Improve camera orbit behavior (#1060)
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@@ -1732,13 +1732,14 @@ void SandboxIntegrationManager::GoToEntitiesInViewports(const AzToolsFramework::
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// compute new camera transform
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const float fov = AzFramework::RetrieveFov(viewportContext->GetCameraProjectionMatrix());
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const float fovScale = (1.0f / AZStd::tan(fov * 0.5f));
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const float distanceToTarget = selectionSize * fovScale * centerScale;
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const float distanceToLookAt = selectionSize * fovScale * centerScale;
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const AZ::Transform nextCameraTransform =
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AZ::Transform::CreateLookAt(aabb.GetCenter() - (forward * distanceToTarget), aabb.GetCenter());
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AZ::Transform::CreateLookAt(aabb.GetCenter() - (forward * distanceToLookAt), aabb.GetCenter());
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AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
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viewportContext->GetId(),
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&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform, nextCameraTransform);
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&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform, nextCameraTransform,
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distanceToLookAt);
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}
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}
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}
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