Change the nvidia Aftermath integration to use c strings directly rather than convert to an AZStd::string (#6535)
Signed-off-by: rgba16f <82187279+rgba16f@users.noreply.github.com>
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@@ -53,14 +53,14 @@ namespace Aftermath
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#endif
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}
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void SetAftermathEventMarker( [[maybe_unused]] void* cntxHandle, [[maybe_unused]] const AZStd::string& markerData, [[maybe_unused]] bool isAftermathInitialized)
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void SetAftermathEventMarker( [[maybe_unused]] void* cntxHandle, [[maybe_unused]] const char* markerData, [[maybe_unused]] bool isAftermathInitialized)
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{
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#if defined(USE_NSIGHT_AFTERMATH)
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if (isAftermathInitialized)
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{
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GFSDK_Aftermath_Result result = GFSDK_Aftermath_SetEventMarker(
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static_cast<GFSDK_Aftermath_ContextHandle>(cntxHandle), static_cast<const void*>(markerData.c_str()),
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static_cast<unsigned int>(markerData.size()) + 1);
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static_cast<GFSDK_Aftermath_ContextHandle>(cntxHandle), static_cast<const void*>(markerData),
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static_cast<unsigned int>(strlen(markerData) + 1);
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AssertOnError(result);
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}
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#endif
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@@ -85,7 +85,7 @@ namespace AZ
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return m_hardwareQueueClass;
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}
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void CommandListBase::SetAftermathEventMarker(const AZStd::string& markerData)
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void CommandListBase::SetAftermathEventMarker(const char* markerData)
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{
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auto& device = static_cast<Device&>(GetDevice());
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Aftermath::SetAftermathEventMarker(m_aftermathCommandListContext, markerData, device.IsAftermathInitialized());
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@@ -52,7 +52,7 @@ namespace AZ
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RHI::HardwareQueueClass GetHardwareQueueClass() const;
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void SetAftermathEventMarker(const AZStd::string& markerData);
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void SetAftermathEventMarker(const char* markerData);
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protected:
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void Init(Device& device, RHI::HardwareQueueClass hardwareQueueClass, ID3D12CommandAllocator* commandAllocator);
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@@ -15,6 +15,7 @@
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namespace Aftermath
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{
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void SetAftermathEventMarker(void* cntxHandle, const AZStd::string& markerData, bool isAftermathInitialized);
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void SetAftermathEventMarker(void* cntxHandle, const char* markerData, bool isAftermathInitialized);
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bool InitializeAftermath(AZ::RHI::Ptr<ID3D12DeviceX> dx12Device);
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void* CreateAftermathContextHandle(ID3D12GraphicsCommandList* commandList, void* crashTracker);
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void OutputLastScopeExecutingOnGPU(void* crashTracker);
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