merging latest origin
@ -1,611 +0,0 @@
|
|||||||
{
|
|
||||||
// ---- Enable/Disable platforms for the entire project. AssetProcessor will automatically add the current platform by default.
|
|
||||||
|
|
||||||
// PLATFORM DEFINITIONS
|
|
||||||
// [Platform (unique identifier)]
|
|
||||||
// tags=(comma-seperated-tags)
|
|
||||||
//
|
|
||||||
// note: the 'identifier' of a platform is the word(s) following the "Platform" keyword (so [Platform pc] means identifier
|
|
||||||
// is 'pc' for example. This is used to name its assets folder in the cache and should be used in your bootstrap.cfg
|
|
||||||
// or your main.cpp to choose what assets to load for that particular platform.
|
|
||||||
// Its primary use is to enable additional non-host platforms (Ios, android...) that are not the current platform.
|
|
||||||
// note: 'tags' is a comma-seperated list of tags to tag the platform with that builders can inspect to decide what to do.
|
|
||||||
|
|
||||||
// while builders can accept any tags you add in order to make decisions, common tags are
|
|
||||||
// tools - this platform can host the tools and editor and such
|
|
||||||
// renderer - this platform runs the client engine and renders on a GPU. If missing we could be on a server-only platform
|
|
||||||
// mobile - a mobile platform such as a set top box or phone with limited resources
|
|
||||||
// console - a console platform
|
|
||||||
// server - a server platform of some kind, usually headless, no renderer.
|
|
||||||
|
|
||||||
"Amazon": {
|
|
||||||
"AssetProcessor": {
|
|
||||||
"Settings": {
|
|
||||||
"Platform pc": {
|
|
||||||
"tags": "tools,renderer,dx12,vulkan,null"
|
|
||||||
},
|
|
||||||
"Platform es3": {
|
|
||||||
"tags": "android,mobile,renderer,vulkan"
|
|
||||||
},
|
|
||||||
"Platform ios": {
|
|
||||||
"tags": "mobile,renderer,metal"
|
|
||||||
},
|
|
||||||
"Platform osx_gl": {
|
|
||||||
"tags": "tools,renderer,metal,null"
|
|
||||||
},
|
|
||||||
// this is an example of a headless platform that has no renderer.
|
|
||||||
// To use this you would still need to make sure 'assetplatform' in your startup params in your main() chooses this 'server' platform as your server 'assets' flavor
|
|
||||||
"Platform server": {
|
|
||||||
"tags": "server,dx12,vulkan"
|
|
||||||
},
|
|
||||||
// this section allows you to turn on various platforms in addition to the host platform you're running on
|
|
||||||
// 'enabled' is AUTOMATICALLY TRUE for the current platform that you are running on, so it is not necessary to force it to true for that platform
|
|
||||||
// To enable any additional platform, just uncomment the appropriate line below.
|
|
||||||
"Platforms": {
|
|
||||||
//"pc": "enabled",
|
|
||||||
//"es3": "enabled",
|
|
||||||
//"ios": "enabled",
|
|
||||||
//"osx_gl": "enabled",
|
|
||||||
//"server": "enabled"
|
|
||||||
},
|
|
||||||
// ---- The number of worker jobs, 0 means use the number of Logical Cores
|
|
||||||
"Jobs": {
|
|
||||||
"minJobs": 1,
|
|
||||||
"maxJobs": 0
|
|
||||||
},
|
|
||||||
// cacheServerAddress is the location of the asset server cache.
|
|
||||||
// Currently for a network share server this would be the absolute file path to the network share folder.
|
|
||||||
"Server": {
|
|
||||||
//"cacheServerAddress": ""
|
|
||||||
},
|
|
||||||
|
|
||||||
// ---- add any metadata file type here that needs to be monitored by the AssetProcessor.
|
|
||||||
// Modifying these meta file will cause the source asset to re-compile again.
|
|
||||||
// They are specified in the following format
|
|
||||||
// metadata extension=original extension to replace
|
|
||||||
// if the metadata extension does not replace the original, then the original can be blank
|
|
||||||
// so for example if your normal file is blah.tif and your metafile for that file is blah.tif.exportsettings
|
|
||||||
// then your declaration would be exportsettings= ; ie, it would be blank
|
|
||||||
// however if your metafile REPLACES the extension (for example, if you have the file blah.i_caf and its metafile is blah.exportsettings)
|
|
||||||
// then you specify the original extension here to narrow the scope.
|
|
||||||
// If a relative path to a specific file is provided instead of an extension, a change to the file will change all files
|
|
||||||
// with the associated extension (e.g. Animations/SkeletonList.xml=i_caf will cause all i_caf files to recompile when
|
|
||||||
// Animations/SkeletonList.xml within the current game project changes)
|
|
||||||
|
|
||||||
"MetaDataTypes": {
|
|
||||||
"animsettings": "i_caf",
|
|
||||||
"Animations/SkeletonList.xml": "i_caf",
|
|
||||||
"cbc": "abc",
|
|
||||||
"fbx.assetinfo": "fbx"
|
|
||||||
},
|
|
||||||
|
|
||||||
// ---- add any folders to scan here. The priority order is the order they appear here
|
|
||||||
// available macros are
|
|
||||||
// @ROOT@ - the location of asset root
|
|
||||||
// @PROJECTROOT@ - the location of the project root, for example 'Q:\MyProjects\RPGSample'
|
|
||||||
// note that they are sorted by their 'order' value, and the lower the order the more important an asset is
|
|
||||||
// lower order numbers override higher ones.
|
|
||||||
// If specified, output will be prepended to every path found in that recognizer's watch folder.
|
|
||||||
// Note that you can also make the scan folder platform specific by using the keywords include and exclude.
|
|
||||||
// Both include and exclude can contain either platform tags, platform identifiers or both.
|
|
||||||
// if no include is specified, all currently enabled platforms are included by default.
|
|
||||||
// If includes ARE specified, it will be filtered down by the list of currently enabled platforms.
|
|
||||||
// "ScanFolder (unique identifier)": {
|
|
||||||
// "include": "(comma seperated platform tags or identifiers)",
|
|
||||||
// "exclude": "(comma seperated platform tags or identifiers)"
|
|
||||||
// }
|
|
||||||
// For example if you want to include a scan folder only for platforms that have the platform tags tools and renderer
|
|
||||||
// but omit it for platform osx_gl, you will have a scanfolder rule like
|
|
||||||
// "ScanFolder (unique identifier)": {
|
|
||||||
// "watch": "@ROOT@/foo",
|
|
||||||
// "include": "tools, renderer",
|
|
||||||
// "exclude": "osx_gl"
|
|
||||||
// }
|
|
||||||
|
|
||||||
"ScanFolder Game": {
|
|
||||||
"watch": "@PROJECTROOT@",
|
|
||||||
"display": "@PROJECTNAME@",
|
|
||||||
"recursive": 1,
|
|
||||||
"order": 0
|
|
||||||
},
|
|
||||||
// gems will be auto-added from 100 onwards
|
|
||||||
"ScanFolder Root": {
|
|
||||||
"watch": "@ROOT@",
|
|
||||||
"recursive": 0,
|
|
||||||
"order": 10000
|
|
||||||
},
|
|
||||||
"ScanFolder Engine": {
|
|
||||||
"watch": "@ENGINEROOT@/Engine",
|
|
||||||
"recursive": 1,
|
|
||||||
"order": 20000
|
|
||||||
},
|
|
||||||
"ScanFolder Editor": {
|
|
||||||
"watch": "@ENGINEROOT@/Editor",
|
|
||||||
"output": "editor",
|
|
||||||
"recursive": 1,
|
|
||||||
"order": 30000,
|
|
||||||
"include": "tools,renderer"
|
|
||||||
},
|
|
||||||
|
|
||||||
// Excludes files that match the pattern or glob
|
|
||||||
// if you use a pattern, remember to escape your backslashes (\\)
|
|
||||||
"Exclude _LevelBackups": {
|
|
||||||
"pattern": ".*\\\\/Levels\\\\/.*\\\\/_savebackup\\\\/.*"
|
|
||||||
},
|
|
||||||
"Exclude _LevelAutoBackups": {
|
|
||||||
"pattern": ".*\\\\/Levels\\\\/.*\\\\/_autobackup\\\\/.*"
|
|
||||||
},
|
|
||||||
"Exclude HoldFiles": {
|
|
||||||
"pattern": ".*\\\\/Levels\\\\/.*_hold\\\\/.*"
|
|
||||||
},
|
|
||||||
// note that $ has meaning to regex, so we escape it.
|
|
||||||
"Exclude TempFiles": {
|
|
||||||
"pattern": ".*\\\\/\\\\$tmp[0-9]*_.*"
|
|
||||||
},
|
|
||||||
"Exclude AlembicCompressionTemplates": {
|
|
||||||
"pattern": ".*\\\\/Presets\\\\/GeomCache\\\\/.*"
|
|
||||||
},
|
|
||||||
"Exclude TmpAnimationCompression": {
|
|
||||||
"pattern": ".*\\\\/Editor\\\\/Tmp\\\\/AnimationCompression\\\\/.*"
|
|
||||||
},
|
|
||||||
"Exclude EventLog": {
|
|
||||||
"pattern": ".*\\\\/Editor\\\\/.*eventlog\\\\.xml"
|
|
||||||
},
|
|
||||||
"Exclude GameGemsCode": {
|
|
||||||
"pattern": ".*\\\\/Gem\\\\/Code\\\\/.*"
|
|
||||||
},
|
|
||||||
"Exclude GameGemsResources": {
|
|
||||||
"pattern": ".*\\\\/Gem\\\\/Resources\\\\/.*"
|
|
||||||
},
|
|
||||||
"Exclude Private Certs": {
|
|
||||||
"pattern": ".*\\DynamicContent\\\\/Certificates\\\\/Private\\\\/.*"
|
|
||||||
},
|
|
||||||
"Exclude CMakeLists": {
|
|
||||||
"pattern": ".*\\\\/CMakeLists.txt"
|
|
||||||
},
|
|
||||||
"Exclude CMakeFiles": {
|
|
||||||
"pattern": ".*\\\\/.*\\\\.cmake"
|
|
||||||
},
|
|
||||||
"Exclude User": {
|
|
||||||
"pattern": ".*/[Uu]ser/.*"
|
|
||||||
},
|
|
||||||
"Exclude Build": {
|
|
||||||
"pattern": ".*/[Bb]uild/.*"
|
|
||||||
},
|
|
||||||
"Exclude UserSettings": {
|
|
||||||
"pattern": ".*/UserSettings.xml"
|
|
||||||
},
|
|
||||||
|
|
||||||
// ------------------------------------------------------------------------------
|
|
||||||
// Large Worlds Test
|
|
||||||
// ------------------------------------------------------------------------------
|
|
||||||
"Exclude Work In Progress Folders": {
|
|
||||||
"pattern": ".*\\\\/WIP\\\\/.*"
|
|
||||||
},
|
|
||||||
"Exclude Content Source Folders": {
|
|
||||||
"pattern": ".*\\\\/CONTENT_SOURCE\\\\/.*"
|
|
||||||
},
|
|
||||||
"Exclude Art Source Folders": {
|
|
||||||
"pattern": ".*\\\\/ArtSource\\\\/.*"
|
|
||||||
},
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// RC params mapping examples
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
// note that productAssetType is a means of setting the output asset Type (as in AZ::Data::AssetType) of a simple job
|
|
||||||
// and is the recommended way to specify that a certain kind of file (such as '*.myextension') becomes registered as the
|
|
||||||
// actual UUID of that type in the engine itself.
|
|
||||||
|
|
||||||
// Use a regex for matching files, same params for all platforms
|
|
||||||
// "RC TGAs": {
|
|
||||||
// "pattern": ".+\\\\.tga$",
|
|
||||||
// "params": "/tga /texture"
|
|
||||||
//}
|
|
||||||
|
|
||||||
// Use a glob, have special params for es3 platform
|
|
||||||
// "RC TIFFs": {
|
|
||||||
// "glob": "*.tif",
|
|
||||||
// "params": "/texture",
|
|
||||||
// "es3": "/pvrt"
|
|
||||||
//}
|
|
||||||
|
|
||||||
// You can also modify a version to compile all matching files again
|
|
||||||
// By default the version is empty
|
|
||||||
// "RC tif": {
|
|
||||||
// "glob": "*.tif",
|
|
||||||
// "params": "\\someparams",
|
|
||||||
// "version": 1.0
|
|
||||||
//}
|
|
||||||
// This will make the AssetProcessor compile all the .tif files again
|
|
||||||
|
|
||||||
// you can also optionally supply a priority.
|
|
||||||
// this is used to sort jobs when no other external circumstance sorts them
|
|
||||||
// for example, copy jobs will be higher in priority than other jobs that are not copy jobs
|
|
||||||
// however if they're both copy jobs or both not, and no other circumstances apply, then priority will be used.
|
|
||||||
// default priority is zero if not specified
|
|
||||||
|
|
||||||
// you can specify an option to skip processing for a file type based on the platform.
|
|
||||||
// for example, if you dont want to process tif files for ios, you can make tif files
|
|
||||||
// process on any platform except for ios:
|
|
||||||
// "RC tif": {
|
|
||||||
// "glob": "*.tif",
|
|
||||||
// "params": "\\someparams",
|
|
||||||
// "ios": "skip"
|
|
||||||
//}
|
|
||||||
|
|
||||||
// you can specify an option to output product dependencies for a copy job.
|
|
||||||
// please note that you only need to set this option when cry code is required to parse the asset.
|
|
||||||
// otherwise product dependencies will be output automatically by the CopyDependencyBuilder.
|
|
||||||
// for example, if you want to output the product dependencies for font assets:
|
|
||||||
// "RC font": {
|
|
||||||
// "glob": "*.font",
|
|
||||||
// "params": "copy",
|
|
||||||
// "outputProductDependencies": true
|
|
||||||
//}
|
|
||||||
|
|
||||||
// you can also specify an option to make all jobs critical that matches some pattern/glob.
|
|
||||||
// for example, if you want to make all png files critical than set critical to true.
|
|
||||||
// Note that by default all copy jobs are critical.
|
|
||||||
// Critical jobs are processed before non critical jobs and also prevent the runtime or editor from starting until they are all complete.
|
|
||||||
// "RC png": {
|
|
||||||
// "glob": "*.png",
|
|
||||||
// "params": "\\someparams",
|
|
||||||
// "critical": true
|
|
||||||
//}
|
|
||||||
|
|
||||||
// you can also specify an option to make all the job store in the asset server cache location if you are running AP in server mode.
|
|
||||||
// For example, if you want to store all png jobs in the asset server cache location including their logs, you can set checkServer = true.
|
|
||||||
// The client(i.e if you are running AP in non-server mode) will also check for this flag to know which jobs to fetch from the asset server cache location.
|
|
||||||
// if unsucessful, it will process the job locally as usual.
|
|
||||||
// "RC png": {
|
|
||||||
// "glob": "*.png",
|
|
||||||
// "params": "\\someparams",
|
|
||||||
// "critical": true,
|
|
||||||
// "checkServer": true
|
|
||||||
//}
|
|
||||||
|
|
||||||
// note that the FULL PATH to the file will be used as the match, not the relative path
|
|
||||||
// so ensure start your patterns with .* or as appropriate.
|
|
||||||
// Also, any rules which match will apply - so if you have two rules which both apply to PNG files for example
|
|
||||||
// but you only want one, you might want to use exclusion patterns:
|
|
||||||
|
|
||||||
//Example: process everything EXCEPT the ones in the libs/ui folder with these params
|
|
||||||
// "RC png-normal": {
|
|
||||||
// "pattern": "(?!.*libs\\\\/ui\\\\/).*\\.png",
|
|
||||||
// "params": "/imagecompressor=CTSquish /streaming=0",
|
|
||||||
// "lockSource": true
|
|
||||||
//}
|
|
||||||
|
|
||||||
//Example: Process everything in the libs/ui folder with linear color space
|
|
||||||
// "RC png-ui": {
|
|
||||||
// "pattern": "(.*libs\\\\/ui\\\\/).*\\.png",
|
|
||||||
// "params": "/imagecompressor=CTSquish /streaming=0 /colorspace=linear,linear",
|
|
||||||
// "lockSource": true
|
|
||||||
//}
|
|
||||||
|
|
||||||
// More example Regexes:
|
|
||||||
// "pattern": "(?!(.*libs\\\\/ui\\\\/)|(.*editor\\\\/).*\\\\.png"
|
|
||||||
// This pattern will not match anything with editor/ or libs/ui/ in it
|
|
||||||
// "pattern": "((.*libs\\\\/ui\\\\/)|(.*editor\\\\/).*\\\\.png"
|
|
||||||
// This pattern will only match anything with editor/ or libs/ui/ in it
|
|
||||||
|
|
||||||
// Give every [Section Name] its own unique Name or else they will overwrite each other!
|
|
||||||
"RC i_caf": {
|
|
||||||
"glob": "*.i_caf",
|
|
||||||
"params": "/cafAlignTracks=1 /animConfigFolder=Animations /skipdba=1 /refresh=1",
|
|
||||||
// force server to send the 'pc' platform to RC.EXE so it compiles the same as PC.
|
|
||||||
"server": "/cafAlignTracks=1 /animConfigFolder=Animations /skipdba=1 /refresh=1 /p=pc",
|
|
||||||
"priority": 5,
|
|
||||||
"productAssetType": "{6023CFF8-FCBA-4528-A8BF-6E0E10B9AB9C}"
|
|
||||||
},
|
|
||||||
"RC caf": {
|
|
||||||
"glob": "*.caf",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{6023CFF8-FCBA-4528-A8BF-6E0E10B9AB9C}"
|
|
||||||
},
|
|
||||||
"RC mp4": {
|
|
||||||
"glob": "*.mp4",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{DDFEE0B2-9E5A-412C-8C77-AB100E24C1DF}"
|
|
||||||
},
|
|
||||||
"RC mkv": {
|
|
||||||
"glob": "*.mkv",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{DDFEE0B2-9E5A-412C-8C77-AB100E24C1DF}"
|
|
||||||
},
|
|
||||||
"RC webm": {
|
|
||||||
"glob": "*.webm",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{DDFEE0B2-9E5A-412C-8C77-AB100E24C1DF}"
|
|
||||||
},
|
|
||||||
"RC mov": {
|
|
||||||
"glob": "*.mov",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{DDFEE0B2-9E5A-412C-8C77-AB100E24C1DF}"
|
|
||||||
},
|
|
||||||
"RC bk2": {
|
|
||||||
"glob": "*.bk2",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{BF4879B9-B893-41D2-80E9-24A7BDCD2B50}"
|
|
||||||
},
|
|
||||||
"RC img": {
|
|
||||||
"glob": "*.img",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC dba": {
|
|
||||||
"glob": "*.dba",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{511562BE-65A5-4538-A5F1-AC685366243E}",
|
|
||||||
"version": 2
|
|
||||||
},
|
|
||||||
"RC cgf": {
|
|
||||||
"glob": "*.cgf",
|
|
||||||
"params": "/VertexPositionFormat=exporter /VertexIndexFormat=u32",
|
|
||||||
// on server, feed rc.exe the param /p=pc to force it to compile assets for server platform in pc format.
|
|
||||||
"server": "/VertexPositionFormat=exporter /VertexIndexFormat=u32 /p=pc",
|
|
||||||
"lockSource": true,
|
|
||||||
"priority": 10
|
|
||||||
// allow CGF files to compile first, so untextured models appear before their textures for faster startup
|
|
||||||
// other available params: /SplitLODs=1
|
|
||||||
},
|
|
||||||
"RC surfaceTagNameList": {
|
|
||||||
"glob": "*.surfaceTagNameList",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{A471B2A9-85FC-4993-842D-1881CBC03A2B}"
|
|
||||||
},
|
|
||||||
"RC gradImageSettings": {
|
|
||||||
"glob": "*.gradimagesettings",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{B36FEB5C-41B6-4B58-A212-21EF5AEF523C}"
|
|
||||||
},
|
|
||||||
"RC fbx": {
|
|
||||||
"glob": "*.fbx",
|
|
||||||
// Priority set to 9 so its "before" things like materials but after things like actors and motions (which build using a proper AssetBuilderSDK builder and thus are not in this file)
|
|
||||||
"priority": 9,
|
|
||||||
"version": 5
|
|
||||||
},
|
|
||||||
"RC chr": {
|
|
||||||
"glob": "*.chr",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{60161B46-21F0-4396-A4F0-F2CCF0664CDE}",
|
|
||||||
"version": 2
|
|
||||||
},
|
|
||||||
"RC skin": {
|
|
||||||
"glob": "*.skin",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC cfi": {
|
|
||||||
"glob": "*.cfi",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC cfx": {
|
|
||||||
"glob": "*.cfx",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC cfr": {
|
|
||||||
"glob": "*.cfr",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
// Warning: If you change the VertexIndexFormat, make sure you update the vtx_idx typedef in Code\CryEngine\CryCommon\ProjectDefines.h
|
|
||||||
"RC abc": {
|
|
||||||
"glob": "*.abc",
|
|
||||||
"params": "/SkipFilesWithoutBuildConfig=0 /VertexIndexFormat=u32",
|
|
||||||
"console": "/SkipFilesWithoutBuildConfig=0 /VertexIndexFormat=u32",
|
|
||||||
"mobile": "/SkipFilesWithoutBuildConfig=0 /VertexIndexFormat=u16",
|
|
||||||
"version": 3,
|
|
||||||
"server": "skip"
|
|
||||||
},
|
|
||||||
"RC png-entityicon": {
|
|
||||||
"pattern": "(.*EntityIcons\\\\/).*\\\\.png",
|
|
||||||
"productAssetType": "{3436C30E-E2C5-4C3B-A7B9-66C94A28701B}",
|
|
||||||
"params": "skip",
|
|
||||||
"tools": "copy"
|
|
||||||
},
|
|
||||||
"RC usm": {
|
|
||||||
"glob": "*.usm",
|
|
||||||
"params": "copy",
|
|
||||||
"server": "skip"
|
|
||||||
},
|
|
||||||
"RC animevents": {
|
|
||||||
"glob": "*.animevents",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{C1D209C1-F81A-4586-A34E-1615995F9F3F}",
|
|
||||||
"version": 2
|
|
||||||
},
|
|
||||||
"RC adb": {
|
|
||||||
"glob": "*.adb",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{50908273-CA36-4668-9828-15DD5092F973}"
|
|
||||||
},
|
|
||||||
"RC bspace": {
|
|
||||||
"glob": "*.bspace",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC cdf": {
|
|
||||||
"glob": "*.cdf",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{DF036C63-9AE6-4AC3-A6AC-8A1D76126C01}"
|
|
||||||
},
|
|
||||||
// note - this used to be skinnedMeshAsset but its now Character Definition File specific.
|
|
||||||
// .skin has its own type.
|
|
||||||
|
|
||||||
"RC chrparams": {
|
|
||||||
"glob": "*.chrparams",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{4BBB785A-6824-4803-A607-F9323E7BEEF1}",
|
|
||||||
"version": 2
|
|
||||||
},
|
|
||||||
"RC comb": {
|
|
||||||
"glob": "*.comb",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC dlg": {
|
|
||||||
"glob": "*.dlg",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC csv": {
|
|
||||||
"glob": "*.csv",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC json": {
|
|
||||||
"glob": "*.json",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC lmg": {
|
|
||||||
"glob": "*.lmg",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC smtl": {
|
|
||||||
"glob": "*.smtl",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC sub": {
|
|
||||||
"glob": "*.sub",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{71F9D30E-13F7-40D6-A3C9-E5358004B31F}",
|
|
||||||
"version": 2
|
|
||||||
},
|
|
||||||
"RC sbsar": {
|
|
||||||
"glob": "*.sbsar",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC loc.agsxml": {
|
|
||||||
"glob": "*.loc.agsxml",
|
|
||||||
"params": "copy",
|
|
||||||
"version": 1
|
|
||||||
},
|
|
||||||
"RC node": {
|
|
||||||
"glob": "*.node",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC veg": {
|
|
||||||
"glob": "*.veg",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC dat": {
|
|
||||||
"glob": "*.dat",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC lut": {
|
|
||||||
"glob": "*.lut",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC txt": {
|
|
||||||
"pattern": "^(?!.*PreloadLibs.txt).*\\\\.txt",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC cal": {
|
|
||||||
"glob": "*.cal",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC grp": {
|
|
||||||
"glob": "*.grp",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{7629EDD3-A361-49A2-B271-252127097D81}",
|
|
||||||
"version": 2
|
|
||||||
},
|
|
||||||
"RC xls": {
|
|
||||||
"glob": "*.xls",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC ini": {
|
|
||||||
"glob": "*.ini",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC ttf": {
|
|
||||||
"glob": "*.ttf",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC otf": {
|
|
||||||
"glob": "*.otf",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC ext": {
|
|
||||||
"glob": "*.ext",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
// Copy all pak files except level.pak, level.pak has its own builder.
|
|
||||||
"RC pak": {
|
|
||||||
"pattern": "^((?!\\\\/level\\\\.pak).)*\\\\.pak$",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC ctc": {
|
|
||||||
"glob": "*.ctc",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC uiprefab": {
|
|
||||||
"glob": "*.uiprefab",
|
|
||||||
"params": "copy",
|
|
||||||
"server": "skip"
|
|
||||||
},
|
|
||||||
"RC sprite": {
|
|
||||||
"glob": "*.sprite",
|
|
||||||
"params": "copy",
|
|
||||||
"server": "skip"
|
|
||||||
},
|
|
||||||
"RC bin": {
|
|
||||||
"glob": "*.bin",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC inputbindings": {
|
|
||||||
"glob": "*.inputbindings",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{25971C7A-26E2-4D08-A146-2EFCC1C36B0C}"
|
|
||||||
},
|
|
||||||
"RC physmaterial": {
|
|
||||||
"glob": "*.physmaterial",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{9E366D8C-33BB-4825-9A1F-FA3ADBE11D0F}"
|
|
||||||
},
|
|
||||||
"RC ocm": {
|
|
||||||
"glob": "*.ocm",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
// Feature tests use the raw .tif files for the golden image comparison
|
|
||||||
"RC goldenimages": {
|
|
||||||
"pattern": ".*GoldenImages\\\\/.*\\\\.tif",
|
|
||||||
"params": "copy",
|
|
||||||
"server": "skip"
|
|
||||||
},
|
|
||||||
// Copy over certificates for use with FileDataSource
|
|
||||||
"RC CertificatePEM": {
|
|
||||||
"glob": "*.pem",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
// Copy over certificates for use with Dynamic Content
|
|
||||||
"RC CertificateDER": {
|
|
||||||
"glob": "*.der",
|
|
||||||
"params": "copy"
|
|
||||||
},
|
|
||||||
"RC PhysXMeshAsset": {
|
|
||||||
"glob": "*.pxmesh",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{7A2871B9-5EAB-4DE0-A901-B0D2C6920DDB}"
|
|
||||||
},
|
|
||||||
// Copy over cooked PhysX heightfield
|
|
||||||
"RC PhysX HeightField": {
|
|
||||||
"glob": "*.pxheightfield",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{B61189FE-B2D7-4AF1-8951-CB5C0F7834FC}"
|
|
||||||
},
|
|
||||||
"RC filetag": {
|
|
||||||
"glob": "*.filetag",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{F3BE5CAB-85B7-44B7-9495-863863F6B267}"
|
|
||||||
},
|
|
||||||
// Precompiled shader srg
|
|
||||||
"RC azsrg": {
|
|
||||||
"glob": "*.azsrg",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{F8C9F4AE-3F6A-45AD-B4FB-0CA415FCC2E1}"
|
|
||||||
},
|
|
||||||
// Precompiled shader variant
|
|
||||||
"RC azshadervariant": {
|
|
||||||
"glob": "*.azshadervariant",
|
|
||||||
"params": "copy",
|
|
||||||
"productAssetType": "{9F4D654B-4439-4C61-8DCD-F1C7C5560768}"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 769 B After Width: | Height: | Size: 769 B |
|
Before Width: | Height: | Size: 666 B After Width: | Height: | Size: 666 B |
|
Before Width: | Height: | Size: 735 B After Width: | Height: | Size: 735 B |
|
Before Width: | Height: | Size: 735 B After Width: | Height: | Size: 735 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 932 B After Width: | Height: | Size: 932 B |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 737 B After Width: | Height: | Size: 737 B |
|
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.5 KiB |
|
Before Width: | Height: | Size: 727 B After Width: | Height: | Size: 727 B |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 809 B After Width: | Height: | Size: 809 B |
|
Before Width: | Height: | Size: 975 B After Width: | Height: | Size: 975 B |
|
Before Width: | Height: | Size: 713 B After Width: | Height: | Size: 713 B |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.3 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.5 KiB |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.6 KiB |
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.6 KiB |
|
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.8 KiB |
|
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |