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o3de/Code/Framework/AzManipulatorTestFramework/Tests/BusCallTest.cpp

146 lines
6.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AzManipulatorTestFrameworkTestFixtures.h"
#include <AzToolsFramework/Viewport/ViewportTypes.h>
#include <AzToolsFramework/ViewportSelection/EditorDefaultSelection.h>
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
namespace UnitTest
{
class AzManipulatorTestFrameworkBusCallTestFixture : public LinearManipulatorTestFixture
{
protected:
AzManipulatorTestFrameworkBusCallTestFixture()
: LinearManipulatorTestFixture(AzToolsFramework::g_mainManipulatorManagerId)
{
}
bool IsManipulatorInteractingBusCall() const
{
bool manipulatorInteracting = false;
AzToolsFramework::ManipulatorManagerRequestBus::EventResult(
manipulatorInteracting, AzToolsFramework::g_mainManipulatorManagerId,
&AzToolsFramework::ManipulatorManagerRequestBus::Events::Interacting);
return manipulatorInteracting;
}
};
TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportLeftMouseClick)
{
// given a left mouse down ray in world space
auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
// consume the mouse down and up events
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Up;
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
// expect the left mouse down and mouse up sanity flags to be set
EXPECT_TRUE(m_receivedLeftMouseDown);
EXPECT_TRUE(m_receivedLeftMouseUp);
// do not expect the mouse move sanity flag to be set
EXPECT_FALSE(m_receivedMouseMove);
}
TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportMouseMoveHover)
{
// given a left mouse down ray in world space
const auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Move);
// consume the mouse move event
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
// do not expect the manipulator to be performing an action
EXPECT_FALSE(m_linearManipulator->PerformingAction());
EXPECT_FALSE(IsManipulatorInteractingBusCall());
// do not expect the left mouse down/up and mouse move sanity flags to be set
EXPECT_FALSE(m_receivedLeftMouseDown);
EXPECT_FALSE(m_receivedMouseMove);
EXPECT_FALSE(m_receivedLeftMouseUp);
}
TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, ConsumeViewportMouseMoveActive)
{
// given a left mouse down ray in world space
auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
// consume the mouse down event
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
// consume the mouse move event
event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Move;
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
// do not expect the mouse to be hovering over the manipulator
EXPECT_FALSE(m_linearManipulator->MouseOver());
// expect the manipulator to be performing an action
EXPECT_TRUE(m_linearManipulator->PerformingAction());
EXPECT_TRUE(IsManipulatorInteractingBusCall());
// consume the mouse up event
event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Up;
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
// expect the left mouse down/up and mouse move sanity flags to be set
EXPECT_TRUE(m_receivedLeftMouseDown);
EXPECT_TRUE(m_receivedMouseMove);
EXPECT_TRUE(m_receivedLeftMouseUp);
}
TEST_F(AzManipulatorTestFrameworkBusCallTestFixture, MoveManipulatorAlongAxis)
{
AZ::Vector3 movementAlongAxis = AZ::Vector3::CreateZero();
const AZ::Vector3 expectedMovementAlongAxis = AZ::Vector3(-5.0f, 0.0f, 0.0f);
const AZ::Vector3 initialManipulatorPosition = m_linearManipulator->GetLocalPosition();
m_linearManipulator->InstallMouseMoveCallback(
[&movementAlongAxis, this](const AzToolsFramework::LinearManipulator::Action& action)
{
movementAlongAxis = action.LocalPositionOffset();
m_linearManipulator->SetLocalPosition(action.LocalPosition());
});
// given a left mouse down ray in world space
auto event = AzToolsFramework::ViewportInteraction::BuildMouseInteractionEvent(
m_interaction, AzToolsFramework::ViewportInteraction::MouseEvent::Down);
// consume the mouse down event
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
// move the mouse along the -x axis
event.m_mouseInteraction.m_mousePick.m_rayOrigin += expectedMovementAlongAxis;
event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Move;
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
// expect the manipulator to be performing an action
EXPECT_TRUE(m_linearManipulator->PerformingAction());
EXPECT_TRUE(IsManipulatorInteractingBusCall());
// consume the mouse up event
event.m_mouseEvent = AzToolsFramework::ViewportInteraction::MouseEvent::Up;
AzManipulatorTestFramework::DispatchMouseInteractionEvent(event);
// expect the left mouse down/up sanity flags to be set
EXPECT_TRUE(m_receivedLeftMouseDown);
EXPECT_TRUE(m_receivedLeftMouseUp);
// expect the manipulator movement along the axis to match the mouse movement along the axis
EXPECT_EQ(movementAlongAxis, expectedMovementAlongAxis);
EXPECT_EQ(m_linearManipulator->GetLocalPosition(), initialManipulatorPosition + expectedMovementAlongAxis);
}
} // namespace UnitTest