Fix the GameStateSamples Gem and remove an unused variable from DebugConsole.h (#3347)
Signed-off-by: bosnichd <bosnichd@amazon.com>
This commit is contained in:
@@ -122,7 +122,6 @@ namespace AZ
|
||||
int m_currentHistoryIndex = -1; //!< The current index into the input history when browsing.
|
||||
int m_maxEntriesToDisplay = DefaultMaxEntriesToDisplay; //!< The maximum entries to display.
|
||||
int m_maxInputHistorySize = DefaultMaxInputHistorySize; //!< The maximum input history size.
|
||||
int m_logLevelToSet = 0; //!< The minimum log level to set (see AZ::LogLevel).
|
||||
bool m_isShowing = false; //!< Is the debug console currently being displayed?
|
||||
bool m_autoScroll = true; //!< Should we auto-scroll as new entries are added?
|
||||
bool m_forceScroll = false; //!< Do we need to force scroll after input entered?
|
||||
|
||||
@@ -17,8 +17,8 @@ ly_add_target(
|
||||
PUBLIC
|
||||
Include
|
||||
BUILD_DEPENDENCIES
|
||||
PRIVATE
|
||||
Legacy::CryCommon
|
||||
PUBLIC
|
||||
AZ::AzCore
|
||||
)
|
||||
|
||||
ly_add_target(
|
||||
@@ -33,7 +33,6 @@ ly_add_target(
|
||||
Include
|
||||
BUILD_DEPENDENCIES
|
||||
PRIVATE
|
||||
Legacy::CryCommon
|
||||
Gem::GameState.Static
|
||||
)
|
||||
|
||||
@@ -58,7 +57,6 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
|
||||
BUILD_DEPENDENCIES
|
||||
PRIVATE
|
||||
AZ::AzTest
|
||||
Legacy::CryCommon
|
||||
Gem::GameState.Static
|
||||
)
|
||||
ly_add_googletest(
|
||||
|
||||
@@ -21,6 +21,7 @@ ly_add_target(
|
||||
INTERFACE
|
||||
Gem::GameState
|
||||
Gem::LocalUser
|
||||
Gem::LyShine.Static
|
||||
Gem::SaveData.Static
|
||||
Gem::MessagePopup.Static
|
||||
Legacy::CryCommon
|
||||
@@ -47,6 +48,7 @@ ly_add_target(
|
||||
Gem::LmbrCentral
|
||||
)
|
||||
|
||||
# Clients and Servers use the above module. There is no editor or tools module required.
|
||||
ly_create_alias(NAME GameStateSamples.Clients NAMESPACE Gem TARGETS GameStateSamples)
|
||||
ly_create_alias(NAME GameStateSamples.Servers NAMESPACE Gem TARGETS GameStateSamples)
|
||||
# Clients and Servers use the above module, and it contains assets so is needed by builders.
|
||||
ly_create_alias(NAME GameStateSamples.Clients NAMESPACE Gem TARGETS Gem::GameStateSamples)
|
||||
ly_create_alias(NAME GameStateSamples.Servers NAMESPACE Gem TARGETS Gem::GameStateSamples)
|
||||
ly_create_alias(NAME GameStateSamples.Builders NAMESPACE Gem TARGETS Gem::UiBasics.Builders Gem::LyShineExamples.Builders)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
*/
|
||||
|
||||
#include <AzCore/Component/ComponentApplicationBus.h>
|
||||
#include <AzCore/Component/TickBus.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Module/Module.h>
|
||||
#include <AzCore/std/smart_ptr/make_shared.h>
|
||||
@@ -55,6 +56,7 @@ namespace GameStateSamples
|
||||
//!
|
||||
class GameStateSamplesModule
|
||||
: public CryHooksModule
|
||||
, public AZ::TickBus::Handler
|
||||
, public GameOptionRequestBus::Handler
|
||||
{
|
||||
public:
|
||||
@@ -86,6 +88,22 @@ namespace GameStateSamples
|
||||
{
|
||||
CryHooksModule::OnCrySystemInitialized(system, systemInitParams);
|
||||
|
||||
AZ::TickBus::Handler::BusConnect();
|
||||
}
|
||||
|
||||
void OnTick([[maybe_unused]]float deltaTime, [[maybe_unused]]AZ::ScriptTimePoint scriptTimePoint) override
|
||||
{
|
||||
// Ideally this would be called at startup (either above in OnCrySystemInitialized, or better during AZ system component
|
||||
// initialisation), but because the initial game state depends on loading a UI canvas using LYShine we need to wait until
|
||||
// the first tick, because LyShine in turn is not properly initialized until UiRenderer::OnBootstrapSceneReady has been
|
||||
// called, which doesn't happen until a queued tick event that gets called right at the end of initialisation before we
|
||||
// enter the main game loop.
|
||||
CreateAndPushInitialGameState();
|
||||
AZ::TickBus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
void CreateAndPushInitialGameState()
|
||||
{
|
||||
REGISTER_INT("sys_primaryUserSelectionEnabled", 2, VF_NULL,
|
||||
"Controls whether the game forces selection of a primary user at startup.\n"
|
||||
"0 : Skip selection of a primary user at startup on all platform.\n"
|
||||
|
||||
Reference in New Issue
Block a user