Added Default Camera Location to the Viewport Setting Registry

Signed-off-by: igarri <igarri@amazon.com>
This commit is contained in:
igarri
2021-10-14 12:44:41 +01:00
parent 8cf736b999
commit d12c6beb40
5 changed files with 29 additions and 19 deletions
+12 -19
View File
@@ -166,9 +166,6 @@ EditorViewportWidget::EditorViewportWidget(const QString& name, QWidget* parent)
m_defaultViewTM.SetIdentity();
//Set the camera position to a more sensible default.
m_defaultViewTM.SetTranslation(Vec3(0.f, -10.f, 4.f));
if (GetIEditor()->GetViewManager()->GetSelectedViewport() == nullptr)
{
GetIEditor()->GetViewManager()->SelectViewport(this);
@@ -626,16 +623,10 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
PopDisableRendering();
{
AZ::Aabb terrainAabb = AZ::Aabb::CreateFromPoint(AZ::Vector3::CreateZero());
AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb);
float sx = terrainAabb.GetXExtent();
float sy = terrainAabb.GetYExtent();
Matrix34 viewTM;
viewTM.SetIdentity();
// Initial camera will be at middle of the map at the height of 2
// meters above the terrain (default terrain height is 32)
viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
viewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
SetViewTM(viewTM);
UpdateScene();
@@ -650,16 +641,10 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
PopDisableRendering();
{
AZ::Aabb terrainAabb = AZ::Aabb::CreateFromPoint(AZ::Vector3::CreateZero());
AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb);
float sx = terrainAabb.GetXExtent();
float sy = terrainAabb.GetYExtent();
Matrix34 viewTM;
viewTM.SetIdentity();
// Initial camera will be at middle of the map at the height of 2
// meters above the terrain (default terrain height is 32)
viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
viewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
SetViewTM(viewTM);
}
break;
@@ -2035,6 +2020,9 @@ void EditorViewportWidget::SetDefaultCamera()
m_viewSourceType = ViewSourceType::None;
GetViewManager()->SetCameraObjectId(GUID_NULL);
SetName(m_defaultViewName);
// Set the default Editor Camera position.
m_defaultViewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
SetViewTM(m_defaultViewTM);
// Synchronize the configured editor viewport FOV to the default camera
@@ -2537,6 +2525,11 @@ bool EditorViewportSettings::StickySelectEnabled() const
return SandboxEditor::StickySelectEnabled();
}
AZ::Vector3 EditorViewportSettings::DefaultEditorCameraPosition() const
{
return SandboxEditor::DefaultEditorCameraPosition();
}
AZ_CVAR_EXTERNED(bool, ed_previewGameInFullscreen_once);
bool EditorViewportWidget::ShouldPreviewFullscreen() const