Cleanup session changes and add on connection disconnected event
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@@ -41,7 +41,7 @@ namespace Multiplayer
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NetworkEntityHandle GetPrimaryPlayerEntity();
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const NetworkEntityHandle& GetPrimaryPlayerEntity() const;
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AZStd::string GetProviderTicket() const;
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const AZStd::string& GetProviderTicket() const;
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void SetProviderTicket(AZStd::string);
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private:
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