Added server launcher sanity test.
Signed-off-by: scspaldi <scspaldi@amazon.com>
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@@ -63,6 +63,35 @@ class TestAutomatedTestingProject(object):
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# Clean up processes after the test is finished
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process_utils.kill_processes_named(names=process_utils.LY_PROCESS_KILL_LIST, ignore_extensions=True)
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def test_StartServerLauncher_Sanity(self, project):
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"""
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The `test_StartServerLauncher_Sanity` test function verifies that the O3DE game client launches successfully.
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Start the test by utilizing the `kill_processes_named` function to close any open O3DE processes that may
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interfere with the test. The Workspace object emulates the O3DE package by locating the engine and project
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directories. The Launcher object controls the O3DE game client and requires a Workspace object for
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initialization. Add the `-rhi=Null` arg to the executable call to disable GPU rendering. This allows the
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test to run on instances without a GPU. We launch the game client executable and wait for the process to exist.
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A try/finally block ensures proper test cleanup if issues occur during the test.
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"""
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# Kill processes that may interfere with the test
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process_utils.kill_processes_named(names=process_utils.LY_PROCESS_KILL_LIST, ignore_extensions=True)
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try:
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# Create the Workspace object
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workspace = helpers.create_builtin_workspace(project=project)
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# Create the Launcher object and add args
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launcher = launcher_helper.create_dedicated_launcher(workspace)
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launcher.args.extend(['-rhi=Null'])
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# Call the game client executable
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with launcher.start():
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# Wait for the process to exist
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waiter.wait_for(lambda: process_utils.process_exists(f"{project}.ServerLauncher.exe", ignore_extensions=True))
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finally:
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# Clean up processes after the test is finished
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process_utils.kill_processes_named(names=process_utils.LY_PROCESS_KILL_LIST, ignore_extensions=True)
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def test_StartEditor_Sanity(self, project):
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"""
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The `test_StartEditor_Sanity` test function is similar to the previous example with minor adjustments. A
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