Initial improvements to fix viewport icon selection and draw order (#6284)

* wip fixes for entity viewport icons displaying in the correct order and handling selection correctly

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add additional comment about z value

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* move manual sorting and some small tidy-up

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update comment

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* updates following initial round of PR feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* additional changes to support tests for entity icon intersection

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add support to enable/disable icons separately from helpers

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* final tests added and small tidy-up to display EntityId correctly

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update some manipulator test framework calls after utility functions were moved

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix for implicit cast

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* move icon scale values to AZ_CVARS

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* fix failing tests caught in AR and update some naming conventions for tests

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update naming convention for members of ProjectedViewportRay

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update other references to ProjectedViewportRay

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update more references to ProjectedViewportRay change

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update menus for python tests

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
This commit is contained in:
Tom Hulton-Harrop
2021-12-16 09:35:23 +00:00
committed by GitHub
parent df8326a1b0
commit d065eb9498
56 changed files with 783 additions and 449 deletions
@@ -10,6 +10,7 @@
#include <AzCore/Casting/numeric_cast.h>
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/RTTI/TypeInfoSimple.h>
#include <AzCore/base.h>
@@ -203,6 +204,12 @@ namespace AzFramework
return AZ::Vector2(aznumeric_cast<float>(screenPoint.m_x), aznumeric_cast<float>(screenPoint.m_y));
}
//! Return an AZ::Vector3 from a ScreenPoint (including z/depth value, defaulting to 0.0f).
inline AZ::Vector3 Vector3FromScreenPoint(const ScreenPoint& screenPoint, const float z = 0.0f)
{
return AZ::Vector3(aznumeric_cast<float>(screenPoint.m_x), aznumeric_cast<float>(screenPoint.m_y), z);
}
//! Return an AZ::Vector2 from a ScreenVector.
inline AZ::Vector2 Vector2FromScreenVector(const ScreenVector& screenVector)
{
@@ -26,29 +26,33 @@ namespace AzManipulatorTestFramework
{
public:
virtual ~ViewportInteractionInterface() = default;
//! Return the camera state.
//! Returns the camera state.
virtual AzFramework::CameraState GetCameraState() = 0;
//! Set the camera state.
//! Sets the camera state.
virtual void SetCameraState(const AzFramework::CameraState& cameraState) = 0;
//! Retrieve the debug display.
//! Retrieves the debug display.
virtual AzFramework::DebugDisplayRequests& GetDebugDisplay() = 0;
//! Set if grid snapping is enabled or not.
//! Sets if grid snapping is enabled or not.
virtual void SetGridSnapping(bool enabled) = 0;
//! Set if angular snapping is enabled or not.
//! Sets if angular snapping is enabled or not.
virtual void SetAngularSnapping(bool enabled) = 0;
//! Set the grid size.
//! Sets the grid size.
virtual void SetGridSize(float size) = 0;
//! Set the angular step.
//! Sets the angular step.
virtual void SetAngularStep(float step) = 0;
//! Get the viewport id.
//! Gets the viewport id.
virtual AzFramework::ViewportId GetViewportId() const = 0;
//! Updates the visibility state.
//! Updates which entities are currently visible given the current camera state.
virtual void UpdateVisibility() = 0;
//! Set if sticky select is enabled or not.
//! Sets if sticky select is enabled or not.
virtual void SetStickySelect(bool enabled) = 0;
//! Get default Editor Camera Position.
//! Gets default Editor Camera Position.
virtual AZ::Vector3 DefaultEditorCameraPosition() const = 0;
//! Sets if icons are visible in the viewport.
virtual void SetIconsVisible(bool visible) = 0;
//! Sets if helpers are visible in the viewport.
virtual void SetHelpersVisible(bool visible) = 0;
};
//! This interface is used to simulate the manipulator manager while the manipulators are under test.
@@ -26,6 +26,7 @@ namespace UnitTest
using IndirectCallManipulatorViewportInteraction = AzManipulatorTestFramework::IndirectCallManipulatorViewportInteraction;
using ImmediateModeActionDispatcher = AzManipulatorTestFramework::ImmediateModeActionDispatcher;
public:
void SetUpEditorFixtureImpl() override
{
ToolsApplicationFixtureT::SetUpEditorFixtureImpl();
@@ -43,7 +44,6 @@ namespace UnitTest
ToolsApplicationFixtureT::TearDownEditorFixtureImpl();
}
public:
AzFramework::CameraState m_cameraState;
AZStd::unique_ptr<ImmediateModeActionDispatcher> m_actionDispatcher;
AZStd::unique_ptr<IndirectCallManipulatorViewportInteraction> m_viewportManipulatorInteraction;
@@ -27,29 +27,6 @@ namespace AzManipulatorTestFramework
const AZ::Vector3& position = AZ::Vector3::CreateZero(),
float radius = 1.0f);
//! Create a mouse pick from the specified ray and screen point.
AzToolsFramework::ViewportInteraction::MousePick CreateMousePick(
const AZ::Vector3& origin, const AZ::Vector3& direction, const AzFramework::ScreenPoint& screenPoint);
//! Build a mouse pick from the specified mouse position and camera state.
AzToolsFramework::ViewportInteraction::MousePick BuildMousePick(
const AzFramework::ScreenPoint& screenPoint, const AzFramework::CameraState& cameraState);
//! Create a mouse interaction from the specified pick, buttons, interaction id and keyboard modifiers.
AzToolsFramework::ViewportInteraction::MouseInteraction CreateMouseInteraction(
const AzToolsFramework::ViewportInteraction::MousePick& mousePick,
AzToolsFramework::ViewportInteraction::MouseButtons buttons,
AzToolsFramework::ViewportInteraction::InteractionId interactionId,
AzToolsFramework::ViewportInteraction::KeyboardModifiers modifiers);
//! Create a mouse buttons from the specified mouse button.
AzToolsFramework::ViewportInteraction::MouseButtons CreateMouseButtons(AzToolsFramework::ViewportInteraction::MouseButton button);
//! Create a mouse interaction event from the specified interaction and event.
AzToolsFramework::ViewportInteraction::MouseInteractionEvent CreateMouseInteractionEvent(
const AzToolsFramework::ViewportInteraction::MouseInteraction& mouseInteraction,
AzToolsFramework::ViewportInteraction::MouseEvent event);
//! Dispatch a mouse event to the main manipulator manager via a bus call.
void DispatchMouseInteractionEvent(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& event);
@@ -24,9 +24,12 @@ namespace AzManipulatorTestFramework
explicit IndirectCallManipulatorViewportInteraction(AZStd::shared_ptr<AzFramework::DebugDisplayRequests> debugDisplayRequests);
~IndirectCallManipulatorViewportInteraction();
// ManipulatorViewportInteractionInterface ...
// ManipulatorViewportInteraction overrides ...
const ViewportInteractionInterface& GetViewportInteraction() const override;
const ManipulatorManagerInterface& GetManipulatorManager() const override;
// make non-const overloads visible
using ManipulatorViewportInteraction::GetViewportInteraction;
using ManipulatorViewportInteraction::GetManipulatorManager;
private:
AZStd::unique_ptr<ViewportInteraction> m_viewportInteraction;
@@ -39,7 +39,8 @@ namespace AzManipulatorTestFramework
AzFramework::ViewportId GetViewportId() const override;
void UpdateVisibility() override;
void SetStickySelect(bool enabled) override;
AZ::Vector3 DefaultEditorCameraPosition() const override;
void SetIconsVisible(bool visible) override;
void SetHelpersVisible(bool visible) override;
// ViewportInteractionRequestBus overrides ...
AzFramework::CameraState GetCameraState() override;
@@ -58,6 +59,9 @@ namespace AzManipulatorTestFramework
float ManipulatorLineBoundWidth() const override;
float ManipulatorCircleBoundWidth() const override;
bool StickySelectEnabled() const override;
AZ::Vector3 DefaultEditorCameraPosition() const override;
bool IconsVisible() const override;
bool HelpersVisible() const override;
// EditorEntityViewportInteractionRequestBus overrides ...
void FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntities) override;
@@ -68,10 +72,12 @@ namespace AzManipulatorTestFramework
AzFramework::EntityVisibilityQuery m_entityVisibilityQuery;
AZStd::shared_ptr<AzFramework::DebugDisplayRequests> m_debugDisplayRequests;
AzFramework::CameraState m_cameraState;
float m_gridSize = 1.0f;
float m_angularStep = 0.0f;
bool m_gridSnapping = false;
bool m_angularSnapping = false;
bool m_stickySelect = true;
float m_gridSize = 1.0f;
float m_angularStep = 0.0f;
bool m_iconsVisible = true;
bool m_helpersVisible = true;
};
} // namespace AzManipulatorTestFramework
@@ -82,49 +82,6 @@ namespace AzManipulatorTestFramework
return manipulator;
}
AzToolsFramework::ViewportInteraction::MousePick CreateMousePick(
const AZ::Vector3& origin, const AZ::Vector3& direction, const AzFramework::ScreenPoint& screenPoint)
{
return { origin, direction, screenPoint };
}
AzToolsFramework::ViewportInteraction::MousePick BuildMousePick(
const AzFramework::ScreenPoint& screenPoint, const AzFramework::CameraState& cameraState)
{
const auto nearPlaneWorldPosition = AzFramework::ScreenToWorld(screenPoint, cameraState);
AzToolsFramework::ViewportInteraction::MousePick mousePick;
mousePick.m_screenCoordinates = screenPoint;
mousePick.m_rayOrigin = nearPlaneWorldPosition;
mousePick.m_rayDirection = (nearPlaneWorldPosition - cameraState.m_position).GetNormalized();
return mousePick;
}
MouseInteraction CreateMouseInteraction(
const MousePick& mousePick, MouseButtons buttons, InteractionId interactionId, KeyboardModifiers modifiers)
{
AzToolsFramework::ViewportInteraction::MouseInteraction interaction;
interaction.m_mousePick = mousePick;
interaction.m_mouseButtons = buttons;
interaction.m_interactionId = interactionId;
interaction.m_keyboardModifiers = modifiers;
return interaction;
}
MouseButtons CreateMouseButtons(MouseButton button)
{
MouseButtons buttons;
buttons.m_mouseButtons = static_cast<AZ::u32>(button);
return buttons;
}
MouseInteractionEvent CreateMouseInteractionEvent(const MouseInteraction& mouseInteraction, MouseEvent event)
{
return MouseInteractionEvent(mouseInteraction, event, /*captured=*/false);
}
void DispatchMouseInteractionEvent(const MouseInteractionEvent& event)
{
AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus::Event(
@@ -120,7 +120,8 @@ namespace AzManipulatorTestFramework
void ImmediateModeActionDispatcher::MousePositionImpl(const AzFramework::ScreenPoint& position)
{
const auto cameraState = m_manipulatorViewportInteraction.GetViewportInteraction().GetCameraState();
GetMouseInteractionEvent()->m_mouseInteraction.m_mousePick = BuildMousePick(position, cameraState);
GetMouseInteractionEvent()->m_mouseInteraction.m_mousePick =
AzToolsFramework::ViewportInteraction::BuildMousePick(cameraState, position);
GetMouseInteractionEvent()->m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Move;
m_manipulatorViewportInteraction.GetManipulatorManager().ConsumeMouseInteractionEvent(*m_event);
}
@@ -10,6 +10,7 @@
#include <AzFramework/Viewport/ViewportScreen.h>
#include <AzManipulatorTestFramework/ViewportInteraction.h>
#include <AzToolsFramework/Manipulators/ManipulatorBus.h>
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
namespace AzManipulatorTestFramework
{
@@ -19,6 +20,9 @@ namespace AzManipulatorTestFramework
AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler::BusConnect(m_viewportId);
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusConnect(m_viewportId);
AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler::BusConnect(m_viewportId);
m_cameraState =
AzFramework::CreateIdentityDefaultCamera(AZ::Vector3::CreateZero(), AzManipulatorTestFramework::DefaultViewportSize);
}
ViewportInteraction::~ViewportInteraction()
@@ -113,6 +117,16 @@ namespace AzManipulatorTestFramework
m_stickySelect = enabled;
}
void ViewportInteraction::SetIconsVisible(const bool visible)
{
m_iconsVisible = visible;
}
void ViewportInteraction::SetHelpersVisible(const bool visible)
{
m_helpersVisible = visible;
}
AZ::Vector3 ViewportInteraction::DefaultEditorCameraPosition() const
{
return {};
@@ -148,4 +162,14 @@ namespace AzManipulatorTestFramework
{
return 1.0f;
}
bool ViewportInteraction::IconsVisible() const
{
return m_iconsVisible;
}
bool ViewportInteraction::HelpersVisible() const
{
return m_helpersVisible;
}
} // namespace AzManipulatorTestFramework
@@ -8,21 +8,22 @@
#pragma once
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
#include <AzTest/AzTest.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
#include <AzManipulatorTestFramework/AzManipulatorTestFrameworkUtils.h>
namespace UnitTest
{
class LinearManipulatorTestFixture
: public ToolsApplicationFixture
class LinearManipulatorTestFixture : public ToolsApplicationFixture
{
protected:
LinearManipulatorTestFixture(const AzToolsFramework::ManipulatorManagerId& manipulatorManagerId)
: m_manipulatorManagerId(manipulatorManagerId) {}
: m_manipulatorManagerId(manipulatorManagerId)
{
}
void SetUpEditorFixtureImpl() override
{
{
m_linearManipulator = AzManipulatorTestFramework::CreateLinearManipulator(
m_manipulatorManagerId,
/*position=*/AZ::Vector3::CreateZero(),
@@ -31,21 +32,21 @@ namespace UnitTest
// default sanity check call backs
m_linearManipulator->InstallLeftMouseDownCallback(
[this](const AzToolsFramework::LinearManipulator::Action& /*action*/)
{
m_receivedLeftMouseDown = true;
});
{
m_receivedLeftMouseDown = true;
});
m_linearManipulator->InstallMouseMoveCallback(
[this](const AzToolsFramework::LinearManipulator::Action& /*action*/)
{
m_receivedMouseMove = true;
});
{
m_receivedMouseMove = true;
});
m_linearManipulator->InstallLeftMouseUpCallback(
[this](const AzToolsFramework::LinearManipulator::Action& /*action*/)
{
m_receivedLeftMouseUp = true;
});
{
m_receivedLeftMouseUp = true;
});
}
void TearDownEditorFixtureImpl() override
@@ -63,16 +64,16 @@ namespace UnitTest
bool m_receivedLeftMouseUp = false;
// initial world space starting position for mouse interaction
const AzToolsFramework::ViewportInteraction::MousePick m_mouseStartingPositionRay =
AzManipulatorTestFramework::CreateMousePick(
AZ::Vector3(0.0f, -2.0f, 0.0f), AZ::Vector3(0.0f, 1.0f, 0.0f), AzFramework::ScreenPoint( 0,0 ));
const AzToolsFramework::ViewportInteraction::MousePick m_mouseStartingPositionRay{ AZ::Vector3(0.0f, -2.0f, 0.0f),
AZ::Vector3(0.0f, 1.0f, 0.0f),
AzFramework::ScreenPoint(0, 0) };
// left mouse down ray in world space 2 units back from origin looking down +y axis with a null interaction
// id and no keyboard modifiers
AzToolsFramework::ViewportInteraction::MouseInteraction m_interaction =
AzManipulatorTestFramework::CreateMouseInteraction(
AzToolsFramework::ViewportInteraction::BuildMouseInteraction(
m_mouseStartingPositionRay,
AzManipulatorTestFramework::CreateMouseButtons(AzToolsFramework::ViewportInteraction::MouseButton::Left),
AzToolsFramework::ViewportInteraction::BuildMouseButtons(AzToolsFramework::ViewportInteraction::MouseButton::Left),
AzToolsFramework::ViewportInteraction::InteractionId(AZ::EntityId(0), 0),
AzToolsFramework::ViewportInteraction::KeyboardModifiers(0));
};
@@ -7,6 +7,8 @@
*/
#include "AzManipulatorTestFrameworkTestFixtures.h"
#include <AzToolsFramework/Viewport/ViewportTypes.h>
#include <AzToolsFramework/ViewportSelection/EditorDefaultSelection.h>
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
@@ -34,8 +36,8 @@ namespace UnitTest
TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportLeftMouseClick)
{
// given a left mouse down ray in world space
auto event =
AzManipulatorTestFramework::CreateMouseInteractionEvent(m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
// consume the mouse down and up events
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
@@ -53,8 +55,8 @@ namespace UnitTest
TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportMouseMoveHover)
{
// given a left mouse down ray in world space
const auto event =
AzManipulatorTestFramework::CreateMouseInteractionEvent(m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Move);
const auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Move);
// consume the mouse move event
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
@@ -72,8 +74,8 @@ namespace UnitTest
TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportMouseMoveActive)
{
// given a left mouse down ray in world space
auto event =
AzManipulatorTestFramework::CreateMouseInteractionEvent(m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
// consume the mouse down event
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
@@ -113,8 +115,8 @@ namespace UnitTest
});
// given a left mouse down ray in world space
auto event =
AzManipulatorTestFramework::CreateMouseInteractionEvent(m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
// consume the mouse down event
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
+13 -2
View File
@@ -5,9 +5,12 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ostream>
#include <AzCore/Component/EntityId.h>
#include <AzCore/IO/Path/Path.h>
#include <ostream>
namespace AZ::IO
{
void PrintTo(const AZ::IO::PathView& path, ::std::ostream* os)
@@ -24,4 +27,12 @@ namespace AZ::IO
{
*os << "path: " << AZ::IO::FixedMaxPath(path.Native(), AZ::IO::PosixPathSeparator).MakePreferred().c_str();
}
}
} // namespace AZ::IO
namespace AZ
{
void PrintTo(const AZ::EntityId entityId, ::std::ostream* os)
{
*os << entityId.ToString().c_str();
}
} // namespace AZ
+8
View File
@@ -5,6 +5,7 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <iosfwd>
@@ -37,4 +38,11 @@ namespace AZ::IO
void PrintTo(const AZ::IO::FixedMaxPath& path, ::std::ostream* os);
}
namespace AZ
{
class EntityId;
void PrintTo(AZ::EntityId entityId, ::std::ostream* os);
}
#include <AzTest/Printers.inl>
@@ -878,9 +878,6 @@ namespace AzToolsFramework
/// Return the icon texture id (from internal IconManager) for a given entity icon path.
/// This can be passed to DrawTextureLabel to draw an entity icon.
virtual int GetIconTextureIdFromEntityIconPath(const AZStd::string& entityIconPath) = 0;
/// Returns if the Display Helpers option is toggled on in the Editor.
virtual bool DisplayHelpersVisible() = 0;
};
using EditorRequestBus = AZ::EBus<EditorRequests>;
@@ -89,8 +89,8 @@ namespace AzToolsFramework
const float rayLength)
{
AZ_Assert(rayLength > 0.0f, "Invalid ray length passed to RefreshRayRequest");
rayRequest.m_startWorldPosition = viewportRay.origin;
rayRequest.m_endWorldPosition = viewportRay.origin + viewportRay.direction * rayLength;
rayRequest.m_startWorldPosition = viewportRay.m_origin;
rayRequest.m_endWorldPosition = viewportRay.m_origin + viewportRay.m_direction * rayLength;
}
AZ::Vector3 FindClosestPickIntersection(
@@ -15,7 +15,6 @@
#include <AzFramework/Viewport/CameraState.h>
#include <AzFramework/Viewport/ClickDetector.h>
#include <AzFramework/Viewport/ViewportId.h>
#include <AzFramework/Viewport/ViewportScreen.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
@@ -151,13 +150,6 @@ namespace AzToolsFramework
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
//! A ray projection, originating from a point and extending in a direction specified as a normal.
struct ProjectedViewportRay
{
AZ::Vector3 origin;
AZ::Vector3 direction;
};
//! Requests that can be made to the viewport to query and modify its state.
class ViewportInteractionRequests
{
@@ -183,15 +175,6 @@ namespace AzToolsFramework
//! Type to inherit to implement ViewportInteractionRequests.
using ViewportInteractionRequestBus = AZ::EBus<ViewportInteractionRequests, ViewportEBusTraits>;
//! Utility function to return a viewport ray.
inline ProjectedViewportRay ViewportScreenToWorldRay(
const AzFramework::CameraState& cameraState, const AzFramework::ScreenPoint& screenPoint)
{
const AZ::Vector3 rayOrigin = AzFramework::ScreenToWorld(screenPoint, cameraState);
const AZ::Vector3 rayDirection = (rayOrigin - cameraState.m_position).GetNormalized();
return AzToolsFramework::ViewportInteraction::ProjectedViewportRay{ rayOrigin, rayDirection };
}
//! Utility function to return a viewport ray using the ViewportInteractionRequestBus.
inline ProjectedViewportRay ViewportScreenToWorldRay(
const AzFramework::ViewportId viewportId, const AzFramework::ScreenPoint& screenPoint)
@@ -225,6 +208,10 @@ namespace AzToolsFramework
virtual bool StickySelectEnabled() const = 0;
//! Returns the default viewport camera position.
virtual AZ::Vector3 DefaultEditorCameraPosition() const = 0;
//! Returns if icons are visible in the viewport.
virtual bool IconsVisible() const = 0;
//! Returns if viewport helpers (additional debug drawing) are visible in the viewport.
virtual bool HelpersVisible() const = 0;
protected:
~ViewportSettingsRequests() = default;
@@ -20,6 +20,8 @@ namespace AzToolsFramework
constexpr AZStd::string_view ScaleManipulatorBoxHalfExtentSetting = "/Amazon/Preferences/Editor/Manipulator/ScaleManipulatorBoxHalfExtent";
constexpr AZStd::string_view RotationManipulatorRadiusSetting = "/Amazon/Preferences/Editor/Manipulator/RotationManipulatorRadius";
constexpr AZStd::string_view ManipulatorViewBaseScaleSetting = "/Amazon/Preferences/Editor/Manipulator/ViewBaseScale";
constexpr AZStd::string_view IconsVisibleSetting = "/Amazon/Preferences/Editor/IconsVisible";
constexpr AZStd::string_view HelpersVisibleSetting = "/Amazon/Preferences/Editor/HelpersVisible";
bool FlipManipulatorAxesTowardsView()
{
@@ -120,4 +122,24 @@ namespace AzToolsFramework
{
SetRegistry(ManipulatorViewBaseScaleSetting, scale);
}
bool IconsVisible()
{
return GetRegistry(IconsVisibleSetting, true);
}
void SetIconsVisible(const bool visible)
{
SetRegistry(IconsVisibleSetting, visible);
}
bool HelpersVisible()
{
return GetRegistry(HelpersVisibleSetting, true);
}
void SetHelpersVisible(const bool visible)
{
SetRegistry(HelpersVisibleSetting, visible);
}
} // namespace AzToolsFramework
@@ -66,4 +66,10 @@ namespace AzToolsFramework
float ManipulatorViewBaseScale();
void SetManipulatorViewBaseScale(float scale);
bool IconsVisible();
void SetIconsVisible(bool visible);
bool HelpersVisible();
void SetHelpersVisible(bool visible);
} // namespace AzToolsFramework
@@ -49,5 +49,22 @@ namespace AzToolsFramework
->Field("MouseEvent", &MouseInteractionEvent::m_mouseEvent)
->Field("WheelDelta", &MouseInteractionEvent::m_wheelDelta);
}
MouseInteraction BuildMouseInteraction(
const MousePick& mousePick, const MouseButtons buttons, const InteractionId interactionId, const KeyboardModifiers modifiers)
{
MouseInteraction interaction;
interaction.m_mousePick = mousePick;
interaction.m_mouseButtons = buttons;
interaction.m_interactionId = interactionId;
interaction.m_keyboardModifiers = modifiers;
return interaction;
}
MouseInteractionEvent BuildMouseInteractionEvent(
const MouseInteraction& mouseInteraction, const MouseEvent event, const bool cursorCaptured /*= false*/)
{
return MouseInteractionEvent(mouseInteraction, event, cursorCaptured);
}
} // namespace ViewportInteraction
} // namespace AzToolsFramework
@@ -8,11 +8,11 @@
#pragma once
#include "AzFramework/Viewport/ScreenGeometry.h"
#include <AzCore/Component/EntityId.h>
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Vector3.h>
#include <AzFramework/Viewport/CameraState.h>
#include <AzFramework/Viewport/ViewportScreen.h>
#include <QPoint>
@@ -20,7 +20,7 @@ namespace AZ
{
class ReflectContext;
class SerializeContext;
}
} // namespace AZ
namespace AzToolsFramework
{
@@ -178,6 +178,12 @@ namespace AzToolsFramework
//! @cond
AZ_TYPE_INFO(MousePick, "{A69B9562-FC8C-4DE7-9137-0FF867B1513D}");
MousePick() = default;
MousePick(const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection, const AzFramework::ScreenPoint& screenPoint)
: m_rayOrigin(rayOrigin)
, m_rayDirection(rayDirection)
, m_screenCoordinates(screenPoint)
{
}
//! @endcond
AZ::Vector3 m_rayOrigin = AZ::Vector3::CreateZero(); //!< World space.
@@ -249,6 +255,22 @@ namespace AzToolsFramework
return mouseInteractionEvent.m_wheelDelta;
}
//! A ray projection, originating from a point and extending in a direction specified as a normal.
struct ProjectedViewportRay
{
AZ::Vector3 m_origin;
AZ::Vector3 m_direction;
};
//! Utility function to return a viewport ray.
inline ProjectedViewportRay ViewportScreenToWorldRay(
const AzFramework::CameraState& cameraState, const AzFramework::ScreenPoint& screenPoint)
{
const AZ::Vector3 rayOrigin = AzFramework::ScreenToWorld(screenPoint, cameraState);
const AZ::Vector3 rayDirection = (rayOrigin - cameraState.m_position).GetNormalized();
return ProjectedViewportRay{ rayOrigin, rayDirection };
}
//! Return QPoint from AzFramework::ScreenPoint.
inline QPoint QPointFromScreenPoint(const AzFramework::ScreenPoint& screenPoint)
{
@@ -301,6 +323,27 @@ namespace AzToolsFramework
return mouseButtons;
}
//! Build a mouse pick from the specified mouse position and camera state.
inline MousePick BuildMousePick(const AzFramework::CameraState& cameraState, const AzFramework::ScreenPoint& screenPoint)
{
const auto ray = ViewportScreenToWorldRay(cameraState, screenPoint);
return MousePick(ray.m_origin, ray.m_direction, screenPoint);
}
//! Create a mouse interaction from the specified pick, buttons, interaction id and keyboard modifiers.
MouseInteraction BuildMouseInteraction(
const MousePick& mousePick, MouseButtons buttons, InteractionId interactionId, KeyboardModifiers modifiers);
//! Create a mouse buttons from the specified mouse button.
inline MouseButtons BuildMouseButtons(const MouseButton button)
{
return MouseButtons(aznumeric_cast<AZ::u32>(button));
}
//! Create a mouse interaction event from the specified interaction and event.
MouseInteractionEvent BuildMouseInteractionEvent(
const MouseInteraction& mouseInteraction, MouseEvent event, bool cursorCaptured = false);
//! Reflect all viewport related types.
void ViewportInteractionReflect(AZ::ReflectContext* context);
} // namespace ViewportInteraction
@@ -52,34 +52,45 @@ AZ_CVAR(
AZ::ConsoleFunctorFlags::Null,
"Use a lock icon when the cursor is over entities that cannot be interacted with");
AZ_CVAR(float, ed_iconMinScale, 0.1f, nullptr, AZ::ConsoleFunctorFlags::Null, "Minimum scale for icons in the distance");
AZ_CVAR(float, ed_iconMaxScale, 1.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "Maximum scale for icons near the camera");
AZ_CVAR(float, ed_iconCloseDist, 3.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "Distance at which icons are at maximum scale");
AZ_CVAR(float, ed_iconFarDist, 40.f, nullptr, AZ::ConsoleFunctorFlags::Null, "Distance at which icons are at minimum scale");
namespace AzToolsFramework
{
AZ_CLASS_ALLOCATOR_IMPL(EditorHelpers, AZ::SystemAllocator, 0)
static const int s_iconSize = 36; // icon display size (in pixels)
static const float s_iconMinScale = 0.1f; // minimum scale for icons in the distance
static const float s_iconMaxScale = 1.0f; // maximum scale for icons near the camera
static const float s_iconCloseDist = 3.f; // distance at which icons are at maximum scale
static const float s_iconFarDist = 40.f; // distance at which icons are at minimum scale
static const int IconSize = 36; // icon display size (in pixels)
// helper function to wrap EBus call to check if helpers are being displayed
// note: the ['?'] icon in the top right of the editor
static bool HelpersVisible()
static bool HelpersVisible(const AzFramework::ViewportId viewportId)
{
bool helpersVisible = false;
EditorRequestBus::BroadcastResult(helpersVisible, &EditorRequests::DisplayHelpersVisible);
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
helpersVisible, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::HelpersVisible);
return helpersVisible;
}
// calculate the icon scale based on how far away it is (distanceSq) from a given point
// note: this is mostly likely distance from the camera
static float GetIconScale(const float distSq)
// helper function to wrap EBus call to check if icons are being displayed
static bool IconsVisible(const AzFramework::ViewportId viewportId)
{
AZ_PROFILE_FUNCTION(AzToolsFramework);
bool iconsVisible = false;
ViewportInteraction::ViewportSettingsRequestBus::EventResult(
iconsVisible, viewportId, &ViewportInteraction::ViewportSettingsRequestBus::Events::IconsVisible);
return iconsVisible;
}
return s_iconMinScale +
(s_iconMaxScale - s_iconMinScale) *
(1.0f - AZ::GetClamp(AZ::GetMax(0.0f, sqrtf(distSq) - s_iconCloseDist) / s_iconFarDist, 0.0f, 1.0f));
float GetIconScale(const float distance)
{
return ed_iconMinScale +
(ed_iconMaxScale - ed_iconMinScale) *
(1.0f - AZ::GetClamp(AZ::GetMax(0.0f, distance - ed_iconCloseDist) / (ed_iconFarDist - ed_iconCloseDist), 0.0f, 1.0f));
}
float GetIconSize(const float distance)
{
return GetIconScale(distance) * IconSize;
}
static void DisplayComponents(
@@ -171,11 +182,14 @@ namespace AzToolsFramework
const int viewportId = mouseInteraction.m_mouseInteraction.m_interactionId.m_viewportId;
const bool helpersVisible = HelpersVisible();
const bool iconsVisible = IconsVisible(viewportId);
const AZ::Matrix3x4 cameraView = AzFramework::CameraView(cameraState);
const AZ::Matrix4x4 cameraProjection = AzFramework::CameraProjection(cameraState);
// selecting new entities
AZ::EntityId entityIdUnderCursor;
float closestDistance = std::numeric_limits<float>::max();
float closestDistance = AZStd::numeric_limits<float>::max();
for (size_t entityCacheIndex = 0; entityCacheIndex < m_entityDataCache->VisibleEntityDataCount(); ++entityCacheIndex)
{
const AZ::EntityId entityId = m_entityDataCache->GetVisibleEntityId(entityCacheIndex);
@@ -185,8 +199,7 @@ namespace AzToolsFramework
continue;
}
// 2d screen space selection - did we click an icon
if (helpersVisible)
if (iconsVisible)
{
// some components choose to hide their icons (e.g. meshes)
// we also do not want to test against icons that may not be showing as they're inside a 'closed' entity container
@@ -197,17 +210,23 @@ namespace AzToolsFramework
const AZ::Vector3& entityPosition = m_entityDataCache->GetVisibleEntityPosition(entityCacheIndex);
// selecting based on 2d icon - should only do it when visible and not selected
const AzFramework::ScreenPoint screenPosition = AzFramework::WorldToScreen(entityPosition, cameraState);
const AZ::Vector3 ndcPoint = AzFramework::WorldToScreenNdc(entityPosition, cameraView, cameraProjection);
const AzFramework::ScreenPoint screenPosition =
AzFramework::ScreenPointFromNdc(AZ::Vector3ToVector2(ndcPoint), cameraState.m_viewportSize);
const float distSqFromCamera = cameraState.m_position.GetDistanceSq(entityPosition);
const auto iconRange = static_cast<float>(GetIconScale(distSqFromCamera) * s_iconSize * 0.5f);
const float distanceFromCamera = cameraState.m_position.GetDistance(entityPosition);
const auto iconRange = GetIconSize(distanceFromCamera) * 0.5f;
const auto screenCoords = mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates;
// 2d screen space selection - did we click an icon
if (screenCoords.m_x >= screenPosition.m_x - iconRange && screenCoords.m_x <= screenPosition.m_x + iconRange &&
screenCoords.m_y >= screenPosition.m_y - iconRange && screenCoords.m_y <= screenPosition.m_y + iconRange)
screenCoords.m_y >= screenPosition.m_y - iconRange && screenCoords.m_y <= screenPosition.m_y + iconRange &&
ndcPoint.GetZ() < closestDistance)
{
// use ndc z value for distance here which is in 0-1 range so will most likely 'win' when it comes to the
// distance check (this is what we want as the cursor should always favor icons if they are hovered)
closestDistance = ndcPoint.GetZ();
entityIdUnderCursor = entityId;
break;
}
}
}
@@ -220,9 +239,14 @@ namespace AzToolsFramework
if (AabbIntersectMouseRay(mouseInteraction.m_mouseInteraction, aabb))
{
// if success, pick against specific component
if (PickEntity(entityId, mouseInteraction.m_mouseInteraction, closestDistance, viewportId))
float closestBoundDifference = AZStd::numeric_limits<float>::max();
if (PickEntity(entityId, mouseInteraction.m_mouseInteraction, closestBoundDifference, viewportId))
{
entityIdUnderCursor = entityId;
if (closestBoundDifference < closestDistance)
{
closestDistance = closestBoundDifference;
entityIdUnderCursor = entityId;
}
}
}
}
@@ -276,55 +300,78 @@ namespace AzToolsFramework
{
AZ_PROFILE_FUNCTION(AzToolsFramework);
if (HelpersVisible())
const bool iconsVisible = IconsVisible(viewportInfo.m_viewportId);
const bool helpersVisible = HelpersVisible(viewportInfo.m_viewportId);
auto displayCheck = [this](const size_t entityCacheIndex, const AZ::EntityId entityId)
{
if (!m_entityDataCache->IsVisibleEntityVisible(entityCacheIndex) || !IsSelectableInViewport(entityId))
{
return false;
}
return true;
};
if (helpersVisible)
{
for (size_t entityCacheIndex = 0; entityCacheIndex < m_entityDataCache->VisibleEntityDataCount(); ++entityCacheIndex)
{
const AZ::EntityId entityId = m_entityDataCache->GetVisibleEntityId(entityCacheIndex);
if (!m_entityDataCache->IsVisibleEntityVisible(entityCacheIndex) || !IsSelectableInViewport(entityId))
if (const AZ::EntityId entityId = m_entityDataCache->GetVisibleEntityId(entityCacheIndex);
displayCheck(entityCacheIndex, entityId))
{
continue;
// notify components to display
DisplayComponents(entityId, viewportInfo, debugDisplay);
}
}
}
// notify components to display
DisplayComponents(entityId, viewportInfo, debugDisplay);
if (iconsVisible)
{
auto editorViewportIconDisplay = EditorViewportIconDisplay::Get();
if (!editorViewportIconDisplay)
{
return;
}
if (m_entityDataCache->IsVisibleEntityIconHidden(entityCacheIndex) ||
(m_entityDataCache->IsVisibleEntitySelected(entityCacheIndex) && !showIconCheck(entityId)))
for (size_t entityCacheIndex = 0; entityCacheIndex < m_entityDataCache->VisibleEntityDataCount(); ++entityCacheIndex)
{
if (const AZ::EntityId entityId = m_entityDataCache->GetVisibleEntityId(entityCacheIndex);
displayCheck(entityCacheIndex, entityId))
{
continue;
}
int iconTextureId = 0;
EditorEntityIconComponentRequestBus::EventResult(
iconTextureId, entityId, &EditorEntityIconComponentRequests::GetEntityIconTextureId);
const AZ::Vector3& entityPosition = m_entityDataCache->GetVisibleEntityPosition(entityCacheIndex);
const float distSqFromCamera = cameraState.m_position.GetDistanceSq(entityPosition);
const float iconScale = GetIconScale(distSqFromCamera);
const float iconSize = s_iconSize * iconScale;
using ComponentEntityAccentType = Components::EditorSelectionAccentSystemComponent::ComponentEntityAccentType;
const AZ::Color iconHighlight = [this, entityCacheIndex]()
{
if (m_entityDataCache->IsVisibleEntityLocked(entityCacheIndex))
if (m_entityDataCache->IsVisibleEntityIconHidden(entityCacheIndex) ||
(m_entityDataCache->IsVisibleEntitySelected(entityCacheIndex) && !showIconCheck(entityId)))
{
return AZ::Color(AZ::u8(100), AZ::u8(100), AZ::u8(100), AZ::u8(255));
continue;
}
if (m_entityDataCache->GetVisibleEntityAccent(entityCacheIndex) == ComponentEntityAccentType::Hover)
int iconTextureId = 0;
EditorEntityIconComponentRequestBus::EventResult(
iconTextureId, entityId, &EditorEntityIconComponentRequests::GetEntityIconTextureId);
using ComponentEntityAccentType = Components::EditorSelectionAccentSystemComponent::ComponentEntityAccentType;
const AZ::Color iconHighlight = [this, entityCacheIndex]()
{
return AZ::Color(AZ::u8(255), AZ::u8(120), AZ::u8(0), AZ::u8(204));
}
if (m_entityDataCache->IsVisibleEntityLocked(entityCacheIndex))
{
return AZ::Color(AZ::u8(100), AZ::u8(100), AZ::u8(100), AZ::u8(255));
}
return AZ::Color(1.0f, 1.0f, 1.0f, 1.0f);
}();
if (m_entityDataCache->GetVisibleEntityAccent(entityCacheIndex) == ComponentEntityAccentType::Hover)
{
return AZ::Color(AZ::u8(255), AZ::u8(120), AZ::u8(0), AZ::u8(204));
}
EditorViewportIconDisplay::Get()->DrawIcon({ viewportInfo.m_viewportId, iconTextureId, iconHighlight, entityPosition,
EditorViewportIconDisplayInterface::CoordinateSpace::WorldSpace,
AZ::Vector2{ iconSize, iconSize } });
return AZ::Color(1.0f, 1.0f, 1.0f, 1.0f);
}();
const AZ::Vector3& entityPosition = m_entityDataCache->GetVisibleEntityPosition(entityCacheIndex);
const float distanceFromCamera = cameraState.m_position.GetDistance(entityPosition);
const float iconSize = GetIconSize(distanceFromCamera);
editorViewportIconDisplay->DrawIcon({ viewportInfo.m_viewportId, iconTextureId, iconHighlight, entityPosition,
EditorViewportIconDisplayInterface::CoordinateSpace::WorldSpace,
AZ::Vector2{ iconSize, iconSize } });
}
}
}
}
@@ -106,4 +106,12 @@ namespace AzToolsFramework
const EditorVisibleEntityDataCache* m_entityDataCache = nullptr; //!< Entity Data queried by the EditorHelpers.
const FocusModeInterface* m_focusModeInterface = nullptr; //!< API to interact with focus mode functionality.
};
//! Calculate the icon scale based on how far away it is from a given point.
//! @note This is mostly likely distance from the camera.
float GetIconScale(float distance);
//! Calculate the icon size based on how far away it is from a given point.
//! @note This is the base icon size multiplied by the icon scale to give a final viewport size.
float GetIconSize(float distance);
} // namespace AzToolsFramework
@@ -2521,10 +2521,9 @@ namespace AzToolsFramework
AZStd::erase_if(
m_selectedEntityIds,
[readOnlyEntityPublicInterface](auto entityId)
{
return readOnlyEntityPublicInterface->IsReadOnly(entityId);
}
);
{
return readOnlyEntityPublicInterface->IsReadOnly(entityId);
});
}
// note: create/destroy pattern to be addressed
@@ -3285,9 +3284,9 @@ namespace AzToolsFramework
QObject::connect(
action, &QAction::triggered, action,
[this]
{
ToggleCenterPivotSelection();
});
{
ToggleCenterPivotSelection();
});
}
}
@@ -32,6 +32,8 @@ namespace AzToolsFramework
constexpr inline AZ::Crc32 EditReset = AZ_CRC_CE("com.o3de.action.editortransform.editreset");
constexpr inline AZ::Crc32 EditResetManipulator = AZ_CRC_CE("com.o3de.action.editortransform.editresetmanipulator");
constexpr inline AZ::Crc32 ViewportUiVisible = AZ_CRC_CE("com.o3de.action.editortransform.viewportuivisible");
constexpr inline AZ::Crc32 Helpers = AZ_CRC_CE("com.o3de.action.editor.helpers");
constexpr inline AZ::Crc32 Icons = AZ_CRC_CE("com.o3de.action.editor.icons");
//@}
//! Provide interface for EditorTransformComponentSelection requests.
@@ -40,16 +40,12 @@
#include <Tests/BoundsTestComponent.h>
namespace AZ
{
std::ostream& operator<<(std::ostream& os, const EntityId entityId)
{
return os << entityId.ToString().c_str();
}
} // namespace AZ
namespace UnitTest
{
using AzToolsFramework::ViewportInteraction::BuildMouseButtons;
using AzToolsFramework::ViewportInteraction::BuildMouseInteraction;
using AzToolsFramework::ViewportInteraction::BuildMousePick;
AzToolsFramework::EntityIdList SelectedEntities()
{
AzToolsFramework::EntityIdList selectedEntitiesBefore;
@@ -137,6 +133,18 @@ namespace UnitTest
AzToolsFramework::EntityIdList m_entityIds;
};
AZ::EntityId CreateEntityWithBounds(const char* entityName)
{
AZ::Entity* entity = nullptr;
AZ::EntityId entityId = CreateDefaultEditorEntity(entityName, &entity);
entity->Deactivate();
entity->CreateComponent<BoundsTestComponent>();
entity->Activate();
return entityId;
}
class EditorTransformComponentSelectionViewportPickingFixture : public ToolsApplicationFixture
{
public:
@@ -146,21 +154,9 @@ namespace UnitTest
// register a simple component implementing BoundsRequestBus and EditorComponentSelectionRequestsBus
app->RegisterComponentDescriptor(BoundsTestComponent::CreateDescriptor());
auto createEntityWithBoundsFn = [](const char* entityName)
{
AZ::Entity* entity = nullptr;
AZ::EntityId entityId = CreateDefaultEditorEntity(entityName, &entity);
entity->Deactivate();
entity->CreateComponent<BoundsTestComponent>();
entity->Activate();
return entityId;
};
m_entityId1 = createEntityWithBoundsFn("Entity1");
m_entityId2 = createEntityWithBoundsFn("Entity2");
m_entityId3 = createEntityWithBoundsFn("Entity3");
m_entityId1 = CreateEntityWithBounds("Entity1");
m_entityId2 = CreateEntityWithBounds("Entity2");
m_entityId3 = CreateEntityWithBounds("Entity3");
}
void PositionEntities()
@@ -959,6 +955,9 @@ namespace UnitTest
const auto entity2ScreenPosition = AzFramework::WorldToScreen(AzToolsFramework::GetWorldTranslation(m_entityId2), m_cameraState);
// ensure icons are not enabled to avoid them interfering with bound detection
m_viewportManipulatorInteraction->GetViewportInteraction().SetIconsVisible(false);
// click the entity in the viewport
m_actionDispatcher->SetStickySelect(true)
->CameraState(m_cameraState)
@@ -974,6 +973,137 @@ namespace UnitTest
EXPECT_THAT(selectedEntities, UnorderedElementsAreArray(expectedSelectedEntities));
}
// entity can be selected using icon
TEST_F(EditorTransformComponentSelectionViewportPickingManipulatorTestFixture, CursorOverEntityIconReturnsThatEntityId)
{
const AZ::EntityId boundlessEntityId = CreateDefaultEditorEntity("BoundlessEntity");
// camera (go to position format) -5.00, -8.00, 5.00, 0.00, 0.00
AzFramework::SetCameraTransform(m_cameraState, AZ::Transform::CreateTranslation(AZ::Vector3(-5.0f, -8.0f, 5.0f)));
// position entity in the world
AZ::TransformBus::Event(boundlessEntityId, &AZ::TransformBus::Events::SetWorldTranslation, AZ::Vector3(-5.0f, -1.0f, 5.0f));
const float distanceFromCamera = m_cameraState.m_position.GetDistance(AzToolsFramework::GetWorldTranslation(boundlessEntityId));
const auto quaterIconSize = AzToolsFramework::GetIconSize(distanceFromCamera) * 0.25f;
const auto entity1ScreenPosition =
AzFramework::WorldToScreen(AzToolsFramework::GetWorldTranslation(boundlessEntityId), m_cameraState) +
AzFramework::ScreenVectorFromVector2(AZ::Vector2(quaterIconSize));
AzToolsFramework::EditorVisibleEntityDataCache editorVisibleEntityDataCache;
AzToolsFramework::EditorHelpers editorHelpers(&editorVisibleEntityDataCache);
const auto viewportId = m_viewportManipulatorInteraction->GetViewportInteraction().GetViewportId();
const auto mousePick = BuildMousePick(m_cameraState, entity1ScreenPosition);
const auto mouseInteraction = BuildMouseInteraction(
mousePick, BuildMouseButtons(AzToolsFramework::ViewportInteraction::MouseButton::None),
AzToolsFramework::ViewportInteraction::InteractionId(AZ::EntityId(), viewportId),
AzToolsFramework::ViewportInteraction::KeyboardModifiers());
const auto mouseInteractionEvent = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
mouseInteraction, AzToolsFramework::ViewportInteraction::MouseEvent::Move, false);
// mimic mouse move
m_actionDispatcher->CameraState(m_cameraState)->MousePosition(entity1ScreenPosition);
// simulate hovering over an icon in the viewport
editorVisibleEntityDataCache.CalculateVisibleEntityDatas(AzFramework::ViewportInfo{ viewportId });
auto entityIdUnderCursor = editorHelpers.FindEntityIdUnderCursor(m_cameraState, mouseInteractionEvent);
using ::testing::Eq;
EXPECT_THAT(entityIdUnderCursor.EntityIdUnderCursor(), Eq(boundlessEntityId));
}
// overlapping icons, nearest is detected
TEST_F(EditorTransformComponentSelectionViewportPickingManipulatorTestFixture, CursorOverOverlappingEntityIconsReturnsClosestEntityId)
{
const AZ::EntityId boundlessEntityId1 = CreateDefaultEditorEntity("BoundlessEntity1");
const AZ::EntityId boundlessEntityId2 = CreateDefaultEditorEntity("BoundlessEntity2");
// camera (go to position format) -5.00, -8.00, 5.00, 0.00, 0.00
AzFramework::SetCameraTransform(m_cameraState, AZ::Transform::CreateTranslation(AZ::Vector3(-5.0f, -8.0f, 5.0f)));
// position entities in the world
AZ::TransformBus::Event(boundlessEntityId1, &AZ::TransformBus::Events::SetWorldTranslation, AZ::Vector3(-5.0f, -1.0f, 5.0f));
// note: boundlessEntityId2 is closer to the camera
AZ::TransformBus::Event(boundlessEntityId2, &AZ::TransformBus::Events::SetWorldTranslation, AZ::Vector3(-5.0f, -3.0f, 5.0f));
const float distanceFromCamera = m_cameraState.m_position.GetDistance(AzToolsFramework::GetWorldTranslation(boundlessEntityId2));
const auto quaterIconSize = AzToolsFramework::GetIconSize(distanceFromCamera) * 0.25f;
const auto entity2ScreenPosition =
AzFramework::WorldToScreen(AzToolsFramework::GetWorldTranslation(boundlessEntityId2), m_cameraState) +
AzFramework::ScreenVectorFromVector2(AZ::Vector2(quaterIconSize));
AzToolsFramework::EditorVisibleEntityDataCache editorVisibleEntityDataCache;
AzToolsFramework::EditorHelpers editorHelpers(&editorVisibleEntityDataCache);
const auto viewportId = m_viewportManipulatorInteraction->GetViewportInteraction().GetViewportId();
const auto mousePick = BuildMousePick(m_cameraState, entity2ScreenPosition);
const auto mouseInteraction = BuildMouseInteraction(
mousePick, BuildMouseButtons(AzToolsFramework::ViewportInteraction::MouseButton::None),
AzToolsFramework::ViewportInteraction::InteractionId(AZ::EntityId(), viewportId),
AzToolsFramework::ViewportInteraction::KeyboardModifiers());
const auto mouseInteractionEvent = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
mouseInteraction, AzToolsFramework::ViewportInteraction::MouseEvent::Move, false);
// mimic mouse move
m_actionDispatcher->CameraState(m_cameraState)->MousePosition(entity2ScreenPosition);
// simulate hovering over an icon in the viewport
editorVisibleEntityDataCache.CalculateVisibleEntityDatas(AzFramework::ViewportInfo{ viewportId });
auto entityIdUnderCursor = editorHelpers.FindEntityIdUnderCursor(m_cameraState, mouseInteractionEvent);
using ::testing::Eq;
EXPECT_THAT(entityIdUnderCursor.EntityIdUnderCursor(), Eq(boundlessEntityId2));
}
// if an entity with an icon is behind an entity with a bound, the entity with the icon will be selected
// even if the bound is closer (this is because icons are treated as if they are on the near clip plane)
TEST_F(
EditorTransformComponentSelectionViewportPickingManipulatorTestFixture, FurtherAwayEntityWithIconReturnedWhenBoundEntityIsInFront)
{
const AZ::EntityId boundEntityId = CreateEntityWithBounds("BoundEntity");
const AZ::EntityId boundlessEntityId = CreateDefaultEditorEntity("BoundlessEntity");
auto* boundTestComponent = AzToolsFramework::GetEntityById(boundEntityId)->FindComponent<BoundsTestComponent>();
boundTestComponent->m_localBounds = AZ::Aabb::CreateFromMinMax(AZ::Vector3(-1.5f, -0.5f, -0.5f), AZ::Vector3(1.5f, 0.5, 0.5f));
// camera (go to position format) -5.00, -8.00, 5.00, 0.00, 0.00
AzFramework::SetCameraTransform(m_cameraState, AZ::Transform::CreateTranslation(AZ::Vector3(-5.0f, -8.0f, 5.0f)));
// position entities in the world
AZ::TransformBus::Event(boundEntityId, &AZ::TransformBus::Events::SetWorldTranslation, AZ::Vector3(-4.0f, -3.0f, 5.0f));
// note: boundlessEntityId2 is closer to the camera
AZ::TransformBus::Event(boundlessEntityId, &AZ::TransformBus::Events::SetWorldTranslation, AZ::Vector3(-5.0f, -1.0f, 5.0f));
const float distanceFromCamera = m_cameraState.m_position.GetDistance(AzToolsFramework::GetWorldTranslation(boundlessEntityId));
const auto quaterIconSize = AzToolsFramework::GetIconSize(distanceFromCamera) * 0.25f;
const auto entity2ScreenPosition =
AzFramework::WorldToScreen(AzToolsFramework::GetWorldTranslation(boundlessEntityId), m_cameraState) +
AzFramework::ScreenVectorFromVector2(AZ::Vector2(quaterIconSize));
AzToolsFramework::EditorVisibleEntityDataCache editorVisibleEntityDataCache;
AzToolsFramework::EditorHelpers editorHelpers(&editorVisibleEntityDataCache);
const auto viewportId = m_viewportManipulatorInteraction->GetViewportInteraction().GetViewportId();
const auto mousePick = BuildMousePick(m_cameraState, entity2ScreenPosition);
const auto mouseInteraction = BuildMouseInteraction(
mousePick, BuildMouseButtons(AzToolsFramework::ViewportInteraction::MouseButton::None),
AzToolsFramework::ViewportInteraction::InteractionId(AZ::EntityId(), viewportId),
AzToolsFramework::ViewportInteraction::KeyboardModifiers());
const auto mouseInteractionEvent = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
mouseInteraction, AzToolsFramework::ViewportInteraction::MouseEvent::Move, false);
// mimic mouse move
m_actionDispatcher->CameraState(m_cameraState)->MousePosition(entity2ScreenPosition);
// simulate hovering over an icon in the viewport
editorVisibleEntityDataCache.CalculateVisibleEntityDatas(AzFramework::ViewportInfo{ viewportId });
auto entityIdUnderCursor = editorHelpers.FindEntityIdUnderCursor(m_cameraState, mouseInteractionEvent);
using ::testing::Eq;
EXPECT_THAT(entityIdUnderCursor.EntityIdUnderCursor(), Eq(boundlessEntityId));
}
class EditorTransformComponentSelectionViewportPickingManipulatorTestFixtureParam
: public EditorTransformComponentSelectionViewportPickingManipulatorTestFixture
, public ::testing::WithParamInterface<bool>
@@ -1709,8 +1839,9 @@ namespace UnitTest
using MouseInteractionResult = AzToolsFramework::ViewportInteraction::MouseInteractionResult;
public:
WheelEventWidget(QWidget* parent = nullptr)
WheelEventWidget(const AzFramework::ViewportId viewportId, QWidget* parent = nullptr)
: QWidget(parent)
, m_viewportId(viewportId)
{
}
@@ -1719,7 +1850,7 @@ namespace UnitTest
namespace vi = AzToolsFramework::ViewportInteraction;
vi::MouseInteraction mouseInteraction;
mouseInteraction.m_interactionId.m_cameraId = AZ::EntityId();
mouseInteraction.m_interactionId.m_viewportId = 0;
mouseInteraction.m_interactionId.m_viewportId = m_viewportId;
mouseInteraction.m_mouseButtons = vi::BuildMouseButtons(ev->buttons());
mouseInteraction.m_mousePick = vi::MousePick();
mouseInteraction.m_keyboardModifiers = vi::BuildKeyboardModifiers(ev->modifiers());
@@ -1731,15 +1862,15 @@ namespace UnitTest
}
MouseInteractionResult m_mouseInteractionResult;
AzFramework::ViewportId m_viewportId;
};
TEST_F(EditorTransformComponentSelectionFixture, MouseScrollWheelSwitchesTransformMode)
TEST_F(EditorTransformComponentSelectionManipulatorTestFixture, MouseScrollWheelSwitchesTransformMode)
{
using ::testing::Eq;
namespace vi = AzToolsFramework::ViewportInteraction;
using AzToolsFramework::EditorTransformComponentSelectionRequestBus;
const auto transformMode = []()
const auto transformMode = []
{
EditorTransformComponentSelectionRequestBus::Events::Mode transformMode;
EditorTransformComponentSelectionRequestBus::EventResult(
@@ -1752,7 +1883,7 @@ namespace UnitTest
// preconditions
EXPECT_THAT(transformMode(), EditorTransformComponentSelectionRequestBus::Events::Mode::Translation);
auto wheelEventWidget = WheelEventWidget();
auto wheelEventWidget = WheelEventWidget(m_viewportManipulatorInteraction->GetViewportInteraction().GetViewportId());
// attach the global event filter to the placeholder widget
AzQtComponents::GlobalEventFilter globalEventFilter(QApplication::instance());
wheelEventWidget.installEventFilter(&globalEventFilter);
@@ -1768,6 +1899,7 @@ namespace UnitTest
// then
// transform mode has changed and mouse event was handled
using ::testing::Eq;
EXPECT_THAT(transformMode(), Eq(EditorTransformComponentSelectionRequestBus::Events::Mode::Rotation));
EXPECT_THAT(wheelEventWidget.m_mouseInteractionResult, Eq(vi::MouseInteractionResult::Viewport));
}
@@ -3100,7 +3232,7 @@ namespace UnitTest
const AZ::Transform finalEntityTransform = AzToolsFramework::GetWorldTransform(m_entityIdBox);
const auto viewportRay = AzToolsFramework::ViewportInteraction::ViewportScreenToWorldRay(m_cameraState, initialPositionScreen);
const auto distanceAway = (finalEntityTransform.GetTranslation() - viewportRay.origin).GetLength();
const auto distanceAway = (finalEntityTransform.GetTranslation() - viewportRay.m_origin).GetLength();
// ensure final world positions match
EXPECT_THAT(finalEntityTransform, IsCloseTolerance(finalTransformWorld, 0.01f));
@@ -62,7 +62,6 @@ namespace UnitTest
void BrowseForAssets(AssetBrowser::AssetSelectionModel& /*selection*/) override {}
int GetIconTextureIdFromEntityIconPath(const AZStd::string& entityIconPath) override { AZ_UNUSED(entityIconPath); return 0; }
bool DisplayHelpersVisible() override { return false; }
void GoToSelectedEntitiesInViewports() override
{
@@ -8,12 +8,12 @@
#include <Tests/FocusMode/EditorFocusModeSelectionFixture.h>
namespace AzToolsFramework
namespace UnitTest
{
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithNoContainers)
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionFindHighestSelectableEntityWithNoContainers)
{
// When no containers are in the way, the function will just return the entityId of the entity that was clicked.
// Click on Car Entity
ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
@@ -23,7 +23,7 @@ namespace AzToolsFramework
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithClosedContainer)
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionFindHighestSelectableEntityWithClosedContainer)
{
// If a closed container is an ancestor of the queried entity, the closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); // Containers are closed by default
@@ -40,7 +40,7 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithOpenContainer)
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionFindHighestSelectableEntityWithOpenContainer)
{
// If a closed container is an ancestor of the queried entity, the closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
@@ -58,7 +58,7 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithMultipleClosedContainers)
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionFindHighestSelectableEntityWithMultipleClosedContainers)
{
// If multiple closed containers are ancestors of the queried entity, the highest closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
@@ -77,7 +77,7 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithMultipleContainers)
TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionFindHighestSelectableEntityWithMultipleContainers)
{
// If multiple containers are ancestors of the queried entity, the highest closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
@@ -96,4 +96,4 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
}
}
} // namespace UnitTest
@@ -8,9 +8,9 @@
#include <Tests/FocusMode/EditorFocusModeFixture.h>
namespace AzToolsFramework
namespace UnitTest
{
TEST_F(EditorFocusModeFixture, ContainerEntityTests_Register)
TEST_F(EditorFocusModeFixture, ContainerEntityRegister)
{
// Registering an entity is successful.
auto outcome = m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]);
@@ -20,7 +20,7 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_RegisterTwice)
TEST_F(EditorFocusModeFixture, ContainerEntityRegisterTwice)
{
// Registering an entity twice fails.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]);
@@ -31,7 +31,7 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_Unregister)
TEST_F(EditorFocusModeFixture, ContainerEntityUnregister)
{
// Unregistering a container entity is successful.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]);
@@ -39,21 +39,21 @@ namespace AzToolsFramework
EXPECT_TRUE(outcome.IsSuccess());
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_UnregisterRegularEntity)
TEST_F(EditorFocusModeFixture, ContainerEntityUnregisterRegularEntity)
{
// Unregistering an entity that was not previously registered fails.
auto outcome = m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
EXPECT_FALSE(outcome.IsSuccess());
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_UnregisterTwice)
TEST_F(EditorFocusModeFixture, ContainerEntityUnregisterTwice)
{
// Unregistering a container entity twice fails.
auto outcome = m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
EXPECT_FALSE(outcome.IsSuccess());
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOnRegularEntity)
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOnRegularEntity)
{
// If a regular entity is passed, IsContainer returns false.
// Note that we use a different entity than the tests above to validate a completely new EntityId.
@@ -61,7 +61,7 @@ namespace AzToolsFramework
EXPECT_FALSE(isContainer);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOnRegisteredContainer)
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOnRegisteredContainer)
{
// If a container entity is passed, IsContainer returns true.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
@@ -72,7 +72,7 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOnUnRegisteredContainer)
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOnUnRegisteredContainer)
{
// If an entity that was previously a container but was then unregistered is passed, IsContainer returns false.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
@@ -82,14 +82,14 @@ namespace AzToolsFramework
EXPECT_FALSE(isContainer);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_SetContainerOpenOnRegularEntity)
TEST_F(EditorFocusModeFixture, ContainerEntitySetContainerOpenOnRegularEntity)
{
// Setting a regular entity to open should return a failure.
auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
EXPECT_FALSE(outcome.IsSuccess());
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_SetContainerOpen)
TEST_F(EditorFocusModeFixture, ContainerEntitySetContainerOpen)
{
// Set a container entity to open, and verify the operation was successful.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
@@ -100,7 +100,7 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_SetContainerOpenTwice)
TEST_F(EditorFocusModeFixture, ContainerEntitySetContainerOpenTwice)
{
// Set a container entity to open twice, and verify that does not cause a failure (as intended).
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
@@ -112,7 +112,7 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_SetContainerClosed)
TEST_F(EditorFocusModeFixture, ContainerEntitySetContainerClosed)
{
// Set a container entity to closed, and verify the operation was successful.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
@@ -122,16 +122,16 @@ namespace AzToolsFramework
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOpenOnRegularEntity)
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOpenOnRegularEntity)
{
// Query open state on a regular entity, and verify it returns true.
// Open containers behave exactly as regular entities, so this is the expected return value.
bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]);
EXPECT_TRUE(isOpen);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOpenOnDefaultContainerEntity)
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOpenOnDefaultContainerEntity)
{
// Query open state on a newly registered container entity, and verify it returns false.
// Containers are registered closed by default.
@@ -142,8 +142,8 @@ namespace AzToolsFramework
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOpenOnOpenContainerEntity)
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOpenOnOpenContainerEntity)
{
// Query open state on a container entity that was opened, and verify it returns true.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
@@ -154,8 +154,8 @@ namespace AzToolsFramework
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOpenOnClosedContainerEntity)
TEST_F(EditorFocusModeFixture, ContainerEntityIsContainerOpenOnClosedContainerEntity)
{
// Query open state on a container entity that was opened and then closed, and verify it returns false.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
@@ -167,8 +167,8 @@ namespace AzToolsFramework
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_ContainerOpenStateIsPreserved)
TEST_F(EditorFocusModeFixture, ContainerEntityContainerOpenStateIsPreserved)
{
// Register an entity as container, open it, then unregister it.
// When the entity is registered again, the open state should be preserved.
@@ -184,15 +184,15 @@ namespace AzToolsFramework
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_ClearSucceeds)
TEST_F(EditorFocusModeFixture, ContainerEntityClearSucceeds)
{
// The Clear function works if no container is registered.
auto outcome = m_containerEntityInterface->Clear(m_editorEntityContextId);
EXPECT_TRUE(outcome.IsSuccess());
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_ClearFailsIfContainersAreStillRegistered)
TEST_F(EditorFocusModeFixture, ContainerEntityClearFailsIfContainersAreStillRegistered)
{
// The Clear function fails if a container is registered.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
@@ -202,8 +202,8 @@ namespace AzToolsFramework
// Restore default state for other tests.
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_ClearSucceedsIfContainersAreUnregistered)
TEST_F(EditorFocusModeFixture, ContainerEntityClearSucceedsIfContainersAreUnregistered)
{
// The Clear function fails if a container is registered.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
@@ -212,7 +212,7 @@ namespace AzToolsFramework
EXPECT_TRUE(outcome.IsSuccess());
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_ClearDeletesPreservedOpenStates)
TEST_F(EditorFocusModeFixture, ContainerEntityClearDeletesPreservedOpenStates)
{
// Register an entity as container, open it, unregister it, then call clear.
// When the entity is registered again, the open state should not be preserved.
@@ -230,14 +230,14 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithNoContainers)
TEST_F(EditorFocusModeFixture, ContainerEntityFindHighestSelectableEntityWithNoContainers)
{
// When no containers are in the way, the function will just return the entityId that was passed to it.
AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]);
EXPECT_EQ(selectedEntityId, m_entityMap[Passenger2EntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithClosedContainer)
TEST_F(EditorFocusModeFixture, ContainerEntityFindHighestSelectableEntityWithClosedContainer)
{
// If a closed container is an ancestor of the queried entity, the closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]); // Containers are closed by default
@@ -248,7 +248,7 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithOpenContainer)
TEST_F(EditorFocusModeFixture, ContainerEntityFindHighestSelectableEntityWithOpenContainer)
{
// If an open container is an ancestor of the queried entity, it is ignored.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
@@ -261,7 +261,7 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithMultipleClosedContainers)
TEST_F(EditorFocusModeFixture, ContainerEntityFindHighestSelectableEntityWithMultipleClosedContainers)
{
// If multiple closed containers are ancestors of the queried entity, the highest closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
@@ -275,7 +275,7 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
}
TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithMultipleContainers)
TEST_F(EditorFocusModeFixture, ContainerEntityFindHighestSelectableEntityWithMultipleContainers)
{
// If multiple containers are ancestors of the queried entity, the highest closed container is selected.
m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
@@ -289,5 +289,4 @@ namespace AzToolsFramework
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
}
}
} // namespace UnitTest
@@ -12,7 +12,7 @@
#include <Tests/BoundsTestComponent.h>
namespace AzToolsFramework
namespace UnitTest
{
void ClearSelectedEntities()
{
@@ -31,14 +31,14 @@ namespace AzToolsFramework
void EditorFocusModeFixture::SetUpEditorFixtureImpl()
{
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
// in the unit tests.
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
m_containerEntityInterface = AZ::Interface<ContainerEntityInterface>::Get();
m_containerEntityInterface = AZ::Interface<AzToolsFramework::ContainerEntityInterface>::Get();
ASSERT_TRUE(m_containerEntityInterface != nullptr);
m_focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
m_focusModeInterface = AZ::Interface<AzToolsFramework::FocusModeInterface>::Get();
ASSERT_TRUE(m_focusModeInterface != nullptr);
// register a simple component implementing BoundsRequestBus and EditorComponentSelectionRequestsBus
@@ -68,26 +68,26 @@ namespace AzToolsFramework
ClearSelectedEntities();
}
void EditorFocusModeFixture::GenerateTestHierarchy()
void EditorFocusModeFixture::GenerateTestHierarchy()
{
/*
* City
* |_ Street
* |_ Car
* | |_ Passenger
* |_ SportsCar
* |_ Passenger
*/
* City
* |_ Street
* |_ Car
* | |_ Passenger
* |_ SportsCar
* |_ Passenger
*/
m_entityMap[CityEntityName] = CreateEditorEntity(CityEntityName, AZ::EntityId());
m_entityMap[StreetEntityName] = CreateEditorEntity(StreetEntityName, m_entityMap[CityEntityName]);
m_entityMap[CarEntityName] = CreateEditorEntity(CarEntityName, m_entityMap[StreetEntityName]);
m_entityMap[Passenger1EntityName] = CreateEditorEntity(Passenger1EntityName, m_entityMap[CarEntityName]);
m_entityMap[SportsCarEntityName] = CreateEditorEntity(SportsCarEntityName, m_entityMap[StreetEntityName]);
m_entityMap[Passenger2EntityName] = CreateEditorEntity(Passenger2EntityName, m_entityMap[SportsCarEntityName]);
m_entityMap[CityEntityName] = CreateEditorEntity(CityEntityName, AZ::EntityId());
m_entityMap[StreetEntityName] = CreateEditorEntity(StreetEntityName, m_entityMap[CityEntityName]);
m_entityMap[CarEntityName] = CreateEditorEntity(CarEntityName, m_entityMap[StreetEntityName]);
m_entityMap[Passenger1EntityName] = CreateEditorEntity(Passenger1EntityName, m_entityMap[CarEntityName]);
m_entityMap[SportsCarEntityName] = CreateEditorEntity(SportsCarEntityName, m_entityMap[StreetEntityName]);
m_entityMap[Passenger2EntityName] = CreateEditorEntity(Passenger2EntityName, m_entityMap[SportsCarEntityName]);
// Add a BoundsTestComponent to the Car entity.
AZ::Entity* entity = GetEntityById(m_entityMap[CarEntityName]);
AZ::Entity* entity = AzToolsFramework::GetEntityById(m_entityMap[CarEntityName]);
entity->Deactivate();
entity->CreateComponent<UnitTest::BoundsTestComponent>();
@@ -113,4 +113,4 @@ namespace AzToolsFramework
return entity->GetId();
}
}
} // namespace UnitTest
@@ -18,10 +18,9 @@
#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
namespace AzToolsFramework
namespace UnitTest
{
class EditorFocusModeFixture
: public UnitTest::ToolsApplicationFixture
class EditorFocusModeFixture : public ToolsApplicationFixture
{
protected:
void SetUpEditorFixtureImpl() override;
@@ -32,8 +31,8 @@ namespace AzToolsFramework
AZStd::unordered_map<AZStd::string, AZ::EntityId> m_entityMap;
ContainerEntityInterface* m_containerEntityInterface = nullptr;
FocusModeInterface* m_focusModeInterface = nullptr;
AzToolsFramework::ContainerEntityInterface* m_containerEntityInterface = nullptr;
AzToolsFramework::FocusModeInterface* m_focusModeInterface = nullptr;
public:
AzToolsFramework::EntityIdList GetSelectedEntities();
@@ -53,4 +52,4 @@ namespace AzToolsFramework
inline static AZ::Vector3 WorldCarEntityPosition = AZ::Vector3(5.0f, 15.0f, 0.0f);
};
}
} // namespace UnitTest
@@ -26,11 +26,17 @@
#include <AzToolsFramework/Manipulators/ManipulatorManager.h>
#include <AzToolsFramework/ViewportSelection/EditorVisibleEntityDataCache.h>
namespace AzToolsFramework
namespace UnitTest
{
class EditorFocusModeSelectionFixture : public UnitTest::IndirectCallManipulatorViewportInteractionFixtureMixin<EditorFocusModeFixture>
class EditorFocusModeSelectionFixture : public IndirectCallManipulatorViewportInteractionFixtureMixin<EditorFocusModeFixture>
{
public:
void SetUpEditorFixtureImpl() override
{
IndirectCallManipulatorViewportInteractionFixtureMixin<EditorFocusModeFixture>::SetUpEditorFixtureImpl();
m_viewportManipulatorInteraction->GetViewportInteraction().SetIconsVisible(false);
}
void ClickAtWorldPositionOnViewport(const AZ::Vector3& worldPosition)
{
// Calculate the world position in screen space
@@ -40,4 +46,4 @@ namespace AzToolsFramework
m_actionDispatcher->CameraState(m_cameraState)->MousePosition(carScreenPosition)->MouseLButtonDown()->MouseLButtonUp();
}
};
} // namespace AzToolsFramework
} // namespace UnitTest
@@ -8,9 +8,9 @@
#include <Tests/FocusMode/EditorFocusModeSelectionFixture.h>
namespace AzToolsFramework
namespace UnitTest
{
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnLevel)
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionSelectEntityWithFocusOnLevel)
{
// Click on Car Entity
ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
@@ -21,7 +21,7 @@ namespace AzToolsFramework
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnAncestor)
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionSelectEntityWithFocusOnAncestor)
{
// Set the focus on the Street Entity (parent of the test entity)
m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
@@ -35,7 +35,7 @@ namespace AzToolsFramework
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnItself)
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionSelectEntityWithFocusOnItself)
{
// Set the focus on the Car Entity (test entity)
m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
@@ -49,7 +49,7 @@ namespace AzToolsFramework
EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
}
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnSibling)
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionSelectEntityWithFocusOnSibling)
{
// Set the focus on the SportsCar Entity (sibling of the test entity)
m_focusModeInterface->SetFocusRoot(m_entityMap[SportsCarEntityName]);
@@ -62,7 +62,7 @@ namespace AzToolsFramework
EXPECT_EQ(selectedEntitiesAfter.size(), 0);
}
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionTests_SelectEntityWithFocusOnDescendant)
TEST_F(EditorFocusModeSelectionFixture, EditorFocusModeSelectionSelectEntityWithFocusOnDescendant)
{
// Set the focus on the Passenger1 Entity (child of the entity)
m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger1EntityName]);
@@ -74,4 +74,4 @@ namespace AzToolsFramework
auto selectedEntitiesAfter = GetSelectedEntities();
EXPECT_EQ(selectedEntitiesAfter.size(), 0);
}
}
} // namespace UnitTest
@@ -8,9 +8,9 @@
#include <Tests/FocusMode/EditorFocusModeFixture.h>
namespace AzToolsFramework
namespace UnitTest
{
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_SetFocus)
TEST_F(EditorFocusModeFixture, SetFocus)
{
// When an entity is set as the focus root, GetFocusRoot should return its EntityId.
m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
@@ -20,7 +20,7 @@ namespace AzToolsFramework
m_focusModeInterface->ClearFocusRoot(m_editorEntityContextId);
}
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_ClearFocus)
TEST_F(EditorFocusModeFixture, ClearFocus)
{
// Change the value from the default.
m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
@@ -30,7 +30,7 @@ namespace AzToolsFramework
EXPECT_EQ(m_focusModeInterface->GetFocusRoot(m_editorEntityContextId), AZ::EntityId());
}
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_AncestorsDescendants)
TEST_F(EditorFocusModeFixture, IsInFocusSubTreeAncestorsDescendants)
{
// When the focus is set to an entity, all its descendants are in the focus subtree while the ancestors aren't.
m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
@@ -43,7 +43,7 @@ namespace AzToolsFramework
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true);
}
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Siblings)
TEST_F(EditorFocusModeFixture, IsInFocusSubTreeSiblings)
{
// If the root entity has siblings, they are also outside of the focus subtree.
m_focusModeInterface->SetFocusRoot(m_entityMap[CarEntityName]);
@@ -56,7 +56,7 @@ namespace AzToolsFramework
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), false);
}
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Leaf)
TEST_F(EditorFocusModeFixture, IsInFocusSubTreeLeaf)
{
// If the root is a leaf, then the focus subtree will consists of just that entity.
m_focusModeInterface->SetFocusRoot(m_entityMap[Passenger2EntityName]);
@@ -69,7 +69,7 @@ namespace AzToolsFramework
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true);
}
TEST_F(EditorFocusModeFixture, EditorFocusModeTests_IsInFocusSubTree_Clear)
TEST_F(EditorFocusModeFixture, IsInFocusSubTreeClear)
{
// Change the value from the default.
m_focusModeInterface->SetFocusRoot(m_entityMap[StreetEntityName]);
@@ -84,4 +84,4 @@ namespace AzToolsFramework
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[SportsCarEntityName]), true);
EXPECT_EQ(m_focusModeInterface->IsInFocusSubTree(m_entityMap[Passenger2EntityName]), true);
}
}
} // namespace UnitTest
@@ -137,7 +137,6 @@ namespace UnitTest
void CreateEditorRepresentation(AZ::Entity* entity) override;
void BrowseForAssets(AzToolsFramework::AssetBrowser::AssetSelectionModel& selection) override { AZ_UNUSED(selection); }
int GetIconTextureIdFromEntityIconPath(const AZStd::string& entityIconPath) override { AZ_UNUSED(entityIconPath); return 0; }
bool DisplayHelpersVisible() override { return false; }
/*
* AssetSystemRequestBus
@@ -243,7 +243,6 @@ namespace UnitTest
// These are required by implementing the EditorRequestBus
void BrowseForAssets(AssetBrowser::AssetSelectionModel& /*selection*/) override {}
int GetIconTextureIdFromEntityIconPath([[maybe_unused]] const AZStd::string& entityIconPath) override { return 0; }
bool DisplayHelpersVisible() override { return false; }
public:
EntityPropertyEditor* m_levelEditor;