Initial work on multiple gem multiplayer components

This commit is contained in:
karlberg
2021-04-22 14:35:24 -07:00
parent f26d7f9301
commit c8bc5b7463
11 changed files with 351 additions and 55 deletions
@@ -95,26 +95,72 @@ namespace Multiplayer
}
}
void ComputePerSecondValues(const MultiplayerStats& stats, const MultiplayerStats::Metric& metric, float& outCallsPerSecond, float& outBytesPerSecond)
{
uint64_t summedCalls = 0;
uint64_t summedBytes = 0;
for (uint32_t index = 0; index < MultiplayerStats::RingbufferSamples; ++index)
{
summedCalls += metric.m_callHistory[index];
summedBytes += metric.m_byteHistory[index];
}
const float totalTimeSeconds = static_cast<float>(stats.m_totalHistoryTimeMs) / 1000.0f;
outCallsPerSecond = static_cast<float>(summedCalls) / totalTimeSeconds;
outBytesPerSecond = static_cast<float>(summedBytes) / totalTimeSeconds;
}
void DrawMetricTitle(const ImVec4& entryColour)
{
ImGui::Columns(6);
ImGui::TextColored(entryColour, "Name"); ImGui::NextColumn();
ImGui::TextColored(entryColour, "Category"); ImGui::NextColumn();
ImGui::TextColored(entryColour, "Total Calls"); ImGui::NextColumn();
ImGui::TextColored(entryColour, "Total Bytes"); ImGui::NextColumn();
ImGui::TextColored(entryColour, "Calls/Sec"); ImGui::NextColumn();
ImGui::TextColored(entryColour, "Bytes/Sec"); ImGui::NextColumn();
}
void DrawMetricRow(const char* name, const char* category, const ImVec4& entryColour, const MultiplayerStats& stats, const MultiplayerStats::Metric& metric)
{
float callsPerSecond = 0.0f;
float bytesPerSecond = 0.0f;
ComputePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
ImGui::TextColored(entryColour, "%s", name); ImGui::NextColumn();
ImGui::TextColored(entryColour, "%s", category); ImGui::NextColumn();
ImGui::TextColored(entryColour, "%10llu", aznumeric_cast<AZ::u64>(metric.m_totalCalls)); ImGui::NextColumn();
ImGui::TextColored(entryColour, "%10llu", aznumeric_cast<AZ::u64>(metric.m_totalBytes)); ImGui::NextColumn();
ImGui::TextColored(entryColour, "%10.2f", callsPerSecond); ImGui::NextColumn();
ImGui::TextColored(entryColour, "%10.2f", bytesPerSecond); ImGui::NextColumn();
}
void MultiplayerDebugSystemComponent::OnImGuiUpdate()
{
const ImVec4 titleColour = ImColor(1.00f, 0.80f, 0.12f);
const ImVec4 entryColour = ImColor(0.32f, 1.00f, 1.00f);
if (m_displayStats)
{
if (ImGui::Begin("Multiplayer Stats", &m_displayStats, ImGuiWindowFlags_HorizontalScrollbar))
{
IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
ImGui::Text("Multiplayer operating in %s mode", GetEnumString(multiplayer->GetAgentType()));
ImGui::Text("Total networked entities: %llu", aznumeric_cast<AZ::u64>(stats.m_entityCount));
ImGui::Text("Total client connections: %llu", aznumeric_cast<AZ::u64>(stats.m_clientConnectionCount));
ImGui::Text("Total server connections: %llu", aznumeric_cast<AZ::u64>(stats.m_serverConnectionCount));
ImGui::Text("Total property updates sent: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesSent));
ImGui::Text("Total property updates sent bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesSentBytes));
ImGui::Text("Total property updates received: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesRecv));
ImGui::Text("Total property updates received bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_propertyUpdatesRecvBytes));
ImGui::Text("Total RPCs sent: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsSent));
ImGui::Text("Total RPCs sent bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsSentBytes));
ImGui::Text("Total RPCs received: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsRecv));
ImGui::Text("Total RPCs received bytes: %llu", aznumeric_cast<AZ::u64>(stats.m_rpcsRecvBytes));
const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateTotalPropertyUpdateSentMetrics();
const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateTotalPropertyUpdateRecvMetrics();
const MultiplayerStats::Metric rpcsSent = stats.CalculateTotalRpcsSentMetrics();
const MultiplayerStats::Metric rpcsRecv = stats.CalculateTotalRpcsRecvMetrics();
DrawMetricTitle(titleColour);
DrawMetricRow("Total", "PropertyUpdates Sent", entryColour, stats, propertyUpdatesSent);
DrawMetricRow("Total", "PropertyUpdates Received", entryColour, stats, propertyUpdatesRecv);
DrawMetricRow("Total", "Rpcs Sent", entryColour, stats, rpcsSent);
DrawMetricRow("Total", "Rpcs Received", entryColour, stats, rpcsRecv);
}
ImGui::End();
}