Improve camera orbit behavior (#1060)

This commit is contained in:
Tom Hulton-Harrop
2021-06-03 15:48:44 +01:00
committed by GitHub
parent f2a7cd9a2d
commit cf08f4dab1
5 changed files with 43 additions and 16 deletions
+9 -9
View File
@@ -1233,7 +1233,7 @@ void EditorViewportWidget::SetViewportId(int id)
auto controller = AZStd::make_shared<AtomToolsFramework::ModularViewportCameraController>();
controller->SetCameraListBuilderCallback(
[](AzFramework::Cameras& cameras)
[id](AzFramework::Cameras& cameras)
{
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::CameraFreeLookButton);
auto firstPersonPanCamera =
@@ -1243,17 +1243,17 @@ void EditorViewportWidget::SetViewportId(int id)
auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
orbitCamera->SetLookAtFn(
[](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional<AZ::Vector3>
[id](const AZ::Vector3& position, const AZ::Vector3& direction) -> AZStd::optional<AZ::Vector3>
{
AZStd::optional<AZ::Transform> manipulatorTransform;
AzToolsFramework::EditorTransformComponentSelectionRequestBus::EventResult(
manipulatorTransform, AzToolsFramework::GetEntityContextId(),
&AzToolsFramework::EditorTransformComponentSelectionRequestBus::Events::GetManipulatorTransform);
AZStd::optional<AZ::Vector3> lookAtAfterInterpolation;
AtomToolsFramework::ModularViewportCameraControllerRequestBus::EventResult(
lookAtAfterInterpolation, id,
&AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::LookAtAfterInterpolation);
// initially attempt to use manipulator transform if one exists (there is a selection)
if (manipulatorTransform)
// initially attempt to use the last set look at point after an interpolation has finished
if (lookAtAfterInterpolation.has_value())
{
return manipulatorTransform->GetTranslation();
return *lookAtAfterInterpolation;
}
const float RayDistance = 1000.0f;