[LYN-3099] Fixed some issues with vegetation planting on surfaces (#1554)

* [LYN-3099] Fix vegetation raycasts to use bounded ray queries instead of FLT_MAX.
Raycasts with a distance of FLT_MAX sometimes overflowed deep in IntersectSegmentTriangleCCW, so it's better to have strict start/end positional queries.  We have specific starts and ends anyways, so it's a safer approach anyways.
This also adds support for Non-Uniform Scale for meshes, since it was clearly not working correctly in vegetation when testing various scaled meshes.

* Addressed PR feedback
This commit is contained in:
Mike Balfour
2021-06-24 12:54:48 -05:00
committed by GitHub
parent 2a1a523091
commit c873ddac45
6 changed files with 65 additions and 21 deletions
@@ -129,9 +129,16 @@ namespace Vegetation
}
}
MeshBlockerComponent::MeshBlockerComponent()
: AreaComponentBase()
, m_nonUniformScaleChangedHandler([this]([[maybe_unused]] const AZ::Vector3& scale) { this->OnCompositionChanged(); })
{
}
MeshBlockerComponent::MeshBlockerComponent(const MeshBlockerConfig& configuration)
: AreaComponentBase(configuration)
, m_configuration(configuration)
, m_nonUniformScaleChangedHandler([this]([[maybe_unused]] const AZ::Vector3& scale) { this->OnCompositionChanged(); })
{
}
@@ -139,6 +146,9 @@ namespace Vegetation
{
AZ::Render::MeshComponentNotificationBus::Handler::BusConnect(GetEntityId());
AZ::NonUniformScaleRequestBus::Event(
GetEntityId(), &AZ::NonUniformScaleRequests::RegisterScaleChangedEvent, m_nonUniformScaleChangedHandler);
UpdateMeshData();
m_refresh = false;
@@ -153,6 +163,7 @@ namespace Vegetation
{
AreaComponentBase::Deactivate(); //must deactivate base first to ensure AreaRequestBus disconnect waits for other threads
m_nonUniformScaleChangedHandler.Disconnect();
SurfaceData::SurfaceDataSystemNotificationBus::Handler::BusDisconnect();
m_refresh = false;
@@ -260,9 +271,10 @@ namespace Vegetation
AZ::Vector3 outPosition;
AZ::Vector3 outNormal;
const AZ::Vector3 rayOrigin(point.m_position.GetX(), point.m_position.GetY(), m_meshBoundsForIntersection.GetMax().GetZ());
const AZ::Vector3 rayDirection = -AZ::Vector3::CreateAxisZ();
bool intersected = SurfaceData::GetMeshRayIntersection(*mesh, m_meshWorldTM, m_meshWorldTMInverse, rayOrigin, rayDirection, outPosition, outNormal) &&
const AZ::Vector3 rayStart(point.m_position.GetX(), point.m_position.GetY(), m_meshBoundsForIntersection.GetMax().GetZ());
const AZ::Vector3 rayEnd(point.m_position.GetX(), point.m_position.GetY(), m_meshBoundsForIntersection.GetMin().GetZ());
bool intersected = SurfaceData::GetMeshRayIntersection(
*mesh, m_meshWorldTM, m_meshWorldTMInverse, m_meshNonUniformScale, rayStart, rayEnd, outPosition, outNormal) &&
m_meshBoundsForIntersection.Contains(outPosition);
m_cachedRayHits[point.m_handle] = intersected;
return intersected;
@@ -377,10 +389,10 @@ namespace Vegetation
m_meshBoundsForIntersection.GetMin().GetZ() + m_meshBoundsForIntersection.GetExtents().GetZ() * m_configuration.m_meshHeightPercentMax);
AZ::Vector3 cornerMin = m_meshBoundsForIntersection.GetMin();
cornerMin.SetZ(heights.first);
cornerMin.SetZ(heights.first - s_rayAABBHeightPadding);
AZ::Vector3 cornerMax = m_meshBoundsForIntersection.GetMax();
cornerMax.SetZ(heights.second);
cornerMax.SetZ(heights.second + s_rayAABBHeightPadding);
m_meshBoundsForIntersection.Set(cornerMin, cornerMax);
}
@@ -392,6 +404,9 @@ namespace Vegetation
AZ::TransformBus::EventResult(m_meshWorldTM, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
m_meshWorldTMInverse = m_meshWorldTM.GetInverse();
m_meshNonUniformScale = AZ::Vector3::CreateOne();
AZ::NonUniformScaleRequestBus::EventResult(m_meshNonUniformScale, GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
AreaComponentBase::OnCompositionChanged();
}