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@ -31,14 +31,10 @@ namespace Multiplayer
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AZ_MULTIPLAYER_COMPONENT(Multiplayer::NetworkCharacterComponent, s_networkCharacterComponentConcreteUuid, Multiplayer::NetworkCharacterComponentBase)
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static void Reflect(AZ::ReflectContext* context);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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NetworkCharacterComponent();
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC_CE("NetworkRigidBodyService"));
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}
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// AZ::Component
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void OnInit() override {}
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void OnActivate(Multiplayer::EntityIsMigrating entityIsMigrating) override;
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