Mesh component parallel test automation P0 (#4562)
* Mesh component P0 automation for parallel testing Signed-off-by: Scott Murray <scottmur@amazon.com> * Remove unused imports Signed-off-by: Scott Murray <scottmur@amazon.com> * Decorating test classes with test_case_id to corresponding testrail cases Signed-off-by: Scott Murray <scottmur@amazon.com>
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@@ -14,36 +14,50 @@ from ly_test_tools.o3de.editor_test import EditorSharedTest, EditorTestSuite
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@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
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class TestAutomation(EditorTestSuite):
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@pytest.mark.test_case_id("C32078118")
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class AtomEditorComponents_DecalAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_DecalAdded as test_module
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@pytest.mark.test_case_id("C32078119")
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class AtomEditorComponents_DepthOfFieldAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_DepthOfFieldAdded as test_module
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@pytest.mark.test_case_id("C32078120")
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class AtomEditorComponents_DirectionalLightAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_DirectionalLightAdded as test_module
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@pytest.mark.test_case_id("C32078121")
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class AtomEditorComponents_ExposureControlAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_ExposureControlAdded as test_module
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@pytest.mark.test_case_id("C32078115")
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class AtomEditorComponents_GlobalSkylightIBLAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_GlobalSkylightIBLAdded as test_module
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@pytest.mark.test_case_id("C32078125")
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class AtomEditorComponents_PhysicalSkyAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_PhysicalSkyAdded as test_module
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@pytest.mark.test_case_id("C32078131")
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class AtomEditorComponents_PostFXRadiusWeightModifierAdded(EditorSharedTest):
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from Atom.tests import (
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hydra_AtomEditorComponents_PostFXRadiusWeightModifierAdded as test_module)
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@pytest.mark.test_case_id("C32078117")
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class AtomEditorComponents_LightAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_LightAdded as test_module
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@pytest.mark.test_case_id("C36525660")
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class AtomEditorComponents_DisplayMapperAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_DisplayMapperAdded as test_module
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@pytest.mark.test_case_id("C32078128")
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class AtomEditorComponents_ReflectionProbeAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_ReflectionProbeAdded as test_module
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@pytest.mark.test_case_id("C32078124")
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class AtomEditorComponents_MeshAdded(EditorSharedTest):
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from Atom.tests import hydra_AtomEditorComponents_MeshAdded as test_module
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class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
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from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
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@@ -0,0 +1,171 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class Tests:
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creation_undo = (
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"UNDO Entity creation success",
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"UNDO Entity creation failed")
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creation_redo = (
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"REDO Entity creation success",
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"REDO Entity creation failed")
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mesh_entity_creation = (
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"Mesh Entity successfully created",
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"Mesh Entity failed to be created")
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mesh_component_added = (
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"Entity has a Mesh component",
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"Entity failed to find Mesh component")
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mesh_asset_specified = (
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"Mesh asset set",
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"Mesh asset not set")
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enter_game_mode = (
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"Entered game mode",
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"Failed to enter game mode")
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exit_game_mode = (
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"Exited game mode",
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"Couldn't exit game mode")
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is_visible = (
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"Entity is visible",
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"Entity was not visible")
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is_hidden = (
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"Entity is hidden",
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"Entity was not hidden")
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entity_deleted = (
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"Entity deleted",
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"Entity was not deleted")
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deletion_undo = (
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"UNDO deletion success",
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"UNDO deletion failed")
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deletion_redo = (
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"REDO deletion success",
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"REDO deletion failed")
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def AtomEditorComponents_Mesh_AddedToEntity():
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"""
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Summary:
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Tests the Mesh component can be added to an entity and has the expected functionality.
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Test setup:
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- Wait for Editor idle loop.
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- Open the "Base" level.
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Expected Behavior:
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The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
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Creation and deletion undo/redo should also work.
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Test Steps:
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1) Create a Mesh entity with no components.
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2) Add a Mesh component to Mesh entity.
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3) UNDO the entity creation and component addition.
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4) REDO the entity creation and component addition.
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5) Specify the Mesh component asset
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6) Enter/Exit game mode.
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7) Test IsHidden.
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8) Test IsVisible.
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9) Delete Mesh entity.
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10) UNDO deletion.
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11) REDO deletion.
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12) Look for errors.
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:return: None
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"""
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import os
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import azlmbr.legacy.general as general
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from editor_python_test_tools.asset_utils import Asset
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report, Tracer, TestHelper as helper
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with Tracer() as error_tracer:
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# Test setup begins.
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# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
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helper.init_idle()
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helper.open_level("", "Base")
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# Test steps begin.
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# 1. Create a Mesh entity with no components.
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mesh_name = "Mesh"
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mesh_entity = EditorEntity.create_editor_entity(mesh_name)
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Report.critical_result(Tests.mesh_entity_creation, mesh_entity.exists())
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# 2. Add a Mesh component to Mesh entity.
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mesh_component = mesh_entity.add_component(mesh_name)
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Report.critical_result(
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Tests.mesh_component_added,
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mesh_entity.has_component(mesh_name))
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# 3. UNDO the entity creation and component addition.
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# -> UNDO component addition.
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general.undo()
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# -> UNDO naming entity.
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general.undo()
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# -> UNDO selecting entity.
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general.undo()
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# -> UNDO entity creation.
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_undo, not mesh_entity.exists())
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# 4. REDO the entity creation and component addition.
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# -> REDO entity creation.
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general.redo()
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# -> REDO selecting entity.
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general.redo()
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# -> REDO naming entity.
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general.redo()
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# -> REDO component addition.
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general.redo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_redo, mesh_entity.exists())
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# 5. Set Mesh component asset property
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mesh_property_asset = 'Controller|Configuration|Mesh Asset'
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model_path = os.path.join('Objects', 'shaderball', 'shaderball_default_1m.azmodel')
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model = Asset.find_asset_by_path(model_path)
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mesh_component.set_component_property_value(mesh_property_asset, model.id)
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Report.result(Tests.mesh_asset_specified,
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mesh_component.get_component_property_value(mesh_property_asset) == model.id)
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# 6. Enter/Exit game mode.
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helper.enter_game_mode(Tests.enter_game_mode)
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general.idle_wait_frames(1)
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helper.exit_game_mode(Tests.exit_game_mode)
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# 7. Test IsHidden.
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mesh_entity.set_visibility_state(False)
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Report.result(Tests.is_hidden, mesh_entity.is_hidden() is True)
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# 8. Test IsVisible.
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mesh_entity.set_visibility_state(True)
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general.idle_wait_frames(1)
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Report.result(Tests.is_visible, mesh_entity.is_visible() is True)
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# 9. Delete Mesh entity.
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mesh_entity.delete()
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Report.result(Tests.entity_deleted, not mesh_entity.exists())
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# 10. UNDO deletion.
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general.undo()
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Report.result(Tests.deletion_undo, mesh_entity.exists())
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# 11. REDO deletion.
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general.redo()
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Report.result(Tests.deletion_redo, not mesh_entity.exists())
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# 12. Look for errors or asserts.
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helper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
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for error_info in error_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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for assert_info in error_tracer.asserts:
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Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(AtomEditorComponents_Mesh_AddedToEntity)
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