Cleanup session changes and add on connection disconnected event
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@@ -33,7 +33,7 @@ namespace Multiplayer
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return m_controlledEntity;
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}
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inline AZStd::string ServerToClientConnectionData::GetProviderTicket() const
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inline const AZStd::string& ServerToClientConnectionData::GetProviderTicket() const
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{
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return m_ticket;
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}
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