Cleanup session changes and add on connection disconnected event
This commit is contained in:
@@ -117,6 +117,31 @@ namespace Multiplayer
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behaviorContext->Class<RpcIndex>();
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behaviorContext->Class<ClientInputId>();
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behaviorContext->Class<HostFrameId>();
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behaviorContext->Class<MultiplayerSystemComponent>("MultiplayerSystemComponent")
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->Attribute(AZ::Script::Attributes::Module, "multiplayer")
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->Attribute(AZ::Script::Attributes::Category, "Multiplayer")
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->Method("GetOnClientDisconnectedEvent", [](AZ::EntityId id) -> AZ::Event<>*
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{
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AZ::Entity* entity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(id);
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if (!entity)
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{
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AZ_Warning("Network Property", false, "NetworkTransformComponent GetOnScaleChangedEvent failed. The entity with id %s doesn't exist, please provide a valid entity id.", id.ToString().c_str())
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return nullptr;
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}
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MultiplayerSystemComponent* mpComponent = entity->FindComponent<MultiplayerSystemComponent>();
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if (!mpComponent)
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{
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AZ_Warning("Multiplayer Property", false, "NetworkTransformComponent GetScale failed. Entity '%s' (id: %s) is missing NetworkTransformComponent, be sure to add NetworkTransformComponent to this entity.", entity->GetName().c_str(), id.ToString().c_str())
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return nullptr;
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}
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return &mpComponent->m_clientDisconnectedEvent;
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})
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->Attribute(
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AZ::Script::Attributes::AzEventDescription,
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AZ::BehaviorAzEventDescription{"On Client Disconnected Event"});
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}
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MultiplayerComponent::Reflect(context);
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@@ -173,12 +198,11 @@ namespace Multiplayer
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bool MultiplayerSystemComponent::RequestPlayerJoinSession(const AzFramework::SessionConnectionConfig& config)
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{
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AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Client);
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INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
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const IpAddress ipAddress(config.m_ipAddress.c_str(), config.m_port, networkInterface->GetType());
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ConnectionId connectionId = networkInterface->Connect(ipAddress);
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const IpAddress ipAddress(config.m_ipAddress.c_str(), config.m_port, m_networkInterface->GetType());
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ConnectionId connectionId = m_networkInterface->Connect(ipAddress);
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AzNetworking::IConnection* connection = networkInterface->GetConnectionSet().GetConnection(connectionId);
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AzNetworking::IConnection* connection = m_networkInterface->GetConnectionSet().GetConnection(connectionId);
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if (connection->GetUserData() == nullptr) // Only add user data if the connect event handler has not already done so
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{
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connection->SetUserData(new ClientToServerConnectionData(connection, *this, config.m_playerSessionId));
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@@ -188,10 +212,15 @@ namespace Multiplayer
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void MultiplayerSystemComponent::RequestPlayerLeaveSession()
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{
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AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Uninitialized);
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INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(MPNetworkInterfaceName));
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auto visitor = [](IConnection& connection) { connection.Disconnect(DisconnectReason::TerminatedByUser, TerminationEndpoint::Local); };
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networkInterface->GetConnectionSet().VisitConnections(visitor);
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if (GetAgentType() == MultiplayerAgentType::Client)
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{
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AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(MultiplayerAgentType::Uninitialized);
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auto visitor = [](IConnection& connection)
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{
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connection.Disconnect(DisconnectReason::TerminatedByUser, TerminationEndpoint::Local);
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};
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m_networkInterface->GetConnectionSet().VisitConnections(visitor);
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}
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}
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bool MultiplayerSystemComponent::OnSessionHealthCheck()
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@@ -379,19 +408,24 @@ namespace Multiplayer
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[[maybe_unused]] MultiplayerPackets::Connect& packet
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)
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{
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if (connection->SendReliablePacket(MultiplayerPackets::Accept(InvalidHostId, sv_map)))
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// Validate our session with the provider if any
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if (AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get() != nullptr)
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{
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// Validate our session with the provider if any
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if (AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get() != nullptr)
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AzFramework::PlayerConnectionConfig config;
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config.m_playerConnectionId = aznumeric_cast<uint32_t>(connection->GetConnectionId());
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config.m_playerSessionId = packet.GetTicket();
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if(!AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->ValidatePlayerJoinSession(config))
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{
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AzFramework::PlayerConnectionConfig config;
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config.m_playerConnectionId = aznumeric_cast<uint32_t>(connection->GetConnectionId());
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config.m_playerSessionId = packet.GetTicket();
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AZ::Interface<AzFramework::ISessionHandlingProviderRequests>::Get()->ValidatePlayerJoinSession(config);
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reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData())->SetProviderTicket(packet.GetTicket().c_str());
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auto visitor = [](IConnection& connection) { connection.Disconnect(DisconnectReason::TerminatedByUser, TerminationEndpoint::Local); };
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m_networkInterface->GetConnectionSet().VisitConnections(visitor);
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return true;
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}
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reinterpret_cast<ServerToClientConnectionData*>(connection->GetUserData())->SetProviderTicket(packet.GetTicket().c_str());
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}
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if (connection->SendReliablePacket(MultiplayerPackets::Accept(InvalidHostId, sv_map)))
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{
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// Sync our console
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ConsoleReplicator consoleReplicator(connection);
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AZ::Interface<AZ::IConsole>::Get()->VisitRegisteredFunctors([&consoleReplicator](AZ::ConsoleFunctorBase* functor) { consoleReplicator.Visit(functor); });
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@@ -606,11 +640,16 @@ namespace Multiplayer
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AZStd::string reasonString = ToString(reason);
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AZLOG_INFO("%s due to %s from remote address: %s", endpointString, reasonString.c_str(), connection->GetRemoteAddress().GetString().c_str());
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// The authority is shutting down its connection
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if (connection->GetConnectionRole() == ConnectionRole::Acceptor)
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{
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// The authority is shutting down its connection
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m_shutdownEvent.Signal(m_networkInterface);
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}
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else if (GetAgentType() == MultiplayerAgentType::Client && connection->GetConnectionRole() == ConnectionRole::Connector)
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{
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// The client is disconnecting
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m_clientDisconnectedEvent.Signal();
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}
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// Clean up any multiplayer connection data we've bound to this connection instance
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if (connection->GetUserData() != nullptr)
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@@ -679,6 +718,11 @@ namespace Multiplayer
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AZLOG_INFO("Multiplayer operating in %s mode", GetEnumString(m_agentType));
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}
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void MultiplayerSystemComponent::AddClientDisconnectedHandler(ClientDisconnectedEvent::Handler& handler)
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{
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handler.Connect(m_clientDisconnectedEvent);
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}
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void MultiplayerSystemComponent::AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler)
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{
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handler.Connect(m_connAcquiredEvent);
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