[redcode/crythread-2nd-pass] replaced instances of AZStd::lock_guard<> with AZStd::scoped_lock as per feedback
Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
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@@ -810,13 +810,13 @@ void CLog::PushAssetScopeName(const char* sAssetType, const char* sName)
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SAssetScopeInfo as;
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as.sType = sAssetType;
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as.sName = sName;
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AZStd::lock_guard<AZStd::mutex> scope_lock(m_assetScopeQueueLock);
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AZStd::scoped_lock scope_lock(m_assetScopeQueueLock);
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m_assetScopeQueue.push_back(as);
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}
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void CLog::PopAssetScopeName()
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{
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AZStd::lock_guard<AZStd::mutex> scope_lock(m_assetScopeQueueLock);
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AZStd::scoped_lock scope_lock(m_assetScopeQueueLock);
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assert(!m_assetScopeQueue.empty());
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if (!m_assetScopeQueue.empty())
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{
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@@ -827,7 +827,7 @@ void CLog::PopAssetScopeName()
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//////////////////////////////////////////////////////////////////////////
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const char* CLog::GetAssetScopeString()
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{
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AZStd::lock_guard<AZStd::mutex> scope_lock(m_assetScopeQueueLock);
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AZStd::scoped_lock scope_lock(m_assetScopeQueueLock);
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m_assetScopeString.clear();
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for (size_t i = 0; i < m_assetScopeQueue.size(); i++)
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@@ -1450,7 +1450,7 @@ void CLog::Update()
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{
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if (!m_threadSafeMsgQueue.empty())
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{
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AZStd::lock_guard<AZStd::recursive_mutex> lock(m_threadSafeMsgQueue.get_lock()); // Get the lock and hold onto it until we clear the entire queue (prevents other threads adding more things in while we clear it)
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AZStd::scoped_lock lock(m_threadSafeMsgQueue.get_lock()); // Get the lock and hold onto it until we clear the entire queue (prevents other threads adding more things in while we clear it)
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// Must be called from main thread
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SLogMsg msg;
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while (m_threadSafeMsgQueue.try_pop(msg))
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