Merge pull request #431 from aws-lumberyard-dev/Prefab/Create/IgnoreLevel

LYN-3211 | Create Prefab can be triggered on the Level Container, generating an invalid level hierarchy
This commit is contained in:
Danilo Aimini
2021-05-10 23:09:51 -07:00
committed by GitHub
2 changed files with 61 additions and 24 deletions
@@ -151,32 +151,36 @@ namespace AzToolsFramework
{
if (!selectedEntities.empty())
{
bool layerInSelection = false;
for (AZ::EntityId entityId : selectedEntities)
// Hide if the only selected entity is the Level Container
if (selectedEntities.size() > 1 || !s_prefabPublicInterface->IsLevelInstanceContainerEntity(selectedEntities[0]))
{
if (!layerInSelection)
{
AzToolsFramework::Layers::EditorLayerComponentRequestBus::EventResult(
layerInSelection, entityId,
&AzToolsFramework::Layers::EditorLayerComponentRequestBus::Events::HasLayer);
bool layerInSelection = false;
if (layerInSelection)
for (AZ::EntityId entityId : selectedEntities)
{
if (!layerInSelection)
{
break;
AzToolsFramework::Layers::EditorLayerComponentRequestBus::EventResult(
layerInSelection, entityId,
&AzToolsFramework::Layers::EditorLayerComponentRequestBus::Events::HasLayer);
if (layerInSelection)
{
break;
}
}
}
}
// Layers can't be in prefabs.
if (!layerInSelection)
{
QAction* createAction = menu->addAction(QObject::tr("Create Prefab..."));
createAction->setToolTip(QObject::tr("Creates a prefab out of the currently selected entities."));
// Layers can't be in prefabs.
if (!layerInSelection)
{
QAction* createAction = menu->addAction(QObject::tr("Create Prefab..."));
createAction->setToolTip(QObject::tr("Creates a prefab out of the currently selected entities."));
QObject::connect(createAction, &QAction::triggered, createAction, [this, selectedEntities] {
ContextMenu_CreatePrefab(selectedEntities);
});
QObject::connect(createAction, &QAction::triggered, createAction, [this, selectedEntities] {
ContextMenu_CreatePrefab(selectedEntities);
});
}
}
}
}
@@ -272,6 +276,15 @@ namespace AzToolsFramework
QWidget* activeWindow = QApplication::activeWindow();
const AZStd::string prefabFilesPath = "@devassets@/Prefabs";
// Remove Level entity if it's part of the list
auto levelContainerIter =
AZStd::find(selectedEntities.begin(), selectedEntities.end(), s_prefabPublicInterface->GetLevelInstanceContainerEntityId());
if (levelContainerIter != selectedEntities.end())
{
selectedEntities.erase(levelContainerIter);
}
// Set default folder for prefabs
AZ::IO::FileIOBase* fileIoBaseInstance = AZ::IO::FileIOBase::GetInstance();