Improve camera orbit behavior (#1060)

This commit is contained in:
Tom Hulton-Harrop
2021-06-03 15:48:44 +01:00
committed by GitHub
parent f2a7cd9a2d
commit cf08f4dab1
5 changed files with 43 additions and 16 deletions
@@ -51,7 +51,8 @@ namespace AtomToolsFramework
void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
// ModularViewportCameraControllerRequestBus overrides ...
void InterpolateToTransform(const AZ::Transform& worldFromLocal) override;
void InterpolateToTransform(const AZ::Transform& worldFromLocal, float lookAtDistance) override;
AZStd::optional<AZ::Vector3> LookAtAfterInterpolation() const override;
private:
// AzFramework::ViewportDebugDisplayEventBus overrides ...
@@ -71,6 +72,8 @@ namespace AtomToolsFramework
AZ::Transform m_transformEnd = AZ::Transform::CreateIdentity();
float m_animationT = 0.0f;
CameraMode m_cameraMode = CameraMode::Control;
AZStd::optional<AZ::Vector3> m_lookAtAfterInterpolation; //!< The look at point after an interpolation has finished.
//!< Will be cleared when the view changes (camera looks away).
bool m_updatingTransform = false;
AZ::RPI::ViewportContext::MatrixChangedEvent::Handler m_cameraViewMatrixChangeHandler;
@@ -32,7 +32,12 @@ namespace AtomToolsFramework
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
//! Begin a smooth transition of the camera to the requested transform.
virtual void InterpolateToTransform(const AZ::Transform& worldFromLocal) = 0;
//! @param worldFromLocal The transform of where the camera should end up.
//! @param lookAtDistance The distance between the camera transform and the imagined look at point.
virtual void InterpolateToTransform(const AZ::Transform& worldFromLocal, float lookAtDistance) = 0;
//! Look at point after an interpolation has finished and no translation has occurred.
virtual AZStd::optional<AZ::Vector3> LookAtAfterInterpolation() const = 0;
protected:
~ModularViewportCameraControllerRequests() = default;
@@ -140,6 +140,18 @@ namespace AtomToolsFramework
m_targetCamera = m_cameraSystem.StepCamera(m_targetCamera, event.m_deltaTime.count());
m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, event.m_deltaTime.count());
// if there has been an interpolation, only clear the look at point if it is no longer
// centered in the view (the camera has looked away from it)
if (m_lookAtAfterInterpolation.has_value())
{
if (const float lookDirection =
(*m_lookAtAfterInterpolation - m_camera.Translation()).GetNormalized().Dot(m_camera.Transform().GetBasisY());
!AZ::IsCloseMag(lookDirection, 1.0f, 0.001f))
{
m_lookAtAfterInterpolation = {};
}
}
viewportContext->SetCameraTransform(m_camera.Transform());
}
else if (m_cameraMode == CameraMode::Animation)
@@ -148,8 +160,8 @@ namespace AtomToolsFramework
{
return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f);
};
const float transitionT = smootherStepFn(m_animationT);
const float transitionT = smootherStepFn(m_animationT);
const AZ::Transform current = AZ::Transform::CreateFromQuaternionAndTranslation(
m_transformStart.GetRotation().Slerp(m_transformEnd.GetRotation(), transitionT),
m_transformStart.GetTranslation().Lerp(m_transformEnd.GetTranslation(), transitionT));
@@ -185,11 +197,17 @@ namespace AtomToolsFramework
}
}
void ModernViewportCameraControllerInstance::InterpolateToTransform(const AZ::Transform& worldFromLocal)
void ModernViewportCameraControllerInstance::InterpolateToTransform(const AZ::Transform& worldFromLocal, const float lookAtDistance)
{
m_animationT = 0.0f;
m_cameraMode = CameraMode::Animation;
m_transformStart = m_camera.Transform();
m_transformEnd = worldFromLocal;
m_lookAtAfterInterpolation = m_transformEnd.GetTranslation() + m_transformEnd.GetBasisY() * lookAtDistance;
}
AZStd::optional<AZ::Vector3> ModernViewportCameraControllerInstance::LookAtAfterInterpolation() const
{
return m_lookAtAfterInterpolation;
}
} // namespace AtomToolsFramework