Cleanup session changes and add on connection disconnected event
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@@ -22,7 +22,7 @@ namespace Multiplayer
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(
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AzNetworking::IConnection* connection,
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AzNetworking::IConnectionListener& connectionListener,
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AZStd::string providerTicket
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const AZStd::string& providerTicket
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)
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: m_connection(connection)
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, m_entityReplicationManager(*connection, connectionListener, EntityReplicationManager::Mode::LocalClientToRemoteServer)
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