[LYN-3099] Fixed some issues with vegetation planting on surfaces (#1554)

* [LYN-3099] Fix vegetation raycasts to use bounded ray queries instead of FLT_MAX.
Raycasts with a distance of FLT_MAX sometimes overflowed deep in IntersectSegmentTriangleCCW, so it's better to have strict start/end positional queries.  We have specific starts and ends anyways, so it's a safer approach anyways.
This also adds support for Non-Uniform Scale for meshes, since it was clearly not working correctly in vegetation when testing various scaled meshes.

* Addressed PR feedback
This commit is contained in:
Mike Balfour
2021-06-24 12:54:48 -05:00
committed by GitHub
parent 2a1a523091
commit c873ddac45
6 changed files with 65 additions and 21 deletions
@@ -9,6 +9,7 @@
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Component/NonUniformScaleBus.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/std/containers/unordered_map.h>
@@ -52,7 +53,7 @@ namespace SurfaceData
static void Reflect(AZ::ReflectContext* context);
SurfaceDataMeshComponent(const SurfaceDataMeshConfig& configuration);
SurfaceDataMeshComponent() = default;
SurfaceDataMeshComponent();
~SurfaceDataMeshComponent() = default;
//////////////////////////////////////////////////////////////////////////
@@ -86,6 +87,8 @@ namespace SurfaceData
AZ::Aabb GetSurfaceAabb() const;
SurfaceTagVector GetSurfaceTags() const;
AZ::NonUniformScaleChangedEvent::Handler m_nonUniformScaleChangedHandler; ///< Responds to changes in non-uniform scale.
SurfaceDataMeshConfig m_configuration;
SurfaceDataRegistryHandle m_providerHandle = InvalidSurfaceDataRegistryHandle;
@@ -96,6 +99,7 @@ namespace SurfaceData
AZ::Data::Asset<AZ::Data::AssetData> m_meshAssetData;
AZ::Transform m_meshWorldTM = AZ::Transform::CreateIdentity();
AZ::Transform m_meshWorldTMInverse = AZ::Transform::CreateIdentity();
AZ::Vector3 m_meshNonUniformScale = AZ::Vector3::CreateOne();
AZ::Aabb m_meshBounds = AZ::Aabb::CreateNull();
};
}