
}
}
void CountdownNodeable::OnDeactivate()
{
AZ::TickBus::Handler::BusDisconnect();
}
void CountdownNodeable::OnTick(float deltaTime, AZ::ScriptTimePoint time)
{
if (m_currentTime <= 0.f)
{
if (m_holding)
{
m_holding = false;
m_currentTime = m_countdownSeconds;
m_elapsedTime = 0.f;
return;
}
if (!m_looping)
{
AZ::TickBus::Handler::BusDisconnect();
}
else
{
m_holding = m_holdTime > 0.f;
m_currentTime = m_holding ? m_holdTime : m_countdownSeconds;
}
ExecutionOut(AZ_CRC("Done", 0x102de0ab), m_elapsedTime);
}
else
{
m_currentTime -= static_cast<float>(deltaTime);
m_elapsedTime = m_holding ? 0.f : m_countdownSeconds - m_currentTime;
}
}
void CountdownNodeable::Reset(float countdownSeconds, Data::BooleanType looping, float holdTime)
{
InitiateCountdown(true, countdownSeconds, looping, holdTime);
}
void CountdownNodeable::Start(float countdownSeconds, Data::BooleanType looping, float holdTime)
{
InitiateCountdown(false, countdownSeconds, looping, holdTime);
}
}
}
}
#include <Include/ScriptCanvas/Libraries/Time/CountdownNodeable.generated.cpp>

@ -1,75 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/TickBus.h>
#include <ScriptCanvas/Core/Nodeable.h>
#include <ScriptCanvas/Core/NodeableNode.h>
#include <ScriptCanvas/CodeGen/NodeableCodegen.h>
#include <Include/ScriptCanvas/Libraries/Time/CountdownNodeable.generated.h>
namespace ScriptCanvas
{
namespace Nodeables
{
namespace Time
{
class CountdownNodeable
: public ScriptCanvas::Nodeable
, public AZ::TickBus::Handler
{
NodeDefinition(CountdownNodeable, "Delay", "Counts down time from a specified value.",
NodeTags::Category("Timing"),
NodeTags::Version(0)
);
public:
virtual ~CountdownNodeable();
InputMethod("Start", "When signaled, execution is delayed at this node according to the specified properties.",
SlotTags::Contracts({ DisallowReentrantExecutionContract }))
void Start(float countdownSeconds, Data::BooleanType looping, float holdTime);
DataInput(float, "Start: Time", 0.0f, "", SlotTags::DisplayGroup("Start"));
DataInput(Data::BooleanType, "Start: Loop", false, "", SlotTags::DisplayGroup("Start"));
DataInput(float, "Start: Hold", 0.0f, "", SlotTags::DisplayGroup("Start"));
InputMethod("Reset", "When signaled, execution is delayed at this node according to the specified properties.",
SlotTags::Contracts({ DisallowReentrantExecutionContract }))
void Reset(float countdownSeconds, Data::BooleanType looping, float holdTime);
DataInput(float, "Reset: Time", 0.0f, "", SlotTags::DisplayGroup("Reset"));
DataInput(Data::BooleanType, "Reset: Loop", false, "", SlotTags::DisplayGroup("Reset"));
DataInput(float, "Reset: Hold", 0.0f, "", SlotTags::DisplayGroup("Reset"));
ExecutionLatentOutput("Done", "Signaled when the delay reaches zero.");
DataOutput(float, "Elapsed", 0.0f, "The amount of time that has elapsed since the delay began.",
SlotTags::DisplayGroup("Done"));
protected:
void OnDeactivate() override;
// TickBus
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
private:
void InitiateCountdown(bool reset, float countdownSeconds, bool looping, float holdTime);
float m_countdownSeconds = 0.0f;
bool m_looping = false;
float m_holdTime = 0.0f;
float m_elapsedTime = 0.0f;
bool m_holding = false;
float m_currentTime = 0.0f;
};
}
}
}
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