Cleanup session changes and add on connection disconnected event
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@@ -25,7 +25,7 @@ namespace Multiplayer
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(
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AzNetworking::IConnection* connection,
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AzNetworking::IConnectionListener& connectionListener,
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AZStd::string providerTicket = ""
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const AZStd::string& providerTicket = ""
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);
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~ClientToServerConnectionData() override;
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@@ -39,7 +39,7 @@ namespace Multiplayer
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void SetCanSendUpdates(bool canSendUpdates) override;
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//! @}
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AZStd::string GetProviderTicket() const;
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const AZStd::string& GetProviderTicket() const;
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private:
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EntityReplicationManager m_entityReplicationManager;
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