Removes resource/targetver files from LuaIDE

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-12-15 11:41:34 -08:00
parent 65516e5bd1
commit d624381885
6 changed files with 0 additions and 79 deletions
@@ -6,13 +6,8 @@
*
*/
#include "LuaEditor.h"
#include <Source/LuaIDEApplication.h>
#if defined(AZ_COMPILER_MSVC)
#include "resource.h"
#endif
#include <QtCore/QCoreApplication>
#if defined(EXTERNAL_CRASH_REPORTING)
@@ -1,9 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
@@ -1,29 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Editor.rc
//
#define IDC_MYICON 2
#define IDD_EDITOR_DIALOG 102
#define IDR_MAINFRAME 128
#define IDI_ICON1 129
#define IDC_STATIC -1
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 131
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 110
#endif
#endif
@@ -1,16 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>
-4
View File
@@ -7,11 +7,8 @@
#
set(FILES
targetver.h
Source/StandaloneToolsApplication.cpp
Source/StandaloneToolsApplication.h
Source/Editor/Resource.h
Source/Editor/targetver.h
Source/Telemetry/TelemetryBus.h
Source/Telemetry/TelemetryComponent.cpp
Source/Telemetry/TelemetryComponent.h
@@ -21,7 +18,6 @@ set(FILES
Source/LuaIDEApplication.cpp
Source/AssetDatabaseLocationListener.h
Source/AssetDatabaseLocationListener.cpp
Source/Editor/LuaEditor.h
Source/Editor/LuaEditor.cpp
Source/LUA/BasicScriptChecker.h
Source/LUA/BreakpointPanel.cpp
-16
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@@ -1,16 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>