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146 lines
6.3 KiB
C++
146 lines
6.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "AzManipulatorTestFrameworkTestFixtures.h"
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#include <AzToolsFramework/Viewport/ViewportTypes.h>
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#include <AzToolsFramework/ViewportSelection/EditorDefaultSelection.h>
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#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
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namespace UnitTest
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{
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class AzManipulatorTestFrameworkBusCallTestFixture : public LinearManipulatorTestFixture
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{
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protected:
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AzManipulatorTestFrameworkBusCallTestFixture()
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: LinearManipulatorTestFixture(AzToolsFramework::g_mainManipulatorManagerId)
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{
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}
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bool IsManipulatorInteractingBusCall() const
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{
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bool manipulatorInteracting = false;
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AzToolsFramework::ManipulatorManagerRequestBus::EventResult(
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manipulatorInteracting, AzToolsFramework::g_mainManipulatorManagerId,
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&AzToolsFramework::ManipulatorManagerRequestBus::Events::Interacting);
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return manipulatorInteracting;
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}
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};
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TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportLeftMouseClick)
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{
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// given a left mouse down ray in world space
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auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
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m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
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// consume the mouse down and up events
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Up;
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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// expect the left mouse down and mouse up sanity flags to be set
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EXPECT_TRUE(m_receivedLeftMouseDown);
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EXPECT_TRUE(m_receivedLeftMouseUp);
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// do not expect the mouse move sanity flag to be set
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EXPECT_FALSE(m_receivedMouseMove);
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}
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TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportMouseMoveHover)
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{
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// given a left mouse down ray in world space
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const auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
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m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Move);
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// consume the mouse move event
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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// do not expect the manipulator to be performing an action
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EXPECT_FALSE(m_linearManipulator->PerformingAction());
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EXPECT_FALSE(IsManipulatorInteractingBusCall());
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// do not expect the left mouse down/up and mouse move sanity flags to be set
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EXPECT_FALSE(m_receivedLeftMouseDown);
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EXPECT_FALSE(m_receivedMouseMove);
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EXPECT_FALSE(m_receivedLeftMouseUp);
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}
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TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportMouseMoveActive)
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{
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// given a left mouse down ray in world space
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auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
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m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
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// consume the mouse down event
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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// consume the mouse move event
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event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Move;
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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// do not expect the mouse to be hovering over the manipulator
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EXPECT_FALSE(m_linearManipulator->MouseOver());
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// expect the manipulator to be performing an action
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EXPECT_TRUE(m_linearManipulator->PerformingAction());
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EXPECT_TRUE(IsManipulatorInteractingBusCall());
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// consume the mouse up event
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event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Up;
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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// expect the left mouse down/up and mouse move sanity flags to be set
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EXPECT_TRUE(m_receivedLeftMouseDown);
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EXPECT_TRUE(m_receivedMouseMove);
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EXPECT_TRUE(m_receivedLeftMouseUp);
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}
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TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, MoveManipulatorAlongAxis)
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{
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AZ::Vector3 movementAlongAxis = AZ::Vector3::CreateZero();
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const AZ::Vector3 expectedMovementAlongAxis = AZ::Vector3(-5.0f, 0.0f, 0.0f);
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const AZ::Vector3 initialManipulatorPosition = m_linearManipulator->GetLocalPosition();
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m_linearManipulator->InstallMouseMoveCallback(
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[&movementAlongAxis, this](const AzToolsFramework::LinearManipulator::Action& action)
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{
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movementAlongAxis = action.LocalPositionOffset();
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m_linearManipulator->SetLocalPosition(action.LocalPosition());
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});
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// given a left mouse down ray in world space
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auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
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m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
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// consume the mouse down event
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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// move the mouse along the -x axis
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event.m_mouseInteraction.m_mousePick.m_rayOrigin += expectedMovementAlongAxis;
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event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Move;
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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// expect the manipulator to be performing an action
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EXPECT_TRUE(m_linearManipulator->PerformingAction());
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EXPECT_TRUE(IsManipulatorInteractingBusCall());
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// consume the mouse up event
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event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Up;
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AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
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// expect the left mouse down/up sanity flags to be set
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EXPECT_TRUE(m_receivedLeftMouseDown);
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EXPECT_TRUE(m_receivedLeftMouseUp);
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// expect the manipulator movement along the axis to match the mouse movement along the axis
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EXPECT_EQ(movementAlongAxis, expectedMovementAlongAxis);
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EXPECT_EQ(m_linearManipulator->GetLocalPosition(), initialManipulatorPosition + expectedMovementAlongAxis);
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}
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} // namespace UnitTest
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