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155 lines
6.0 KiB
Python
155 lines
6.0 KiB
Python
"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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# Test case ID : C12905527
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# Test Case Title : Check that deviation occurring in Force Magnitude due to Values in Force direction is not large
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# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/12905527
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# fmt: off
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class Tests():
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enter_game_mode = ("Entered game mode", "Failed to enter game mode")
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find_force_region = ("Force region was found", "Force region was not found")
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find_sphere = ("Sphere was found", "Sphere was not found")
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sphere_entered_region = ("Sphere entered force region", "Sphere did not enter force region")
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sphere_exited_region = ("Sphere exited force region", "Sphere did not exit force region")
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force_magnitude_close = ("The net force magnitude was close to the expected value", "The net force magnitude was not close to the expected value")
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exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
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# fmt: on
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def C12905527_ForceRegion_MagnitudeDeviation():
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"""
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Summary:
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Runs an automated test to ensure that the calculated net force magnitude is close to the configured value
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Level Description:
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A sphere (Sphere) is positioned above a force region (ForceRegion)
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Sphere has a sphere PhysX collider and PhysX Rigid Body. Gravity is disabled, and it has an initial velocity of
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2 m/s in the Z direction.
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ForceRegion has a box PhysX collider and PhysX Force Region. Magnitude on the force region is set to 1,000,000.0
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Expected Behavior:
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The sphere enters and exits the force region. on_calc_net_force returns a value close to 1,000,000.0
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Test Steps:
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1) Open level
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2) Enter game mode
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3) Validate entities
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4) Wait for the sphere to enter and exit the force region
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5) Check the calculated net force against what we expect
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6) Exit game mode
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7) Close the editor
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Note:
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- This test file must be called from the Open 3D Engine Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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import os
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import sys
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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from utils import TestHelper as helper
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import azlmbr
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import azlmbr.legacy.general as general
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EXPECTED_MAGNITUDE = 1000000.0
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PERMISSIBLE_ERROR = 0.001 # +/- 0.1%
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TIMEOUT = 1.0
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class Sphere:
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def __init__(self, name):
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self.name = name
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self.id = general.find_game_entity(name)
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self.entered_force_region = False
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self.exited_force_region = False
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self.net_force_magnitude = 0
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def on_trigger_enter(args):
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Report.info("triggered")
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other_id = args[0]
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if other_id.Equal(sphere.id):
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sphere.entered_force_region = True
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def on_trigger_exit(args):
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other_id = args[0]
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if other_id.Equal(sphere.id):
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sphere.exited_force_region = True
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def on_calc_net_force(args):
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other_id = args[1]
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force_magnitude = args[3]
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if other_id.Equal(sphere.id):
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sphere.net_force_magnitude = force_magnitude
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helper.init_idle()
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# 1) Open level
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Report.info(general.get_current_level_name())
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helper.open_level("Physics", "C12905527_ForceRegion_MagnitudeDeviation")
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# 2) Enter game mode
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helper.enter_game_mode(Tests.enter_game_mode)
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# 3) Validate entities
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sphere = Sphere("Sphere")
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force_region_id = general.find_game_entity("ForceRegion")
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Report.critical_result(Tests.find_sphere, sphere.id.IsValid())
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Report.critical_result(Tests.find_force_region, force_region_id.IsValid())
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# Create handlers
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trigger_handler = azlmbr.physics.TriggerNotificationBusHandler()
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trigger_handler.connect(force_region_id)
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trigger_handler.add_callback("OnTriggerEnter", on_trigger_enter)
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trigger_handler.add_callback("OnTriggerExit", on_trigger_exit)
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net_force_handler = azlmbr.physics.ForceRegionNotificationBusHandler()
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net_force_handler.connect(None)
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net_force_handler.add_callback("OnCalculateNetForce", on_calc_net_force)
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# 4) Wait for the sphere to enter and exit the force region
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Report.result(Tests.sphere_entered_region, helper.wait_for_condition(lambda: sphere.entered_force_region, TIMEOUT))
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Report.result(Tests.sphere_exited_region, helper.wait_for_condition(lambda: sphere.exited_force_region, TIMEOUT))
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# 5) Check the calculated net force against what we expect
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absolute_difference = abs(sphere.net_force_magnitude - EXPECTED_MAGNITUDE)
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error = absolute_difference / EXPECTED_MAGNITUDE
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net_force_was_close = error < PERMISSIBLE_ERROR
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Report.result(Tests.force_magnitude_close, net_force_was_close)
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if not net_force_was_close:
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Report.info(
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"\nExpected Magnitude: {}"
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"\nActual Magnitude: {}"
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"\nPermissible Error: {}"
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"\nMeasured Error: {}".format(EXPECTED_MAGNITUDE, sphere.net_force_magnitude, PERMISSIBLE_ERROR, error)
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)
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# 6) Exit game mode
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helper.exit_game_mode(Tests.exit_game_mode)
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if __name__ == "__main__":
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import ImportPathHelper as imports
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imports.init()
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from utils import Report
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Report.start_test(C12905527_ForceRegion_MagnitudeDeviation)
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