Improve camera orbit behavior (#1060)

This commit is contained in:
Tom Hulton-Harrop
2021-06-03 15:48:44 +01:00
committed by GitHub
parent f2a7cd9a2d
commit cf08f4dab1
5 changed files with 43 additions and 16 deletions
@@ -1732,13 +1732,14 @@ void SandboxIntegrationManager::GoToEntitiesInViewports(const AzToolsFramework::
// compute new camera transform
const float fov = AzFramework::RetrieveFov(viewportContext->GetCameraProjectionMatrix());
const float fovScale = (1.0f / AZStd::tan(fov * 0.5f));
const float distanceToTarget = selectionSize * fovScale * centerScale;
const float distanceToLookAt = selectionSize * fovScale * centerScale;
const AZ::Transform nextCameraTransform =
AZ::Transform::CreateLookAt(aabb.GetCenter() - (forward * distanceToTarget), aabb.GetCenter());
AZ::Transform::CreateLookAt(aabb.GetCenter() - (forward * distanceToLookAt), aabb.GetCenter());
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
viewportContext->GetId(),
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform, nextCameraTransform);
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::InterpolateToTransform, nextCameraTransform,
distanceToLookAt);
}
}
}