mbalfour 5 years ago
commit cc25f9ee61

@ -0,0 +1,14 @@
{
"Amazon": {
"AssetProcessor": {
"Settings": {
"RC cgf": {
"ignore": true
},
"RC fbx": {
"ignore": true
}
}
}
}
}

@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Pytest fixture for standardizing key external project file locations.
Houses a mock workspace for the external project. Only has enough information
to satisfy a ly_test_tools.lumberyard.asset_processor.AssetProcessor object.
to satisfy a ly_test_tools.o3de.asset_processor.AssetProcessor object.
"""

@ -19,8 +19,8 @@ import logging
# ly-shared import
from automatedtesting_shared.platform_setting import PlatformSetting
from ly_test_tools.lumberyard.pipeline_utils import AP_FASTSCAN_KEY as fast_scan_key
from ly_test_tools.lumberyard.pipeline_utils import AP_FASTSCAN_SUBKEY as fast_scan_subkey
from ly_test_tools.o3de.pipeline_utils import AP_FASTSCAN_KEY as fast_scan_key
from ly_test_tools.o3de.pipeline_utils import AP_FASTSCAN_SUBKEY as fast_scan_subkey
logger = logging.getLogger(__name__)

@ -21,7 +21,7 @@ from . import ap_setup_fixture
# Import LyTestTools
import ly_test_tools.environment.waiter as waiter
from ly_test_tools.lumberyard.ap_log_parser import APLogParser
from ly_test_tools.o3de.ap_log_parser import APLogParser
@pytest.mark.usefixtures("test_assets")

@ -21,7 +21,7 @@ from typing import Dict, List, Tuple, Any, Set
from ly_test_tools.environment.file_system import create_backup, restore_backup, unlock_file
from automatedtesting_shared import asset_database_utils as db_utils
from ly_test_tools.lumberyard.ap_log_parser import APLogParser
from ly_test_tools.o3de.ap_log_parser import APLogParser
from . import ap_setup_fixture as ap_setup_fixture

@ -16,7 +16,7 @@ import os
import time
import pytest
from typing import Dict
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
@pytest.fixture
def ap_setup_fixture(request, workspace) -> Dict:

@ -18,7 +18,7 @@ import pytest
import logging
# Import LyTestTools
import ly_test_tools.lumberyard.asset_processor as asset_processor_commands
import ly_test_tools.o3de.asset_processor as asset_processor_commands
logger = logging.getLogger(__name__)
@ -28,7 +28,7 @@ def asset_processor(request: pytest.fixture, workspace: pytest.fixture) -> asset
"""
Sets up usage of the asset proc
:param request:
:return: ly_test_tools.lumberyard.asset_processor.AssetProcessor
:return: ly_test_tools.03de.asset_processor.AssetProcessor
"""
# Initialize the Asset Processor

@ -26,8 +26,8 @@ from . import timeout_option_fixture as timeout
from . import ap_config_backup_fixture as config_backup
import ly_test_tools.environment.file_system as fs
import ly_test_tools.lumberyard.pipeline_utils as utils
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
import ly_test_tools.o3de.pipeline_utils as utils
from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
logger = logging.getLogger(__name__)

@ -15,7 +15,7 @@ Fixture for clearing out 'MoveOutput' folders from \dev and \dev\PROJECT
import pytest
# Import ly_shared
import ly_test_tools.lumberyard.pipeline_utils as pipeline_utils
import ly_test_tools.o3de.pipeline_utils as pipeline_utils
@pytest.fixture

@ -25,8 +25,8 @@ from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_proce
from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture
# Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
import ly_test_tools.o3de.pipeline_utils as utils
from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
# Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__)
# Configuring the logging is done in ly_test_tools at the following location:

@ -36,8 +36,8 @@ from ..ap_fixtures.bundler_batch_setup_fixture \
from ..ap_fixtures.ap_config_backup_fixture import ap_config_backup_fixture as config_backup
# Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
import ly_test_tools.o3de.pipeline_utils as utils
from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
win_and_mac_platforms = [ASSET_PROCESSOR_PLATFORM_MAP['windows'],
ASSET_PROCESSOR_PLATFORM_MAP['mac']]

@ -24,8 +24,8 @@ from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture
# Import LyShared
from automatedtesting_shared import file_utils as file_utils
from ly_test_tools.lumberyard.ap_log_parser import APLogParser, APOutputParser
import ly_test_tools.lumberyard.pipeline_utils as utils
from ly_test_tools.o3de.ap_log_parser import APLogParser, APOutputParser
import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__)

@ -24,8 +24,8 @@ from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture
# Import LyShared
from automatedtesting_shared import file_utils as file_utils
from ly_test_tools.lumberyard.ap_log_parser import APLogParser, APOutputParser
import ly_test_tools.lumberyard.pipeline_utils as utils
from ly_test_tools.o3de.ap_log_parser import APLogParser, APOutputParser
import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__)

@ -18,7 +18,7 @@ import os
import stat
# Import LyTestTools
from ly_test_tools.lumberyard import asset_processor as asset_processor_utils
from ly_test_tools.o3de import asset_processor as asset_processor_utils
# Import fixtures
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
@ -26,8 +26,8 @@ from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture
# Import LyShared
from ly_test_tools.lumberyard.ap_log_parser import APLogParser, APOutputParser
import ly_test_tools.lumberyard.pipeline_utils as utils
from ly_test_tools.o3de.ap_log_parser import APLogParser, APOutputParser
import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__)

@ -19,8 +19,8 @@ import subprocess
# Import LyTestTools
from ly_test_tools.lumberyard.asset_processor import AssetProcessor
from ly_test_tools.lumberyard import asset_processor as asset_processor_utils
from ly_test_tools.o3de.asset_processor import AssetProcessor
from ly_test_tools.o3de import asset_processor as asset_processor_utils
import ly_test_tools.environment.file_system as fs
# Import fixtures
@ -29,8 +29,8 @@ from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture as ap_setup_fixture
# Import LyShared
from ly_test_tools.lumberyard.ap_log_parser import APLogParser, APOutputParser
import ly_test_tools.lumberyard.pipeline_utils as utils
from ly_test_tools.o3de.ap_log_parser import APLogParser, APOutputParser
import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__)

@ -25,8 +25,8 @@ import ly_test_tools.environment.waiter as waiter
import ly_test_tools.environment.file_system as fs
import ly_test_tools.environment.process_utils as process_utils
import ly_test_tools.launchers.launcher_helper as launcher_helper
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
from ly_test_tools.lumberyard.asset_processor import AssetProcessorError
from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
from ly_test_tools.o3de.asset_processor import AssetProcessorError
# Import fixtures
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
@ -38,7 +38,7 @@ from ..ap_fixtures.ap_fast_scan_setting_backup_fixture import (
# Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils
import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__)

@ -25,7 +25,7 @@ import ly_test_tools.environment.waiter as waiter
import ly_test_tools.environment.file_system as fs
import ly_test_tools.environment.process_utils as process_utils
import ly_test_tools.launchers.launcher_helper as launcher_helper
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP, ASSET_PROCESSOR_SETTINGS_ROOT_KEY
from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP, ASSET_PROCESSOR_SETTINGS_ROOT_KEY
# Import fixtures
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
@ -37,7 +37,7 @@ from ..ap_fixtures.ap_fast_scan_setting_backup_fixture import (
# Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils
import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__)

@ -26,8 +26,8 @@ from typing import List
import ly_test_tools.builtin.helpers as helpers
import ly_test_tools.environment.file_system as fs
import ly_test_tools.environment.process_utils as process_utils
from ly_test_tools.lumberyard import asset_processor as asset_processor_utils
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
from ly_test_tools.o3de import asset_processor as asset_processor_utils
from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
# Import fixtures
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
@ -37,7 +37,7 @@ from ..ap_fixtures.clear_moveoutput_fixture import clear_moveoutput_fixture as c
from ..ap_fixtures.clear_testingAssets_dir import clear_testingAssets_dir as clear_testingAssets_dir
# Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils
import ly_test_tools.o3de.pipeline_utils as utils
# Use the following logging pattern to hook all test logging together:
logger = logging.getLogger(__name__)

@ -20,8 +20,8 @@ from typing import List, Tuple
from ..ap_fixtures.asset_processor_fixture import asset_processor
from ..ap_fixtures.ap_setup_fixture import ap_setup_fixture
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
from ly_test_tools.lumberyard import asset_processor as asset_processor_utils
from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
from ly_test_tools.o3de import asset_processor as asset_processor_utils
# fmt:off
from ..ap_fixtures.ap_missing_dependency_fixture \
@ -32,7 +32,7 @@ from ..ap_fixtures.ap_missing_dependency_fixture \
import ly_test_tools.builtin.helpers as helpers
# Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils
import ly_test_tools.o3de.pipeline_utils as utils
from automatedtesting_shared import asset_database_utils as db_utils
# Use the following logging pattern to hook all test logging together:

@ -19,7 +19,7 @@ import subprocess
import glob
from ly_test_tools.builtin.helpers import *
from ly_test_tools.environment.process_utils import *
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
logger = logging.getLogger(__name__)

@ -18,8 +18,8 @@ from typing import List
# Import LyTestTools
import ly_test_tools.builtin.helpers as helpers
from ly_test_tools.lumberyard import asset_processor as asset_processor_utils
from ly_test_tools.lumberyard.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
from ly_test_tools.o3de import asset_processor as asset_processor_utils
from ly_test_tools.o3de.asset_processor import ASSET_PROCESSOR_PLATFORM_MAP
# Import fixtures
from ..ap_fixtures.asset_processor_fixture import asset_processor as asset_processor
@ -29,7 +29,7 @@ from ..ap_fixtures.ap_config_default_platform_fixture import ap_config_default_p
# Import LyShared
import ly_test_tools.lumberyard.pipeline_utils as utils
import ly_test_tools.o3de.pipeline_utils as utils
from automatedtesting_shared import asset_database_utils as asset_db_utils
logger = logging.getLogger(__name__)

@ -16,7 +16,7 @@ import sqlite3
import os
from typing import List
import ly_test_tools.lumberyard.pipeline_utils as pipeline_utils
import ly_test_tools.o3de.pipeline_utils as pipeline_utils
# Index for ProductID in Products table in DB
PRODUCT_ID_INDEX = 0

@ -12,7 +12,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# Built-in Imports
from __future__ import annotations
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.bus as bus
import azlmbr.asset as azasset
import azlmbr.math as math

@ -20,7 +20,7 @@ import ly_test_tools.environment.file_system as file_system
import ly_test_tools.environment.process_utils as process_utils
import ly_test_tools.environment.waiter as waiter
from ly_test_tools.lumberyard.asset_processor import AssetProcessor
from ly_test_tools.o3de.asset_processor import AssetProcessor
from ly_test_tools.launchers.exceptions import WaitTimeoutError
from ly_test_tools.log.log_monitor import LogMonitor, LogMonitorException

@ -16,7 +16,7 @@ from typing import List, Tuple, Union
# Helper file Imports
import utils
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr
import azlmbr.bus as bus
import azlmbr.editor as editor

@ -17,7 +17,7 @@ import time
from typing import Sequence
from .report import Report
# Lumberyard specific imports
# Open 3D Engine specific imports
import azlmbr.legacy.general as general
import azlmbr.legacy.settings as settings

@ -296,8 +296,8 @@ def get_set_test(entity: object, component_index: int, path: str, value: object)
def get_set_property_test(ly_object: object, attribute_name: str, value: object, expected_result: object = None) -> bool:
"""
Used to set and validate BehaviorContext property changes in Lumberyard objects
:param ly_object: The lumberyard object to test
Used to set and validate BehaviorContext property changes in Open 3D Engine objects
:param ly_object: The Open 3D Engine object to test
:param attribute_name: property (attribute) name in the BehaviorContext
:param value: new value for the variable being changed in the component
:param expected_result: (optional) check the result against a specific expected value other than the one set
@ -410,7 +410,7 @@ def set_editor_settings_by_path(path, value, is_bool = False):
def get_component_type_id_map(component_name_list):
"""
Given a list of component names, returns a map of component name -> component type id
:param component_name_list: The lumberyard object to test
:param component_name_list: The Open 3D Engine object to test
:return: Dictionary of component name -> component type id pairs
"""
# Remove any duplicates so we don't have to query for the same TypeId

@ -16,7 +16,7 @@ import pytest
import logging
from typing import Optional, Any
import ly_test_tools.lumberyard.pipeline_utils as utils
import ly_test_tools.o3de.pipeline_utils as utils
logger = logging.getLogger(__name__)

@ -57,7 +57,7 @@ class AssetBrowserSearchFilteringTest(EditorTestHelper):
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ class AssetBrowserTreeNavigationTest(EditorTestHelper):
6) Verify if the ScrollBar appears after expanding the tree
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -58,7 +58,7 @@ class AddDeleteComponentsTest(EditorTestHelper):
7) Undo deletion of component
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -58,7 +58,7 @@ class AddRemoveInputEventsTest(EditorTestHelper):
10) Close Asset Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -55,7 +55,7 @@ class TestAltitudeFilterComponentAndOverrides(EditorTestHelper):
8) Instance counts post-filter are verified.
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ class TestAltitudeFilterShapeSample(EditorTestHelper):
6) Instance counts post-filter are verified.
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -57,7 +57,7 @@ class TestAssetListCombiner(EditorTestHelper):
Combiner component to force a refresh, and validate instance count
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -52,7 +52,7 @@ class TestAssetWeightSelectorSortByWeight(EditorTestHelper):
8) Change sort values and validate instance count
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -44,7 +44,7 @@ class TestDistanceBetweenFilterComponentOverrides(EditorTestHelper):
expected instance counts with a few different Radius values
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -42,7 +42,7 @@ class TestDistanceBetweenFilterComponent(EditorTestHelper):
5-8) Add the Distance Between Filter, and validate expected instance counts with a few different Radius values
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ class TestDynamicSliceInstanceSpawnerEmbeddedEditor(EditorTestHelper):
6) Save and export to engine
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ class TestDynamicSliceInstanceSpawnerExternalEditor(EditorTestHelper):
6) Save and export to engine
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ class TestInstanceSpawnerPriority(EditorTestHelper):
6) Validate instance counts in the spawner area
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -59,7 +59,7 @@ class TestVegLayerBlenderCreated(EditorTestHelper):
7) Export to engine
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ class TestLayerBlocker(EditorTestHelper):
7. Post-blocker instance counts are validated
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -45,7 +45,7 @@ class TestMeshSurfaceTagEmitter(EditorTestHelper):
5) Make sure Mesh Surface Tag Emitter is enabled after adding Mesh
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -42,7 +42,7 @@ class TestMeshSurfaceTagEmitter(EditorTestHelper):
3) Add/ remove Surface Tags
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -50,7 +50,7 @@ class TestPositionModifierAutoSnapToSurface(EditorTestHelper):
8) Validate instance counts on top of and inside the sphere mesh with Auto Snap to Surface disabled
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -52,7 +52,7 @@ class TestPositionModifierComponentAndOverrides(EditorTestHelper):
are validated
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -52,7 +52,7 @@ class TestShapeIntersectionFilter(EditorTestHelper):
7) Remove the shape reference on the Intersection Filter and validate instance counts
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -55,7 +55,7 @@ class TestSlopeFilterComponentAndOverrides(EditorTestHelper):
9) Instance counts are validated
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -51,7 +51,7 @@ class TestSurfaceMaskFilterMultipleOverrides(EditorTestHelper):
7) Test 3 setup and validation: Inclusion tag matching surface c is set on a single descriptor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -65,7 +65,7 @@ class TestGradientPreviewSettings(EditorTestHelper):
10) Create entity with Perlin Noise Gradient and verify gradient position after clearing pinned entity
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -42,7 +42,7 @@ class TestGradientSampling(EditorTestHelper):
field in Gradient Modifier
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -42,7 +42,7 @@ class TestGradientSurfaceTagEmitter(EditorTestHelper):
3) Add/ remove Surface Tags
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ class TestGradientTransform_ComponentIncompatibleWithExpectedGradients(EditorTes
5) Make sure all newly added components are disabled
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -46,7 +46,7 @@ class TestGradientTransform_ComponentIncompatibleWithSpawners(EditorTestHelper):
5) Make sure newly added component is disabled
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ class TestGradientTransformFrequencyZoom(EditorTestHelper):
5) Verify if the frequency value is set to higher value
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -45,7 +45,7 @@ class TestImageGradient(EditorTestHelper):
3) Assign the newly processed gradient image as Image asset.
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -62,7 +62,7 @@ def C12712452_ScriptCanvas_CollisionEvents():
8) Exit game mode and close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -93,7 +93,7 @@ def C12712454_ScriptCanvas_OverlapNodeVerification():
13) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -63,7 +63,7 @@ def C12712455_ScriptCanvas_ShapeCastVerification():
8) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -82,7 +82,7 @@ def C12868578_ForceRegion_DirectionHasNoAffectOnMagnitude():
8) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -69,7 +69,7 @@ def C12868580_ForceRegion_SplineModifiedTransform():
7) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ def C12905527_ForceRegion_MagnitudeDeviation():
7) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -41,7 +41,7 @@ def run():
6) Verify there is warning in the logs
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -50,7 +50,7 @@ def C13351703_COM_NotIncludeTriggerShapes():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test critical_results.

@ -54,7 +54,7 @@ def C13895144_Ragdoll_ChangeLevel():
9) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -57,7 +57,7 @@ def C14195074_ScriptCanvas_PostUpdateEvent():
11) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -65,7 +65,7 @@ def C14654882_Ragdoll_ragdollAPTest():
5.3) Search the recorded lines for an Unexpected Line
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -37,7 +37,7 @@ def C14861500_DefaultSetting_ColliderShape():
4) Check value of Shape property on PhysX Collider
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@ -51,7 +51,7 @@ def C14861500_DefaultSetting_ColliderShape():
from utils import TestHelper as helper
from editor_entity_utils import EditorEntity as Entity
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.legacy.general as general
PHYSICS_ASSET_INDEX = 7 # Hardcoded enum index value for Shape property

@ -42,7 +42,7 @@ def run():
6) The physics asset in PhysX Collider component is auto-assigned.
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -41,7 +41,7 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
6) The physics asset in PhysX Collider component is auto-assigned.
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@ -59,7 +59,7 @@ def C14861502_PhysXCollider_AssetAutoAssigned():
from editor_entity_utils import EditorEntity as Entity
from asset_utils import Asset
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.legacy.general as general
MESH_ASSET_PATH = os.path.join("Objects", "SphereBot", "r0-b_body.cgf")

@ -46,7 +46,7 @@ def run():
7) Enter GameMode and check for warnings
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@ -65,7 +65,7 @@ def run():
from editor_entity_utils import EditorEntity as Entity
from asset_utils import Asset
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.asset as azasset
# Asset paths

@ -59,7 +59,7 @@ def C14902097_ScriptCanvas_PreUpdateEvent():
11) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -70,7 +70,7 @@ def C14902098_ScriptCanvas_PostPhysicsUpdate():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -55,7 +55,7 @@ def C14976307_Gravity_SetGravityWorks():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -86,7 +86,7 @@ def C14976308_ScriptCanvas_SetKinematicTargetTransform():
13) Exit game mode and close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -95,7 +95,7 @@ def C15096732_Material_DefaultLibraryUpdatedAcrossLevels_after():
5) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -88,7 +88,7 @@ def C15096732_Material_DefaultLibraryUpdatedAcrossLevels_before():
4) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -136,7 +136,7 @@ def C15096735_Materials_DefaultLibraryConsistency():
4) Exit game mode / Close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -44,7 +44,7 @@ def C15096740_Material_LibraryUpdatedCorrectly():
6) Close the editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
@ -63,7 +63,7 @@ def C15096740_Material_LibraryUpdatedCorrectly():
from editor_entity_utils import EditorEntity
from asset_utils import Asset
# Lumberyard Imports
# Open 3D Engine Imports
import azlmbr.asset as azasset
# Constants

@ -57,7 +57,7 @@ def C15308217_NoCrash_LevelSwitch():
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -101,7 +101,7 @@ def C15308221_Material_ComponentsInSyncWithLibrary():
7) Close editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -108,7 +108,7 @@ def C15425935_Material_LibraryUpdatedAcrossLevels():
4) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -103,7 +103,7 @@ def C15563573_Material_AddModifyDeleteOnCharacterController():
to change in mesh surfaces, during the game mode.
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -52,7 +52,7 @@ def C15845879_ForceRegion_HighLinearDampingForce():
8) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -42,7 +42,7 @@ def run():
6) Verify there are no errors/warnings in the entity outliner
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -45,7 +45,7 @@ def C18243580_Joints_Fixed2BodiesConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -44,7 +44,7 @@ def C18243581_Joints_FixedBreakable():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -46,7 +46,7 @@ def C18243582_Joints_FixedLeadFollowerCollide():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ def C18243583_Joints_Hinge2BodiesConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ def C18243584_Joints_HingeSoftLimitsConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -48,7 +48,7 @@ def C18243585_Joints_HingeNoLimitsConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -45,7 +45,7 @@ def C18243586_Joints_HingeLeadFollowerCollide():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -46,7 +46,7 @@ def C18243587_Joints_HingeBreakable():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -47,7 +47,7 @@ def C18243588_Joints_Ball2BodiesConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ def C18243589_Joints_BallSoftLimitsConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -50,7 +50,7 @@ def C18243590_Joints_BallNoLimitsConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -45,7 +45,7 @@ def C18243591_Joints_BallLeadFollowerCollide():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -45,7 +45,7 @@ def C18243592_Joints_BallBreakable():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

@ -49,7 +49,7 @@ def C18243593_Joints_GlobalFrameConstrained():
7) Close Editor
Note:
- This test file must be called from the Lumberyard Editor command terminal
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.

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