Renamed several non-inclusive terms (#236)

main
Terry Michaels 5 years ago committed by GitHub
parent b8861cd575
commit d680995074
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -63,13 +63,13 @@ namespace AZ
static AssetTrackingImpl* GetSharedInstance(); static AssetTrackingImpl* GetSharedInstance();
static ThreadData& GetSharedThreadData(); static ThreadData& GetSharedThreadData();
using MasterAssets = AZStd::unordered_map<AssetTrackingId, AssetMasterInfo, AZStd::hash<AssetTrackingId>, AZStd::equal_to<AssetTrackingId>, AZStdAssetTrackingAllocator>; using PrimaryAssets = AZStd::unordered_map<AssetTrackingId, AssetPrimaryInfo, AZStd::hash<AssetTrackingId>, AZStd::equal_to<AssetTrackingId>, AZStdAssetTrackingAllocator>;
using ThreadData = ThreadData; using ThreadData = ThreadData;
using mutex_type = AZStd::mutex; using mutex_type = AZStd::mutex;
using lock_type = AZStd::lock_guard<mutex_type>; using lock_type = AZStd::lock_guard<mutex_type>;
mutex_type m_mutex; mutex_type m_mutex;
MasterAssets m_masterAssets; PrimaryAssets m_primaryAssets;
AssetTreeNodeBase* m_assetRoot = nullptr; AssetTreeNodeBase* m_assetRoot = nullptr;
AssetAllocationTableBase* m_allocationTable = nullptr; AssetAllocationTableBase* m_allocationTable = nullptr;
bool m_performingAnalysis = false; bool m_performingAnalysis = false;
@ -118,7 +118,7 @@ namespace AZ
auto& threadData = GetSharedThreadData(); auto& threadData = GetSharedThreadData();
AssetTreeNodeBase* parentAsset = threadData.m_currentAssetStack.empty() ? nullptr : threadData.m_currentAssetStack.back(); AssetTreeNodeBase* parentAsset = threadData.m_currentAssetStack.empty() ? nullptr : threadData.m_currentAssetStack.back();
AssetTreeNodeBase* childAsset; AssetTreeNodeBase* childAsset;
AssetMasterInfo* assetMasterInfo; AssetPrimaryInfo* assetPrimaryInfo;
if (!parentAsset) if (!parentAsset)
{ {
@ -128,22 +128,22 @@ namespace AZ
{ {
lock_type lock(m_mutex); lock_type lock(m_mutex);
// Locate or create the master record for this asset // Locate or create the primary record for this asset
auto masterItr = m_masterAssets.find(assetId); auto primaryItr = m_primaryAssets.find(assetId);
if (masterItr != m_masterAssets.end()) if (primaryItr != m_primaryAssets.end())
{ {
assetMasterInfo = &masterItr->second; assetPrimaryInfo = &primaryItr->second;
} }
else else
{ {
auto insertResult = m_masterAssets.emplace(assetId, AssetMasterInfo()); auto insertResult = m_primaryAssets.emplace(assetId, AssetPrimaryInfo());
assetMasterInfo = &insertResult.first->second; assetPrimaryInfo = &insertResult.first->second;
assetMasterInfo->m_id = &insertResult.first->first; assetPrimaryInfo->m_id = &insertResult.first->first;
} }
// Add this asset to the stack for this thread's context // Add this asset to the stack for this thread's context
childAsset = parentAsset->FindOrAddChild(assetId, assetMasterInfo); childAsset = parentAsset->FindOrAddChild(assetId, assetPrimaryInfo);
} }
threadData.m_currentAssetStack.push_back(childAsset); threadData.m_currentAssetStack.push_back(childAsset);
@ -304,7 +304,7 @@ namespace AZ
char* pos = buffer; char* pos = buffer;
for (auto itr = assetStack.rbegin(); itr != assetStack.rend(); ++itr) for (auto itr = assetStack.rbegin(); itr != assetStack.rend(); ++itr)
{ {
pos += azsnprintf(pos, BUFFER_SIZE - (pos - buffer), "%s\n", (*itr)->GetAssetMasterInfo()->m_id->m_id.c_str()); pos += azsnprintf(pos, BUFFER_SIZE - (pos - buffer), "%s\n", (*itr)->GetAssetPrimaryInfo()->m_id->m_id.c_str());
if (pos >= buffer + BUFFER_SIZE) if (pos >= buffer + BUFFER_SIZE)
{ {

@ -79,9 +79,9 @@ namespace AZ
AssetTrackingString m_id; AssetTrackingString m_id;
}; };
// Master information about an asset. // Primary information about an asset.
// Currently just contains the ID of the asset, but in the future may carry additional information about that asset (such as where in code it was initialized). // Currently just contains the ID of the asset, but in the future may carry additional information about that asset (such as where in code it was initialized).
struct AssetMasterInfo struct AssetPrimaryInfo
{ {
const AssetTrackingId* m_id; const AssetTrackingId* m_id;
}; };
@ -90,8 +90,8 @@ namespace AZ
class AssetTreeNodeBase class AssetTreeNodeBase
{ {
public: public:
virtual const AssetMasterInfo* GetAssetMasterInfo() const = 0; virtual const AssetPrimaryInfo* GetAssetPrimaryInfo() const = 0;
virtual AssetTreeNodeBase* FindOrAddChild(const AssetTrackingId& id, const AssetMasterInfo* info) = 0; virtual AssetTreeNodeBase* FindOrAddChild(const AssetTrackingId& id, const AssetPrimaryInfo* info) = 0;
}; };
// Base class for an asset tree. Implemented by the template AssetTree<>. // Base class for an asset tree. Implemented by the template AssetTree<>.

@ -29,18 +29,18 @@ namespace AZ
class AssetTreeNode : public AssetTreeNodeBase class AssetTreeNode : public AssetTreeNodeBase
{ {
public: public:
AssetTreeNode(const AssetMasterInfo* masterInfo = nullptr, AssetTreeNode* parent = nullptr) : AssetTreeNode(const AssetPrimaryInfo* primaryInfo = nullptr, AssetTreeNode* parent = nullptr) :
m_masterInfo(masterInfo), m_primaryinfo(primaryInfo),
m_parent(parent) m_parent(parent)
{ {
} }
const AssetMasterInfo* GetAssetMasterInfo() const override const AssetPrimaryInfo* GetAssetPrimaryInfo() const override
{ {
return m_masterInfo; return m_primaryinfo;
} }
AssetTreeNodeBase* FindOrAddChild(const AssetTrackingId& id, const AssetMasterInfo* info) override AssetTreeNodeBase* FindOrAddChild(const AssetTrackingId& id, const AssetPrimaryInfo* info) override
{ {
AssetTreeNodeBase* result = nullptr; AssetTreeNodeBase* result = nullptr;
auto childItr = m_children.find(id); auto childItr = m_children.find(id);
@ -61,7 +61,7 @@ namespace AZ
using AssetMap = AssetTrackingMap<AssetTrackingId, AssetTreeNode>; using AssetMap = AssetTrackingMap<AssetTrackingId, AssetTreeNode>;
const AssetMasterInfo* m_masterInfo; const AssetPrimaryInfo* m_primaryinfo;
AssetTreeNode* m_parent; AssetTreeNode* m_parent;
AssetMap m_children; AssetMap m_children;
AssetDataT m_data; AssetDataT m_data;

@ -105,7 +105,7 @@ namespace UnitTest
EXPECT_EQ(&rootAsset, &m_env->m_tree.GetRoot()); EXPECT_EQ(&rootAsset, &m_env->m_tree.GetRoot());
ASSERT_NE(itr, rootAsset.m_children.end()); ASSERT_NE(itr, rootAsset.m_children.end());
EXPECT_EQ(itr->second.m_masterInfo->m_id->m_id, "TestScopedAllocation.1"); EXPECT_EQ(itr->second.m_primaryinfo->m_id->m_id, "TestScopedAllocation.1");
EXPECT_EQ(&itr->second, m_env->m_table.FindAllocation(TEST_POINTER)); EXPECT_EQ(&itr->second, m_env->m_table.FindAllocation(TEST_POINTER));

@ -216,7 +216,6 @@ protected:
void OnSliceInstantiationFailed(const AZ::Data::AssetId& sliceAssetId, const AzFramework::SliceInstantiationTicket& /*ticket*/) override; void OnSliceInstantiationFailed(const AZ::Data::AssetId& sliceAssetId, const AzFramework::SliceInstantiationTicket& /*ticket*/) override;
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
QString m_strMasterCDFolder;
bool m_bLoadFailed; bool m_bLoadFailed;
QColor m_waterColor; QColor m_waterColor;
XmlNodeRef m_fogTemplate; XmlNodeRef m_fogTemplate;

@ -65,7 +65,7 @@ namespace
const float kTangentDelta = 0.01f; const float kTangentDelta = 0.01f;
const float kAspectRatio = 1.777778f; const float kAspectRatio = 1.777778f;
const int kReserveCount = 7; // x,y,z,rot_x,rot_y,rot_z,fov const int kReserveCount = 7; // x,y,z,rot_x,rot_y,rot_z,fov
const QString kMasterCameraName = "MasterCamera"; const QString kPrimaryCameraName = "PrimaryCamera";
} // namespace } // namespace
@ -169,10 +169,10 @@ CExportManager::CExportManager()
, m_numberOfExportFrames(0) , m_numberOfExportFrames(0)
, m_pivotEntityObject(0) , m_pivotEntityObject(0)
, m_bBakedKeysSequenceExport(true) , m_bBakedKeysSequenceExport(true)
, m_animTimeExportMasterSequenceCurrentTime(0.0f) , m_animTimeExportPrimarySequenceCurrentTime(0.0f)
, m_animKeyTimeExport(true) , m_animKeyTimeExport(true)
, m_soundKeyTimeExport(true) , m_soundKeyTimeExport(true)
, m_bExportOnlyMasterCamera(false) , m_bExportOnlyPrimaryCamera(false)
{ {
RegisterExporter(new COBJExporter()); RegisterExporter(new COBJExporter());
RegisterExporter(new COCMExporter()); RegisterExporter(new COCMExporter());
@ -773,14 +773,14 @@ bool CExportManager::ShowFBXExportDialog()
return false; return false;
} }
SetFBXExportSettings(fpsDialog.GetExportCoordsLocalToTheSelectedObject(), fpsDialog.GetExportOnlyMasterCamera(), fpsDialog.GetFPS()); SetFBXExportSettings(fpsDialog.GetExportCoordsLocalToTheSelectedObject(), fpsDialog.GetExportOnlyPrimaryCamera(), fpsDialog.GetFPS());
return true; return true;
} }
bool CExportManager::ProcessObjectsForExport() bool CExportManager::ProcessObjectsForExport()
{ {
Export::CObject* pObj = new Export::CObject(kMasterCameraName.toUtf8().data()); Export::CObject* pObj = new Export::CObject(kPrimaryCameraName.toUtf8().data());
pObj->entityType = Export::eCamera; pObj->entityType = Export::eCamera;
m_data.m_objects.push_back(pObj); m_data.m_objects.push_back(pObj);
@ -808,13 +808,13 @@ bool CExportManager::ProcessObjectsForExport()
Export::CObject* pObj2 = m_data.m_objects[objectID]; Export::CObject* pObj2 = m_data.m_objects[objectID];
CBaseObject* pObject = 0; CBaseObject* pObject = 0;
if (QString::compare(pObj2->name, kMasterCameraName) == 0) if (QString::compare(pObj2->name, kPrimaryCameraName) == 0)
{ {
pObject = GetIEditor()->GetObjectManager()->FindObject(GetIEditor()->GetViewManager()->GetCameraObjectId()); pObject = GetIEditor()->GetObjectManager()->FindObject(GetIEditor()->GetViewManager()->GetCameraObjectId());
} }
else else
{ {
if (m_bExportOnlyMasterCamera && pObj2->entityType != Export::eCameraTarget) if (m_bExportOnlyPrimaryCamera && pObj2->entityType != Export::eCameraTarget)
{ {
continue; continue;
} }
@ -952,7 +952,7 @@ void CExportManager::FillAnimTimeNode(XmlNodeRef writeNode, CTrackViewAnimNode*
if (numAllTracks > 0) if (numAllTracks > 0)
{ {
XmlNodeRef objNode = writeNode->createNode(CleanXMLText(pObjectNode->GetName()).toUtf8().data()); XmlNodeRef objNode = writeNode->createNode(CleanXMLText(pObjectNode->GetName()).toUtf8().data());
writeNode->setAttr("time", m_animTimeExportMasterSequenceCurrentTime); writeNode->setAttr("time", m_animTimeExportPrimarySequenceCurrentTime);
for (unsigned int trackID = 0; trackID < numAllTracks; ++trackID) for (unsigned int trackID = 0; trackID < numAllTracks; ++trackID)
{ {
@ -1020,7 +1020,7 @@ void CExportManager::FillAnimTimeNode(XmlNodeRef writeNode, CTrackViewAnimNode*
XmlNodeRef keyNode = subNode->createNode(keyContentName.toUtf8().data()); XmlNodeRef keyNode = subNode->createNode(keyContentName.toUtf8().data());
float keyGlobalTime = m_animTimeExportMasterSequenceCurrentTime + keyTime; float keyGlobalTime = m_animTimeExportPrimarySequenceCurrentTime + keyTime;
keyNode->setAttr("keyTime", keyGlobalTime); keyNode->setAttr("keyTime", keyGlobalTime);
if (keyStartTime > 0) if (keyStartTime > 0)
@ -1123,13 +1123,13 @@ bool CExportManager::AddObjectsFromSequence(CTrackViewSequence* pSequence, XmlNo
const QString sequenceName = pSubSequence->GetName(); const QString sequenceName = pSubSequence->GetName();
XmlNodeRef subSeqNode2 = seqNode->createNode(sequenceName.toUtf8().data()); XmlNodeRef subSeqNode2 = seqNode->createNode(sequenceName.toUtf8().data());
if (sequenceName == m_animTimeExportMasterSequenceName) if (sequenceName == m_animTimeExportPrimarySequenceName)
{ {
m_animTimeExportMasterSequenceCurrentTime = sequenceKey.time; m_animTimeExportPrimarySequenceCurrentTime = sequenceKey.time;
} }
else else
{ {
m_animTimeExportMasterSequenceCurrentTime += sequenceKey.time; m_animTimeExportPrimarySequenceCurrentTime += sequenceKey.time;
} }
AddObjectsFromSequence(pSubSequence, subSeqNode2); AddObjectsFromSequence(pSubSequence, subSeqNode2);
@ -1336,7 +1336,7 @@ bool CExportManager::Export(const char* defaultName, const char* defaultExt, con
{ {
m_numberOfExportFrames = pSequence->GetTimeRange().end * m_FBXBakedExportFPS; m_numberOfExportFrames = pSequence->GetTimeRange().end * m_FBXBakedExportFPS;
if (!m_bExportOnlyMasterCamera) if (!m_bExportOnlyPrimaryCamera)
{ {
AddObjectsFromSequence(pSequence); AddObjectsFromSequence(pSequence);
} }
@ -1365,10 +1365,10 @@ bool CExportManager::Export(const char* defaultName, const char* defaultExt, con
return returnRes; return returnRes;
} }
void CExportManager::SetFBXExportSettings(bool bLocalCoordsToSelectedObject, bool bExportOnlyMasterCamera, const float fps) void CExportManager::SetFBXExportSettings(bool bLocalCoordsToSelectedObject, bool bExportOnlyPrimaryCamera, const float fps)
{ {
m_bExportLocalCoords = bLocalCoordsToSelectedObject; m_bExportLocalCoords = bLocalCoordsToSelectedObject;
m_bExportOnlyMasterCamera = bExportOnlyMasterCamera; m_bExportOnlyPrimaryCamera = bExportOnlyPrimaryCamera;
m_FBXBakedExportFPS = fps; m_FBXBakedExportFPS = fps;
} }
@ -1439,10 +1439,10 @@ void CExportManager::SaveNodeKeysTimeToXML()
if (dlg.exec()) if (dlg.exec())
{ {
m_animTimeNode = XmlHelpers::CreateXmlNode(pSequence->GetName()); m_animTimeNode = XmlHelpers::CreateXmlNode(pSequence->GetName());
m_animTimeExportMasterSequenceName = pSequence->GetName(); m_animTimeExportPrimarySequenceName = pSequence->GetName();
m_data.Clear(); m_data.Clear();
m_animTimeExportMasterSequenceCurrentTime = 0.0; m_animTimeExportPrimarySequenceCurrentTime = 0.0;
AddObjectsFromSequence(pSequence, m_animTimeNode); AddObjectsFromSequence(pSequence, m_animTimeNode);

@ -171,7 +171,7 @@ private:
bool AddObjectsFromSequence(CTrackViewSequence* pSequence, XmlNodeRef seqNode = 0); bool AddObjectsFromSequence(CTrackViewSequence* pSequence, XmlNodeRef seqNode = 0);
bool IsDuplicateObjectBeingAdded(const QString& newObject); bool IsDuplicateObjectBeingAdded(const QString& newObject);
void SetFBXExportSettings(bool bLocalCoordsToSelectedObject, bool bExportOnlyMasterCamera, const float fps); void SetFBXExportSettings(bool bLocalCoordsToSelectedObject, bool bExportOnlyPrimaryCamera, const float fps);
bool ProcessObjectsForExport(); bool ProcessObjectsForExport();
bool ShowFBXExportDialog(); bool ShowFBXExportDialog();
@ -193,13 +193,13 @@ private:
float m_FBXBakedExportFPS; float m_FBXBakedExportFPS;
bool m_bExportLocalCoords; bool m_bExportLocalCoords;
bool m_bExportOnlyMasterCamera; bool m_bExportOnlyPrimaryCamera;
int m_numberOfExportFrames; int m_numberOfExportFrames;
CEntityObject* m_pivotEntityObject; CEntityObject* m_pivotEntityObject;
bool m_bBakedKeysSequenceExport; bool m_bBakedKeysSequenceExport;
QString m_animTimeExportMasterSequenceName; QString m_animTimeExportPrimarySequenceName;
float m_animTimeExportMasterSequenceCurrentTime; float m_animTimeExportPrimarySequenceCurrentTime;
XmlNodeRef m_animTimeNode; XmlNodeRef m_animTimeNode;
bool m_animKeyTimeExport; bool m_animKeyTimeExport;

@ -55,9 +55,9 @@ bool CFBXExporterDialog::GetExportCoordsLocalToTheSelectedObject() const
return m_ui->m_exportLocalCoordsCheckbox->isChecked(); return m_ui->m_exportLocalCoordsCheckbox->isChecked();
} }
bool CFBXExporterDialog::GetExportOnlyMasterCamera() const bool CFBXExporterDialog::GetExportOnlyPrimaryCamera() const
{ {
return m_ui->m_exportOnlyMasterCameraCheckBox->isChecked(); return m_ui->m_exportOnlyPrimaryCameraCheckBox->isChecked();
} }
void CFBXExporterDialog::SetExportLocalCoordsCheckBoxEnable(bool checked) void CFBXExporterDialog::SetExportLocalCoordsCheckBoxEnable(bool checked)
@ -100,7 +100,7 @@ int CFBXExporterDialog::exec()
if (m_bDisplayOnlyFPSSetting) if (m_bDisplayOnlyFPSSetting)
{ {
m_ui->m_exportLocalCoordsCheckbox->setEnabled(false); m_ui->m_exportLocalCoordsCheckbox->setEnabled(false);
m_ui->m_exportOnlyMasterCameraCheckBox->setEnabled(false); m_ui->m_exportOnlyPrimaryCameraCheckBox->setEnabled(false);
} }
m_ui->m_fpsCombo->addItem("24"); m_ui->m_fpsCombo->addItem("24");

@ -36,7 +36,7 @@ public:
float GetFPS() const; float GetFPS() const;
bool GetExportCoordsLocalToTheSelectedObject() const; bool GetExportCoordsLocalToTheSelectedObject() const;
bool GetExportOnlyMasterCamera() const; bool GetExportOnlyPrimaryCamera() const;
void SetExportLocalCoordsCheckBoxEnable(bool checked); void SetExportLocalCoordsCheckBoxEnable(bool checked);
int exec() override; int exec() override;
@ -44,7 +44,7 @@ public:
protected: protected:
void OnFPSChange(); void OnFPSChange();
void SetExportLocalToTheSelectedObjectCheckBox(); void SetExportLocalToTheSelectedObjectCheckBox();
void SetExportOnlyMasterCameraCheckBox(); void SetExportOnlyPrimaryCameraCheckBox();
void accept() override; void accept() override;

@ -49,9 +49,9 @@
</layout> </layout>
</item> </item>
<item> <item>
<widget class="QCheckBox" name="m_exportOnlyMasterCameraCheckBox"> <widget class="QCheckBox" name="m_exportOnlyPrimaryCameraCheckBox">
<property name="text"> <property name="text">
<string>Export Only Master Camera</string> <string>Export Only Primary Camera</string>
</property> </property>
</widget> </widget>
</item> </item>

@ -20,7 +20,7 @@ class CEditorMock
: public IEditor : public IEditor
{ {
public: public:
// GMock does not work with a variadic function (https://github.com/google/googlemock/blob/master/googlemock/docs/FrequentlyAskedQuestions.md) // GMock does not work with a variadic function
void ExecuteCommand(const char* sCommand, ...) override void ExecuteCommand(const char* sCommand, ...) override
{ {
va_list args; va_list args;

@ -86,7 +86,7 @@ namespace AZ
if (sourceFileExists && !updateMaterial) if (sourceFileExists && !updateMaterial)
{ {
// Don't write to the cache if there's a source material as this will be the master material. // Don't write to the cache if there's a source material as this will be the primary material.
continue; continue;
} }

@ -84,7 +84,7 @@ namespace AZ
NoneCheckable, // No nodes can be checked. NoneCheckable, // No nodes can be checked.
OnlyFilterTypesCheckable // Only nodes in the filter type list can be checked. OnlyFilterTypesCheckable // Only nodes in the filter type list can be checked.
}; };
// Updates the tree to include/exclude check boxes and the master selection. Call "BuildTree()" to rebuild the tree. // Updates the tree to include/exclude check boxes and the primary selection. Call "BuildTree()" to rebuild the tree.
virtual void MakeCheckable(CheckableOption option); virtual void MakeCheckable(CheckableOption option);
// Add a type to filter for. Filter types are used to determine if a check box is added and/or to be shown if // Add a type to filter for. Filter types are used to determine if a check box is added and/or to be shown if
// the type is an end point. See "IncludeEndPoints" and "MakeCheckable" for more details. // the type is an end point. See "IncludeEndPoints" and "MakeCheckable" for more details.

@ -308,7 +308,7 @@ namespace AssetMemoryAnalyzer
AZStd::function<void(AssetInfo*, AssetTreeNode*, int)> recurse; AZStd::function<void(AssetInfo*, AssetTreeNode*, int)> recurse;
recurse = [&recurse](AssetInfo* outAsset, AssetTreeNode* inAsset, int depth) recurse = [&recurse](AssetInfo* outAsset, AssetTreeNode* inAsset, int depth)
{ {
outAsset->m_id = inAsset->m_masterInfo ? inAsset->m_masterInfo->m_id->m_id.c_str() : nullptr; outAsset->m_id = inAsset->m_primaryinfo ? inAsset->m_primaryinfo->m_id->m_id.c_str() : nullptr;
// For every code point in this asset node, record its allocations // For every code point in this asset node, record its allocations
for (auto& codePointInfo : inAsset->m_data.m_codePointsToAllocations) for (auto& codePointInfo : inAsset->m_data.m_codePointsToAllocations)

Loading…
Cancel
Save