Removes resource/targetver files from LuaIDE
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -6,13 +6,8 @@
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*
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*/
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#include "LuaEditor.h"
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#include <Source/LuaIDEApplication.h>
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#if defined(AZ_COMPILER_MSVC)
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#include "resource.h"
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#endif
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#include <QtCore/QCoreApplication>
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#if defined(EXTERNAL_CRASH_REPORTING)
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@@ -1,9 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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@@ -1,29 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by Editor.rc
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//
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#define IDC_MYICON 2
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#define IDD_EDITOR_DIALOG 102
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#define IDR_MAINFRAME 128
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#define IDI_ICON1 129
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#define IDC_STATIC -1
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NO_MFC 1
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#define _APS_NEXT_RESOURCE_VALUE 131
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 110
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#endif
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#endif
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@@ -1,16 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <SDKDDKVer.h>
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@@ -7,11 +7,8 @@
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#
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set(FILES
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targetver.h
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Source/StandaloneToolsApplication.cpp
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Source/StandaloneToolsApplication.h
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Source/Editor/Resource.h
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Source/Editor/targetver.h
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Source/Telemetry/TelemetryBus.h
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Source/Telemetry/TelemetryComponent.cpp
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Source/Telemetry/TelemetryComponent.h
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@@ -21,7 +18,6 @@ set(FILES
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Source/LuaIDEApplication.cpp
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Source/AssetDatabaseLocationListener.h
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Source/AssetDatabaseLocationListener.cpp
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Source/Editor/LuaEditor.h
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Source/Editor/LuaEditor.cpp
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Source/LUA/BasicScriptChecker.h
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Source/LUA/BreakpointPanel.cpp
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@@ -1,16 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <SDKDDKVer.h>
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