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o3de/Gems/Multiplayer/Code/Source/Debug/MultiplayerDebugSystemCompo...

170 lines
7.3 KiB
C++

/*
* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution(the "License").All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file.Do not
* remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Source/Debug/MultiplayerDebugSystemComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Interface/Interface.h>
#include <Include/IMultiplayer.h>
namespace Multiplayer
{
void MultiplayerDebugSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<MultiplayerDebugSystemComponent, AZ::Component>()
->Version(1);
}
}
void MultiplayerDebugSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("MultiplayerDebugSystemComponent"));
}
void MultiplayerDebugSystemComponent::GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
{
;
}
void MultiplayerDebugSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatbile)
{
incompatbile.push_back(AZ_CRC_CE("MultiplayerDebugSystemComponent"));
}
void MultiplayerDebugSystemComponent::Activate()
{
#ifdef IMGUI_ENABLED
ImGui::ImGuiUpdateListenerBus::Handler::BusConnect();
#endif
}
void MultiplayerDebugSystemComponent::Deactivate()
{
#ifdef IMGUI_ENABLED
ImGui::ImGuiUpdateListenerBus::Handler::BusDisconnect();
#endif
}
#ifdef IMGUI_ENABLED
void MultiplayerDebugSystemComponent::OnImGuiMainMenuUpdate()
{
if (ImGui::BeginMenu("Multiplayer"))
{
//{
// static int lossPercent{ 0 };
// lossPercent = static_cast<int>(net_UdpDebugLossPercent);
// if (ImGui::SliderInt("UDP Loss Percent", &lossPercent, 0, 100))
// {
// net_UdpDebugLossPercent = lossPercent;
// m_ClientAgent.UpdateConnectionCvars(net_UdpDebugLossPercent);
// }
//}
//
//{
// static int latency{ 0 };
// latency = static_cast<int>(net_UdpDebugLatencyMs);
// if (ImGui::SliderInt("UDP Latency Ms", &latency, 0, 3000))
// {
// net_UdpDebugLatencyMs = latency;
// m_ClientAgent.UpdateConnectionCvars(net_UdpDebugLatencyMs);
// }
//}
//
//{
// static int variance{ 0 };
// variance = static_cast<int>(net_UdpDebugVarianceMs);
// if (ImGui::SliderInt("UDP Variance Ms", &variance, 0, 1000))
// {
// net_UdpDebugVarianceMs = variance;
// m_ClientAgent.UpdateConnectionCvars(net_UdpDebugVarianceMs);
// }
//}
ImGui::Checkbox("Multiplayer Stats", &m_displayStats);
ImGui::EndMenu();
}
}
void ComputePerSecondValues(const MultiplayerStats& stats, const MultiplayerStats::Metric& metric, float& outCallsPerSecond, float& outBytesPerSecond)
{
uint64_t summedCalls = 0;
uint64_t summedBytes = 0;
for (uint32_t index = 0; index < MultiplayerStats::RingbufferSamples; ++index)
{
summedCalls += metric.m_callHistory[index];
summedBytes += metric.m_byteHistory[index];
}
const float totalTimeSeconds = static_cast<float>(stats.m_totalHistoryTimeMs) / 1000.0f;
outCallsPerSecond = static_cast<float>(summedCalls) / totalTimeSeconds;
outBytesPerSecond = static_cast<float>(summedBytes) / totalTimeSeconds;
}
void DrawMetricTitle(const ImVec4& entryColour)
{
ImGui::Columns(6);
ImGui::TextColored(entryColour, "Name"); ImGui::NextColumn();
ImGui::TextColored(entryColour, "Category"); ImGui::NextColumn();
ImGui::TextColored(entryColour, "Total Calls"); ImGui::NextColumn();
ImGui::TextColored(entryColour, "Total Bytes"); ImGui::NextColumn();
ImGui::TextColored(entryColour, "Calls/Sec"); ImGui::NextColumn();
ImGui::TextColored(entryColour, "Bytes/Sec"); ImGui::NextColumn();
}
void DrawMetricRow(const char* name, const char* category, const ImVec4& entryColour, const MultiplayerStats& stats, const MultiplayerStats::Metric& metric)
{
float callsPerSecond = 0.0f;
float bytesPerSecond = 0.0f;
ComputePerSecondValues(stats, metric, callsPerSecond, bytesPerSecond);
ImGui::TextColored(entryColour, "%s", name); ImGui::NextColumn();
ImGui::TextColored(entryColour, "%s", category); ImGui::NextColumn();
ImGui::TextColored(entryColour, "%10llu", aznumeric_cast<AZ::u64>(metric.m_totalCalls)); ImGui::NextColumn();
ImGui::TextColored(entryColour, "%10llu", aznumeric_cast<AZ::u64>(metric.m_totalBytes)); ImGui::NextColumn();
ImGui::TextColored(entryColour, "%10.2f", callsPerSecond); ImGui::NextColumn();
ImGui::TextColored(entryColour, "%10.2f", bytesPerSecond); ImGui::NextColumn();
}
void MultiplayerDebugSystemComponent::OnImGuiUpdate()
{
const ImVec4 titleColour = ImColor(1.00f, 0.80f, 0.12f);
const ImVec4 entryColour = ImColor(0.32f, 1.00f, 1.00f);
if (m_displayStats)
{
if (ImGui::Begin("Multiplayer Stats", &m_displayStats, ImGuiWindowFlags_HorizontalScrollbar))
{
IMultiplayer* multiplayer = AZ::Interface<IMultiplayer>::Get();
const Multiplayer::MultiplayerStats& stats = multiplayer->GetStats();
ImGui::Text("Multiplayer operating in %s mode", GetEnumString(multiplayer->GetAgentType()));
ImGui::Text("Total networked entities: %llu", aznumeric_cast<AZ::u64>(stats.m_entityCount));
ImGui::Text("Total client connections: %llu", aznumeric_cast<AZ::u64>(stats.m_clientConnectionCount));
ImGui::Text("Total server connections: %llu", aznumeric_cast<AZ::u64>(stats.m_serverConnectionCount));
const MultiplayerStats::Metric propertyUpdatesSent = stats.CalculateTotalPropertyUpdateSentMetrics();
const MultiplayerStats::Metric propertyUpdatesRecv = stats.CalculateTotalPropertyUpdateRecvMetrics();
const MultiplayerStats::Metric rpcsSent = stats.CalculateTotalRpcsSentMetrics();
const MultiplayerStats::Metric rpcsRecv = stats.CalculateTotalRpcsRecvMetrics();
DrawMetricTitle(titleColour);
DrawMetricRow("Total", "PropertyUpdates Sent", entryColour, stats, propertyUpdatesSent);
DrawMetricRow("Total", "PropertyUpdates Received", entryColour, stats, propertyUpdatesRecv);
DrawMetricRow("Total", "Rpcs Sent", entryColour, stats, rpcsSent);
DrawMetricRow("Total", "Rpcs Received", entryColour, stats, rpcsRecv);
}
ImGui::End();
}
}
#endif
}