[LYN-3099] Fixed some issues with vegetation planting on surfaces (#1554)

* [LYN-3099] Fix vegetation raycasts to use bounded ray queries instead of FLT_MAX.
Raycasts with a distance of FLT_MAX sometimes overflowed deep in IntersectSegmentTriangleCCW, so it's better to have strict start/end positional queries.  We have specific starts and ends anyways, so it's a safer approach anyways.
This also adds support for Non-Uniform Scale for meshes, since it was clearly not working correctly in vegetation when testing various scaled meshes.

* Addressed PR feedback
This commit is contained in:
Mike Balfour
2021-06-24 12:54:48 -05:00
committed by GitHub
parent 2a1a523091
commit c873ddac45
6 changed files with 65 additions and 21 deletions
@@ -73,8 +73,14 @@ namespace SurfaceData
}
}
SurfaceDataMeshComponent::SurfaceDataMeshComponent()
: m_nonUniformScaleChangedHandler([this]([[maybe_unused]] const AZ::Vector3& scale) { this->OnCompositionChanged(); })
{
}
SurfaceDataMeshComponent::SurfaceDataMeshComponent(const SurfaceDataMeshConfig& configuration)
: m_configuration(configuration)
, m_nonUniformScaleChangedHandler([this]([[maybe_unused]] const AZ::Vector3& scale) { this->OnCompositionChanged(); })
{
}
@@ -83,6 +89,9 @@ namespace SurfaceData
AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId());
AZ::Render::MeshComponentNotificationBus::Handler::BusConnect(GetEntityId());
AZ::NonUniformScaleRequestBus::Event(
GetEntityId(), &AZ::NonUniformScaleRequests::RegisterScaleChangedEvent, m_nonUniformScaleChangedHandler);
m_providerHandle = InvalidSurfaceDataRegistryHandle;
m_refresh = false;
@@ -98,6 +107,7 @@ namespace SurfaceData
m_providerHandle = InvalidSurfaceDataRegistryHandle;
}
m_nonUniformScaleChangedHandler.Disconnect();
SurfaceDataProviderRequestBus::Handler::BusDisconnect();
AZ::TickBus::Handler::BusDisconnect();
AZ::TransformNotificationBus::Handler::BusDisconnect();
@@ -157,9 +167,10 @@ namespace SurfaceData
return false;
}
const AZ::Vector3 rayOrigin = AZ::Vector3(inPosition.GetX(), inPosition.GetY(), m_meshBounds.GetMax().GetZ() + s_rayAABBHeightPadding);
const AZ::Vector3 rayDirection = -AZ::Vector3::CreateAxisZ();
return GetMeshRayIntersection(*mesh, m_meshWorldTM, m_meshWorldTMInverse, rayOrigin, rayDirection, outPosition, outNormal);
const AZ::Vector3 rayStart = AZ::Vector3(inPosition.GetX(), inPosition.GetY(), m_meshBounds.GetMax().GetZ() + s_rayAABBHeightPadding);
const AZ::Vector3 rayEnd = AZ::Vector3(inPosition.GetX(), inPosition.GetY(), m_meshBounds.GetMin().GetZ() - s_rayAABBHeightPadding);
return GetMeshRayIntersection(
*mesh, m_meshWorldTM, m_meshWorldTMInverse, m_meshNonUniformScale, rayStart, rayEnd, outPosition, outNormal);
}
@@ -241,6 +252,9 @@ namespace SurfaceData
AZ::TransformBus::EventResult(m_meshWorldTM, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
m_meshWorldTMInverse = m_meshWorldTM.GetInverse();
m_meshNonUniformScale = AZ::Vector3::CreateOne();
AZ::NonUniformScaleRequestBus::EventResult(m_meshNonUniformScale, GetEntityId(), &AZ::NonUniformScaleRequests::GetScale);
meshValidAfterUpdate = (m_meshAssetData.GetAs<AZ::RPI::ModelAsset>() != nullptr) && (m_meshBounds.IsValid());
}